aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryFrontendPlugin.cs
blob: 42536680a288fa7db0f16dd25df71b48e758a3ad (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Net;
using System.Reflection;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using log4net;

namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
{
    public class OpenSimInventoryFrontendPlugin : IAssetInventoryServerPlugin
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        private AssetInventoryServer m_server;
        private Utils.InventoryCollectionSerializer collectionSerializer = new Utils.InventoryCollectionSerializer();

        public OpenSimInventoryFrontendPlugin()
        {
        }

        #region IPlugin implementation

        public void Initialise(AssetInventoryServer server)
        {
            m_server = server;

            m_server.HttpServer.AddStreamHandler(new GetInventoryHandler(server, collectionSerializer));
            m_server.HttpServer.AddStreamHandler(new CreateInventoryHandler(server));
            m_server.HttpServer.AddStreamHandler(new NewFolderHandler(server));
            m_server.HttpServer.AddStreamHandler(new UpdateFolderHandler(server));
            m_server.HttpServer.AddStreamHandler(new MoveFolderHandler(server));
            m_server.HttpServer.AddStreamHandler(new PurgeFolderHandler(server));
            m_server.HttpServer.AddStreamHandler(new NewItemHandler(server));
            m_server.HttpServer.AddStreamHandler(new DeleteItemHandler(server));
            m_server.HttpServer.AddStreamHandler(new RootFoldersHandler(server));
            m_server.HttpServer.AddStreamHandler(new ActiveGesturesHandler(server));

            m_log.Info("[OPENSIMINVENTORYFRONTEND]: OpenSim Inventory Frontend loaded.");
        }

        /// <summary>
        /// <para>Initialises asset interface</para>
        /// </summary>
        public void Initialise()
        {
            m_log.InfoFormat("[OPENSIMINVENTORYFRONTEND]: {0} cannot be default-initialized!", Name);
            throw new PluginNotInitialisedException(Name);
        }

        public void Dispose()
        {
        }

        public string Version
        {
            // TODO: this should be something meaningful and not hardcoded?
            get { return "0.1"; }
        }

        public string Name
        {
            get { return "OpenSimInventoryFrontend"; }
        }

        #endregion IPlugin implementation

        public class GetInventoryHandler : BaseStreamHandler
        {
            AssetInventoryServer m_server;
            Utils.InventoryCollectionSerializer m_collectionSerializer;

            //public GetInventoryHandler(AssetInventoryServer server, Utils.InventoryCollectionSerializer collectionSerializer) : base("POST", @"^/GetInventory/")
            public GetInventoryHandler(AssetInventoryServer server, Utils.InventoryCollectionSerializer collectionSerializer) : base("POST", "/GetInventory")
            {
                m_server = server;
                m_collectionSerializer = collectionSerializer;
            }

            public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                byte[] buffer = new byte[] {};
                UUID sessionID, agentID;
                UUID ownerID = DeserializeUUID(httpRequest.InputStream, out agentID, out sessionID);

                if (ownerID != UUID.Zero)
                {
                    m_log.Warn("[OPENSIMINVENTORYFRONTEND]: GetInventory is not scalable on some inventory backends, avoid calling it wherever possible");

                    Uri owner = Utils.GetOpenSimUri(ownerID);
                    InventoryCollection inventory;
                    BackendResponse storageResponse = m_server.InventoryProvider.TryFetchInventory(owner, out inventory);

                    if (storageResponse == BackendResponse.Success)
                    {
                        //collectionSerializer.Serialize(httpResponse.Body, inventory);
                        //httpResponse.Body.Flush();
                        MemoryStream ms = new MemoryStream();
                        m_collectionSerializer.Serialize(ms, inventory);
                        ms.Seek(0, SeekOrigin.Begin);
                        buffer = ms.GetBuffer();
                        Array.Resize<byte>(ref buffer, (int) ms.Length);
                        ms.Close();
                        httpResponse.StatusCode = (int) HttpStatusCode.OK;
                    }
                    else if (storageResponse == BackendResponse.NotFound)
                    {
                        // Return an empty inventory set to mimic OpenSim.Grid.InventoryServer.exe
                        inventory = new InventoryCollection();
                        inventory.UserID = ownerID;
                        inventory.Folders = new Dictionary<UUID, InventoryFolderWithChildren>();
                        inventory.Items = new Dictionary<UUID, InventoryItemBase>();
                        //collectionSerializer.Serialize(httpResponse.Body, inventory);
                        //httpResponse.Body.Flush();
                        MemoryStream ms = new MemoryStream();
                        m_collectionSerializer.Serialize(ms, inventory);
                        ms.Seek(0, SeekOrigin.Begin);
                        buffer = ms.GetBuffer();
                        Array.Resize<byte>(ref buffer, (int) ms.Length);
                        ms.Close();
                        httpResponse.StatusCode = (int) HttpStatusCode.OK;
                    }
                    else
                    {
                        httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
                    }
                }
                else
                {
                    httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
                }

                return buffer;
            }
        }

        public class CreateInventoryHandler : BaseStreamHandler
        {
            AssetInventoryServer m_server;

            //public CreateInventoryHandler(AssetInventoryServer server) : base("POST", @"^/CreateInventory/")
            public CreateInventoryHandler(AssetInventoryServer server) : base("POST", "/CreateInventory")
            {
                m_server = server;
            }

            public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                UUID ownerID = DeserializeUUID(httpRequest.InputStream);

                if (ownerID != UUID.Zero)
                {
                    Uri owner = Utils.GetOpenSimUri(ownerID);
                    m_log.DebugFormat("[OPENSIMINVENTORYFRONTEND]: Created URI {0} for inventory creation", owner);

                    InventoryFolderWithChildren rootFolder = new InventoryFolderWithChildren("My Inventory", ownerID, UUID.Zero, (short)AssetType.Folder);
                    BackendResponse storageResponse = m_server.InventoryProvider.TryCreateInventory(owner, rootFolder);
                    if (storageResponse == BackendResponse.Success)
                    {
                        // TODO: The CreateFolder calls need to be executed in SimpleStorage.
                        //CreateFolder("Animations", ownerID, rootFolder.ID, AssetType.Animation);
                        //CreateFolder("Body Parts", ownerID, rootFolder.ID, AssetType.Bodypart);
                        //CreateFolder("Calling Cards", ownerID, rootFolder.ID, AssetType.CallingCard);
                        //CreateFolder("Clothing", ownerID, rootFolder.ID, AssetType.Clothing);
                        //CreateFolder("Gestures", ownerID, rootFolder.ID, AssetType.Gesture);
                        //CreateFolder("Landmarks", ownerID, rootFolder.ID, AssetType.Landmark);
                        //CreateFolder("Lost and Found", ownerID, rootFolder.ID, AssetType.LostAndFoundFolder);
                        //CreateFolder("Notecards", ownerID, rootFolder.ID, AssetType.Notecard);
                        //CreateFolder("Objects", ownerID, rootFolder.ID, AssetType.Object);
                        //CreateFolder("Photo Album", ownerID, rootFolder.ID, AssetType.SnapshotFolder);
                        //CreateFolder("Scripts", ownerID, rootFolder.ID, AssetType.LSLText);
                        //CreateFolder("Sounds", ownerID, rootFolder.ID, AssetType.Sound);
                        //CreateFolder("Textures", ownerID, rootFolder.ID, AssetType.Texture);
                        //CreateFolder("Trash", ownerID, rootFolder.ID, AssetType.TrashFolder);

                        return SerializeBool(true);
                    }
                }

                return SerializeBool(false);
            }
        }

        public class NewFolderHandler : BaseStreamHandler
        {
            AssetInventoryServer m_server;

            //public NewFolderHandler(AssetInventoryServer server) : base("POST", @"^/NewFolder/")
            public NewFolderHandler(AssetInventoryServer server) : base("POST", "/NewFolder")
            {
                m_server = server;
            }

            public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                UUID agentID, sessionID;
                InventoryFolderWithChildren folder = DeserializeFolder(httpRequest.InputStream, out agentID, out sessionID);

                if (folder != null)
                {
                    Uri owner = Utils.GetOpenSimUri(folder.Owner);

                    // Some calls that are moving or updating a folder instead
                    // of creating a new one will pass in an InventoryFolder
                    // without the name set and type set to 0. If this is the
                    // case we need to look up the name first and preserver
                    // it's type.
                    if (String.IsNullOrEmpty(folder.Name))
                    {
                        InventoryFolderWithChildren oldFolder;
                        if (m_server.InventoryProvider.TryFetchFolder(owner, folder.ID, out oldFolder) == BackendResponse.Success)
                        {
                            folder.Name = oldFolder.Name;
                            folder.Type = oldFolder.Type;
                        }
                    }

                    BackendResponse storageResponse = m_server.InventoryProvider.TryCreateFolder(owner, folder);

                    if (storageResponse == BackendResponse.Success)
                    {
                        return SerializeBool(true);
                    }
                }

                return SerializeBool(false);
            }
        }

        public class UpdateFolderHandler : BaseStreamHandler
        {
            AssetInventoryServer m_server;

            //public UpdateFolderHandler(AssetInventoryServer server) : base("POST", @"^/UpdateFolder/")
            public UpdateFolderHandler(AssetInventoryServer server) : base("POST", "/UpdateFolder")
            {
                m_server = server;
            }

            public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                return new NewFolderHandler(m_server).Handle(path, request, httpRequest, httpResponse);
            }
        }

        public class MoveFolderHandler : BaseStreamHandler
        {
            AssetInventoryServer m_server;

            //public MoveFolderHandler(AssetInventoryServer server) : base("POST", @"^/MoveFolder/")
            public MoveFolderHandler(AssetInventoryServer server) : base("POST", "/MoveFolder")
            {
                m_server = server;
            }

            public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                return new NewFolderHandler(m_server).Handle(path, request, httpRequest, httpResponse);
            }
        }

        public class PurgeFolderHandler : BaseStreamHandler
        {
            AssetInventoryServer m_server;

            //public PurgeFolderHandler(AssetInventoryServer server) : base("POST", @"^/PurgeFolder/")
            public PurgeFolderHandler(AssetInventoryServer server) : base("POST", "/PurgeFolder")
            {
                m_server = server;
            }

            public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                UUID agentID, sessionID;
                InventoryFolderWithChildren folder = DeserializeFolder(httpRequest.InputStream, out agentID, out sessionID);

                if (folder != null)
                {
                    Uri owner = Utils.GetOpenSimUri(folder.Owner);
                    BackendResponse storageResponse = m_server.InventoryProvider.TryPurgeFolder(owner, folder.ID);

                    if (storageResponse == BackendResponse.Success)
                    {
                        return SerializeBool(true);
                    }
                }

                return SerializeBool(false);
            }
        }

        public class NewItemHandler : BaseStreamHandler
        {
            AssetInventoryServer m_server;

            //public NewItemHandler(AssetInventoryServer server) : base("POST", @"^/NewItem/")
            public NewItemHandler(AssetInventoryServer server) : base("POST", "/NewItem")
            {
                m_server = server;
            }

            public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                UUID agentID, sessionID;
                InventoryItemBase item = DeserializeItem(httpRequest.InputStream, out agentID, out sessionID);

                if (item != null)
                {
                    Uri owner = Utils.GetOpenSimUri(agentID);
                    BackendResponse storageResponse = m_server.InventoryProvider.TryCreateItem(owner, item);

                    if (storageResponse == BackendResponse.Success)
                    {
                        return SerializeBool(true);
                    }
                }

                return SerializeBool(false);
            }
        }

        public class DeleteItemHandler : BaseStreamHandler
        {
            AssetInventoryServer m_server;

            //public DeleteItemHandler(AssetInventoryServer server) : base("POST", @"^/DeleteItem/")
            public DeleteItemHandler(AssetInventoryServer server) : base("POST", "/DeleteItem")
            {
                m_server = server;
            }

            public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                UUID agentID, sessionID;
                InventoryItemBase item = DeserializeItem(httpRequest.InputStream, out agentID, out sessionID);

                if (item != null)
                {
                    Uri owner = Utils.GetOpenSimUri(item.Owner);
                    BackendResponse storageResponse = m_server.InventoryProvider.TryDeleteItem(owner, item.ID);

                    if (storageResponse == BackendResponse.Success)
                    {
                        return SerializeBool(true);
                    }
                }

                return SerializeBool(false);
            }
        }

        public class RootFoldersHandler : BaseStreamHandler
        {
            AssetInventoryServer m_server;

            //public RootFoldersHandler(AssetInventoryServer server) : base("POST", @"^/RootFolders/")
            public RootFoldersHandler(AssetInventoryServer server) : base("POST", "/RootFolders")
            {
                m_server = server;
            }

            public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                byte[] buffer = new byte[] {};
                UUID ownerID = DeserializeUUID(httpRequest.InputStream);

                if (ownerID != UUID.Zero)
                {
                    Uri owner = Utils.GetOpenSimUri(ownerID);
                    List<InventoryFolderWithChildren> skeleton;
                    BackendResponse storageResponse = m_server.InventoryProvider.TryFetchFolderList(owner, out skeleton);

                    if (storageResponse == BackendResponse.Success)
                    {
                        MemoryStream ms = new MemoryStream();
                        SerializeFolderList(ms, skeleton);
                        ms.Seek(0, SeekOrigin.Begin);
                        buffer = ms.GetBuffer();
                        Array.Resize<byte>(ref buffer, (int) ms.Length);
                        ms.Close();
                        httpResponse.StatusCode = (int) HttpStatusCode.OK;
                    }
                    else if (storageResponse == BackendResponse.NotFound)
                    {
                        // Return an empty set of inventory so the requester knows that
                        // an inventory needs to be created for this agent
                        MemoryStream ms = new MemoryStream();
                        SerializeFolderList(ms, new List<InventoryFolderWithChildren>(0));
                        ms.Seek(0, SeekOrigin.Begin);
                        buffer = ms.GetBuffer();
                        Array.Resize<byte>(ref buffer, (int) ms.Length);
                        ms.Close();
                        httpResponse.StatusCode = (int) HttpStatusCode.OK;
                    }
                    else
                    {
                        httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
                    }
                }
                else
                {
                    httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
                }

                return buffer;
            }
        }

        public class ActiveGesturesHandler : BaseStreamHandler
        {
            AssetInventoryServer m_server;

            //public ActiveGesturesHandler(AssetInventoryServer server) : base("POST", @"^/ActiveGestures/")
            public ActiveGesturesHandler(AssetInventoryServer server) : base("POST", "/ActiveGestures")
            {
                m_server = server;
            }

            public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                byte[] buffer = new byte[] {};
                UUID ownerID = DeserializeUUID(httpRequest.InputStream);

                if (ownerID != UUID.Zero)
                {
                    Uri owner = Utils.GetOpenSimUri(ownerID);
                    List<InventoryItemBase> gestures;
                    BackendResponse storageResponse = m_server.InventoryProvider.TryFetchActiveGestures(owner, out gestures);

                    if (storageResponse == BackendResponse.Success)
                    {
                        MemoryStream ms = new MemoryStream();
                        SerializeItemList(ms, gestures);
                        ms.Seek(0, SeekOrigin.Begin);
                        buffer = ms.GetBuffer();
                        Array.Resize<byte>(ref buffer, (int) ms.Length);
                        ms.Close();
                        httpResponse.StatusCode = (int) HttpStatusCode.OK;
                    }
                    else if (storageResponse == BackendResponse.NotFound)
                    {
                        // Return an empty set of gestures to match OpenSim.Grid.InventoryServer.exe behavior
                        MemoryStream ms = new MemoryStream();
                        SerializeItemList(ms, new List<InventoryItemBase>(0));
                        ms.Seek(0, SeekOrigin.Begin);
                        buffer = ms.GetBuffer();
                        Array.Resize<byte>(ref buffer, (int) ms.Length);
                        ms.Close();
                        httpResponse.StatusCode = (int) HttpStatusCode.OK;
                    }
                    else
                    {
                        httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
                    }
                }
                else
                {
                    httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
                }

                return buffer;
            }
        }

        //BackendResponse CreateFolder(string name, UUID ownerID, UUID parentID, AssetType assetType)
        //{
        //    InventoryFolder folder = new InventoryFolder(name, ownerID, parentID, (short)assetType);
        //    Uri owner = Utils.GetOpenSimUri(ownerID);
        //    return m_server.InventoryProvider.TryCreateFolder(owner, folder);
        //}

        private static UUID DeserializeUUID(Stream stream)
        {
            UUID id = UUID.Zero;

            try
            {
                using (XmlReader reader = XmlReader.Create(stream))
                {
                    reader.MoveToContent();
                    UUID.TryParse(reader.ReadElementContentAsString("guid", String.Empty), out id);
                }
            }
            catch (Exception ex)
            {
                m_log.Warn("[OPENSIMINVENTORYFRONTEND]: Failed to parse POST data (expecting guid): " + ex.Message);
            }

            return id;
        }

        private static UUID DeserializeUUID(Stream stream, out UUID agentID, out UUID sessionID)
        {
            UUID id;

            try
            {
                using (XmlReader reader = XmlReader.Create(stream))
                {
                    reader.MoveToContent();
                    reader.ReadStartElement("RestSessionObjectOfGuid");
                    UUID.TryParse(reader.ReadElementContentAsString("SessionID", String.Empty), out sessionID);
                    UUID.TryParse(reader.ReadElementContentAsString("AvatarID", String.Empty), out agentID);
                    UUID.TryParse(reader.ReadElementContentAsString("Body", String.Empty), out id);
                    reader.ReadEndElement();
                }
            }
            catch (Exception ex)
            {
                m_log.Warn("[OPENSIMINVENTORYFRONTEND]: Failed to parse GetInventory POST data: " + ex.Message);
                agentID = UUID.Zero;
                sessionID = UUID.Zero;
                return UUID.Zero;
            }

            return id;
        }

        private static InventoryFolderWithChildren DeserializeFolder(Stream stream, out UUID agentID, out UUID sessionID)
        {
            InventoryFolderWithChildren folder = new InventoryFolderWithChildren();

            try
            {
                using (XmlReader reader = XmlReader.Create(stream))
                {
                    reader.MoveToContent();
                    reader.ReadStartElement("RestSessionObjectOfInventoryFolderBase");
                    UUID.TryParse(reader.ReadElementContentAsString("SessionID", String.Empty), out sessionID);
                    UUID.TryParse(reader.ReadElementContentAsString("AvatarID", String.Empty), out agentID);
                    reader.ReadStartElement("Body");
                    if (reader.Name == "Name")
                        folder.Name = reader.ReadElementContentAsString("Name", String.Empty);
                    else
                        folder.Name = String.Empty;

                    UUID dummyUUID;
                    ReadUUID(reader, "ID", out dummyUUID);
                    folder.ID = dummyUUID;
                    ReadUUID(reader, "Owner", out dummyUUID);
                    folder.Owner = dummyUUID;
                    ReadUUID(reader, "ParentID", out dummyUUID);
                    folder.ParentID = dummyUUID;

                    short dummyType;
                    Int16.TryParse(reader.ReadElementContentAsString("Type", String.Empty), out dummyType);
                    folder.Type = dummyType;

                    ushort dummyVersion;
                    UInt16.TryParse(reader.ReadElementContentAsString("Version", String.Empty), out dummyVersion);
                    folder.Version = dummyVersion;

                    reader.ReadEndElement();
                    reader.ReadEndElement();
                }
            }
            catch (Exception ex)
            {
                m_log.Warn("[OPENSIMINVENTORYFRONTEND]: Failed to parse POST data (expecting InventoryFolderBase): " + ex.Message);
                agentID = UUID.Zero;
                sessionID = UUID.Zero;
                return null;
            }

            return folder;
        }

        private static InventoryItemBase DeserializeItem(Stream stream, out UUID agentID, out UUID sessionID)
        {
            InventoryItemBase item = new InventoryItemBase();

            try
            {
                using (XmlReader reader = XmlReader.Create(stream))
                {
                    reader.MoveToContent();
                    reader.ReadStartElement("RestSessionObjectOfInventoryItemBase");
                    UUID.TryParse(reader.ReadElementContentAsString("SessionID", String.Empty), out sessionID);
                    UUID.TryParse(reader.ReadElementContentAsString("AvatarID", String.Empty), out agentID);
                    reader.ReadStartElement("Body");

                    item.Name = reader.ReadElementContentAsString("Name", String.Empty);

                    UUID dummyUUID;
                    ReadUUID(reader, "ID", out dummyUUID);
                    item.ID = dummyUUID;

                    ReadUUID(reader, "Owner", out dummyUUID);
                    item.Owner = dummyUUID;

                    int dummyInt;
                    Int32.TryParse(reader.ReadElementContentAsString("InvType", String.Empty), out dummyInt);
                    item.InvType = dummyInt;

                    ReadUUID(reader, "Folder", out dummyUUID);
                    item.Folder = dummyUUID;

                    item.CreatorId = reader.ReadElementContentAsString("Creator", String.Empty);
                    item.Description = reader.ReadElementContentAsString("Description", String.Empty);

                    uint dummyUInt;
                    UInt32.TryParse(reader.ReadElementContentAsString("NextPermissions", String.Empty), out dummyUInt);
                    item.NextPermissions = dummyUInt;
                    UInt32.TryParse(reader.ReadElementContentAsString("CurrentPermissions", String.Empty), out dummyUInt);
                    item.CurrentPermissions = dummyUInt;
                    UInt32.TryParse(reader.ReadElementContentAsString("BasePermissions", String.Empty), out dummyUInt);
                    item.BasePermissions = dummyUInt;
                    UInt32.TryParse(reader.ReadElementContentAsString("EveryOnePermissions", String.Empty), out dummyUInt);
                    item.EveryOnePermissions = dummyUInt;
                    UInt32.TryParse(reader.ReadElementContentAsString("GroupPermissions", String.Empty), out dummyUInt);
                    item.GroupPermissions = dummyUInt;

                    Int32.TryParse(reader.ReadElementContentAsString("AssetType", String.Empty), out dummyInt);
                    item.AssetType = dummyInt;

                    ReadUUID(reader, "AssetID", out dummyUUID);
                    item.AssetID = dummyUUID;
                    ReadUUID(reader, "GroupID", out dummyUUID);
                    item.GroupID = dummyUUID;

                    bool dummyBool;
                    Boolean.TryParse(reader.ReadElementContentAsString("GroupOwned", String.Empty), out dummyBool);
                    item.GroupOwned = dummyBool;

                    Int32.TryParse(reader.ReadElementContentAsString("SalePrice", String.Empty), out dummyInt);
                    item.SalePrice = dummyInt;

                    byte dummyByte;
                    Byte.TryParse(reader.ReadElementContentAsString("SaleType", String.Empty), out dummyByte);
                    item.SaleType = dummyByte;

                    UInt32.TryParse(reader.ReadElementContentAsString("Flags", String.Empty), out dummyUInt);
                    item.Flags = dummyUInt;

                    Int32.TryParse(reader.ReadElementContentAsString("CreationDate", String.Empty), out dummyInt);
                    item.CreationDate = dummyInt;

                    reader.ReadEndElement();
                    reader.ReadEndElement();
                }
            }
            catch (Exception ex)
            {
                m_log.Warn("[OPENSIMINVENTORYFRONTEND]: Failed to parse POST data (expecting InventoryItemBase): " + ex.Message);
                agentID = UUID.Zero;
                sessionID = UUID.Zero;
                return null;
            }

            return item;
        }

        private static byte[] SerializeBool(bool value)
        {
            byte[] buffer;
            MemoryStream ms = new MemoryStream();

            using (XmlWriter writer = XmlWriter.Create(ms))
            {
                writer.WriteStartDocument();
                writer.WriteStartElement("boolean");
                writer.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance");
                writer.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema");
                writer.WriteString(value.ToString().ToLower());
                writer.WriteEndElement();
                writer.WriteEndDocument();
                writer.Flush();
            }

            ms.Seek(0, SeekOrigin.Begin);
            buffer = ms.GetBuffer();
            Array.Resize<byte>(ref buffer, (int) ms.Length);
            ms.Close();

            return buffer;
        }

        private static void SerializeFolderList(Stream stream, List<InventoryFolderWithChildren> folders)
        {
            using (XmlWriter writer = XmlWriter.Create(stream))
            {
                writer.WriteStartDocument();
                writer.WriteStartElement("ArrayOfInventoryFolderBase");
                writer.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance");
                writer.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema");

                if (folders != null)
                {
                    foreach (InventoryFolderWithChildren folder in folders)
                    {
                        writer.WriteStartElement("InventoryFolderBase");
                        writer.WriteElementString("Name", folder.Name);
                        WriteUUID(writer, "Owner", folder.Owner);
                        WriteUUID(writer, "ParentID", folder.ParentID);
                        WriteUUID(writer, "ID", folder.ID);
                        writer.WriteElementString("Type", XmlConvert.ToString(folder.Type));
                        writer.WriteElementString("Version", XmlConvert.ToString(folder.Version));
                        writer.WriteEndElement();
                    }
                }

                writer.WriteEndElement();
                writer.WriteEndDocument();

                writer.Flush();
            }

            stream.Flush();
        }

        private static void SerializeItemList(Stream stream, List<InventoryItemBase> items)
        {
            using (XmlWriter writer = XmlWriter.Create(stream))
            {
                writer.WriteStartDocument();
                writer.WriteStartElement("ArrayOfInventoryItemBase");
                writer.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance");
                writer.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema");

                if (items != null)
                {
                    foreach (InventoryItemBase item in items)
                    {
                        writer.WriteStartElement("InventoryItemBase");
                        WriteUUID(writer, "ID", item.ID);
                        writer.WriteElementString("InvType", XmlConvert.ToString(item.InvType));
                        WriteUUID(writer, "Folder", item.Folder);
                        WriteUUID(writer, "Owner", item.Owner);
                        writer.WriteElementString("Creator", item.CreatorId);
                        writer.WriteElementString("Name", item.Name);
                        writer.WriteElementString("Description", item.Description);
                        writer.WriteElementString("NextPermissions", XmlConvert.ToString(item.NextPermissions));
                        writer.WriteElementString("CurrentPermissions", XmlConvert.ToString(item.CurrentPermissions));
                        writer.WriteElementString("BasePermissions", XmlConvert.ToString(item.BasePermissions));
                        writer.WriteElementString("EveryOnePermissions", XmlConvert.ToString(item.EveryOnePermissions));
                        writer.WriteElementString("GroupPermissions", XmlConvert.ToString(item.GroupPermissions));
                        writer.WriteElementString("AssetType", XmlConvert.ToString(item.AssetType));
                        WriteUUID(writer, "AssetID", item.AssetID);
                        WriteUUID(writer, "GroupID", item.GroupID);
                        writer.WriteElementString("GroupOwned", XmlConvert.ToString(item.GroupOwned));
                        writer.WriteElementString("SalePrice", XmlConvert.ToString(item.SalePrice));
                        writer.WriteElementString("SaleType", XmlConvert.ToString(item.SaleType));
                        writer.WriteElementString("Flags", XmlConvert.ToString(item.Flags));
                        writer.WriteElementString("CreationDate", XmlConvert.ToString(item.CreationDate));
                        writer.WriteEndElement();
                    }
                }

                writer.WriteEndElement();
                writer.WriteEndDocument();

                writer.Flush();
            }

            stream.Flush();
        }

        private static void WriteUUID(XmlWriter writer, string name, UUID id)
        {
            writer.WriteStartElement(name);
            writer.WriteElementString("Guid", XmlConvert.ToString(id.Guid));
            writer.WriteEndElement();
        }

        private static void ReadUUID(XmlReader reader, string name, out UUID id)
        {
            reader.ReadStartElement(name);
            UUID.TryParse(reader.ReadElementContentAsString("Guid", String.Empty), out id);
            reader.ReadEndElement();
        }
    }

    #region OpenSim AssetType

    /// <summary>
    /// The different types of grid assets
    /// </summary>
    public enum AssetType : sbyte
    {
        /// <summary>Unknown asset type</summary>
        Unknown = -1,
        /// <summary>Texture asset, stores in JPEG2000 J2C stream format</summary>
        Texture = 0,
        /// <summary>Sound asset</summary>
        Sound = 1,
        /// <summary>Calling card for another avatar</summary>
        CallingCard = 2,
        /// <summary>Link to a location in world</summary>
        Landmark = 3,
        // <summary>Legacy script asset, you should never see one of these</summary>
        //[Obsolete]
        //Script = 4,
        /// <summary>Collection of textures and parameters that can be
        /// worn by an avatar</summary>
        Clothing = 5,
        /// <summary>Primitive that can contain textures, sounds,
        /// scripts and more</summary>
        Object = 6,
        /// <summary>Notecard asset</summary>
        Notecard = 7,
        /// <summary>Holds a collection of inventory items</summary>
        Folder = 8,
        /// <summary>Root inventory folder</summary>
        RootFolder = 9,
        /// <summary>Linden scripting language script</summary>
        LSLText = 10,
        /// <summary>LSO bytecode for a script</summary>
        LSLBytecode = 11,
        /// <summary>Uncompressed TGA texture</summary>
        TextureTGA = 12,
        /// <summary>Collection of textures and shape parameters that can
        /// be worn</summary>
        Bodypart = 13,
        /// <summary>Trash folder</summary>
        TrashFolder = 14,
        /// <summary>Snapshot folder</summary>
        SnapshotFolder = 15,
        /// <summary>Lost and found folder</summary>
        LostAndFoundFolder = 16,
        /// <summary>Uncompressed sound</summary>
        SoundWAV = 17,
        /// <summary>Uncompressed TGA non-square image, not to be used as a
        /// texture</summary>
        ImageTGA = 18,
        /// <summary>Compressed JPEG non-square image, not to be used as a
        /// texture</summary>
        ImageJPEG = 19,
        /// <summary>Animation</summary>
        Animation = 20,
        /// <summary>Sequence of animations, sounds, chat, and pauses</summary>
        Gesture = 21,
        /// <summary>Simstate file</summary>
        Simstate = 22,
    }

    #endregion OpenSim AssetType
}