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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;

namespace OpenSim.Grid.AssetInventoryServer
{
    //public class InventoryBase
    //{
    //}

    //public class InventoryFolder : InventoryBase
    //{
    //    public string Name;
    //    public UUID Owner;
    //    public UUID ParentID;
    //    public UUID ID;
    //    public short Type;
    //    public ushort Version;

    //    [NonSerialized]
    //    public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>();

    //    public InventoryFolder()
    //    {
    //    }

    //    public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType)
    //    {
    //        ID = UUID.Random();
    //        Name = name;
    //        Owner = ownerID;
    //        ParentID = parentID;
    //        Type = assetType;
    //        Version = 1;
    //    }

    //    public override string ToString()
    //    {
    //        return String.Format("{0} ({1})", Name, ID);
    //    }
    //}

    //public class InventoryItem : InventoryBase
    //{
    //    public UUID ID;
    //    public int InvType;
    //    public UUID Folder;
    //    public UUID Owner;
    //    public UUID Creator;
    //    public string Name;
    //    public string Description;
    //    public uint NextPermissions;
    //    public uint CurrentPermissions;
    //    public uint BasePermissions;
    //    public uint EveryOnePermissions;
    //    public uint GroupPermissions;
    //    public int AssetType;
    //    public UUID AssetID;
    //    public UUID GroupID;
    //    public bool GroupOwned;
    //    public int SalePrice;
    //    public byte SaleType;
    //    public uint Flags;
    //    public int CreationDate;

    //    public override string ToString()
    //    {
    //        return String.Format("{0} ({1})", Name, ID);
    //    }
    //}

    public class InventoryFolderWithChildren : InventoryFolderBase
    {
        [NonSerialized]
        public Dictionary<UUID, InventoryNodeBase> Children = new Dictionary<UUID, InventoryNodeBase>();
    }

    public class InventoryCollection
    {
        public Dictionary<UUID, InventoryFolderWithChildren> Folders;
        public Dictionary<UUID, InventoryItemBase> Items;
        public UUID UserID;
    }
}