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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Console;

namespace OpenSim.Framework.Servers
{
    public class ServerBase
    {
        /// <summary>
        /// Console to be used for any command line output.  Can be null, in which case there should be no output.
        /// </summary>
        protected ICommandConsole m_console;

        /// <summary>
        /// Time at which this server was started
        /// </summary>
        protected DateTime m_startuptime;

        public ServerBase()
        {
            m_startuptime = DateTime.Now;
        }

        /// <summary>
        /// Register common commands once m_console has been set if it is going to be set
        /// </summary>
        public void RegisterCommonCommands()
        {
            if (m_console == null)
                return;

            m_console.Commands.AddCommand(
                "General", false, "show uptime", "show uptime", "Show server uptime", HandleShow);
        }

        public virtual void HandleShow(string module, string[] cmd)
        {
            List<string> args = new List<string>(cmd);

            args.RemoveAt(0);

            string[] showParams = args.ToArray();

            switch (showParams[0])
            {
                case "uptime":
                    Notice(GetUptimeReport());
                    break;
            }
        }

        /// <summary>
        /// Return a report about the uptime of this server
        /// </summary>
        /// <returns></returns>
        protected string GetUptimeReport()
        {
            StringBuilder sb = new StringBuilder(String.Format("Time now is {0}\n", DateTime.Now));
            sb.Append(String.Format("Server has been running since {0}, {1}\n", m_startuptime.DayOfWeek, m_startuptime));
            sb.Append(String.Format("That is an elapsed time of {0}\n", DateTime.Now - m_startuptime));

            return sb.ToString();
        }

        /// <summary>
        /// Console output is only possible if a console has been established.
        /// That is something that cannot be determined within this class. So
        /// all attempts to use the console MUST be verified.
        /// </summary>
        /// <param name="msg"></param>
        protected void Notice(string msg)
        {
            if (m_console != null)
            {
                m_console.Output(msg);
            }
        }
        
        /// <summary>
        /// Console output is only possible if a console has been established.
        /// That is something that cannot be determined within this class. So
        /// all attempts to use the console MUST be verified.
        /// </summary>
        /// <param name="format"></param>        
        /// <param name="components"></param>
        protected void Notice(string format, params string[] components)
        {
            if (m_console != null)
                m_console.OutputFormat(format, components);
        }
    }
}