1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
namespace OpenSim.Framework
{
public static class ThreadTracker
{
private static readonly long ThreadTimeout = 30 * 10000000;
public static List<ThreadTrackerItem> m_Threads;
public static Thread ThreadTrackerThread;
static ThreadTracker()
{
#if DEBUG
m_Threads = new List<ThreadTrackerItem>();
ThreadTrackerThread = new Thread(ThreadTrackerThreadLoop);
ThreadTrackerThread.Name = "ThreadTrackerThread";
ThreadTrackerThread.IsBackground = true;
ThreadTrackerThread.Priority = ThreadPriority.BelowNormal;
ThreadTrackerThread.Start();
Add(ThreadTrackerThread);
#endif
}
private static void ThreadTrackerThreadLoop()
{
try
{
while (true)
{
Thread.Sleep(5000);
CleanUp();
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[THREAD TRACKER]: Thread tracker cleanup thread terminating with exception. Please report this error. Exception is {0}",
e);
}
}
public static void Add(Thread thread)
{
#if DEBUG
lock (m_Threads)
{
ThreadTrackerItem tti = new ThreadTrackerItem();
tti.Thread = thread;
tti.LastSeenActive = DateTime.Now.Ticks;
m_Threads.Add(tti);
}
#endif
}
public static void Remove(Thread thread)
{
#if DEBUG
lock (m_Threads)
{
foreach (ThreadTrackerItem tti in new ArrayList(m_Threads))
{
if (tti.Thread == thread)
m_Threads.Remove(tti);
}
}
#endif
}
public static void CleanUp()
{
lock (m_Threads)
{
foreach (ThreadTrackerItem tti in new ArrayList(m_Threads))
{
if (tti.Thread.IsAlive)
{
// Its active
tti.LastSeenActive = DateTime.Now.Ticks;
}
else
{
// Its not active -- if its expired then remove it
if (tti.LastSeenActive + ThreadTimeout < DateTime.Now.Ticks)
m_Threads.Remove(tti);
}
}
}
}
public static List<Thread> GetThreads()
{
if (m_Threads == null)
return null;
List<Thread> threads = new List<Thread>();
lock (m_Threads)
{
foreach (ThreadTrackerItem tti in new ArrayList(m_Threads))
{
threads.Add(tti.Thread);
}
}
return threads;
}
#region Nested type: ThreadTrackerItem
public class ThreadTrackerItem
{
public long LastSeenActive;
public Thread Thread;
}
#endregion
}
}
|