1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Reflection;
using libsecondlife;
using log4net;
namespace OpenSim.Framework
{
public class RegionSettings
{
private ConfigurationMember configMember;
public delegate void SaveDelegate(RegionSettings rs);
public event SaveDelegate OnSave;
public RegionSettings()
{
if (configMember == null)
{
configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true);
configMember.performConfigurationRetrieve();
}
}
public void LoadConfigurationOptions()
{
configMember.addConfigurationOption("region_flags",
ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
String.Empty, "336723974", true);
configMember.addConfigurationOption("max_agents",
ConfigurationOption.ConfigurationTypes.TYPE_INT32,
String.Empty, "40", true);
configMember.addConfigurationOption("object_bonus_factor",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "1.0", true);
configMember.addConfigurationOption("sim_access",
ConfigurationOption.ConfigurationTypes.TYPE_INT32,
String.Empty, "21", true);
configMember.addConfigurationOption("terrain_base_0",
ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000",true);
configMember.addConfigurationOption("terrain_base_1",
ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000",true);
configMember.addConfigurationOption("terrain_base_2",
ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000",true);
configMember.addConfigurationOption("terrain_base_3",
ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000",true);
configMember.addConfigurationOption("terrain_start_height_0",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_start_height_1",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_start_height_2",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_start_height_3",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_height_range_0",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_height_range_1",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_height_range_2",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_height_range_3",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "60.0", true);
configMember.addConfigurationOption("region_water_height",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "20.0", true);
configMember.addConfigurationOption("terrain_raise_limit",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "100.0", true);
configMember.addConfigurationOption("terrain_lower_limit",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "-100.0", true);
configMember.addConfigurationOption("sun_hour",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "0.0", true);
}
public bool HandleIncomingConfiguration(string key, object value)
{
switch (key)
{
case "region_flags":
Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value;
m_BlockTerraform =
(flags & Simulator.RegionFlags.BlockTerraform) != 0;
m_BlockFly =
(flags & Simulator.RegionFlags.NoFly) != 0;
m_AllowDamage =
(flags & Simulator.RegionFlags.AllowDamage) != 0;
m_RestrictPushing =
(flags & Simulator.RegionFlags.RestrictPushObject) != 0;
m_AllowLandResell =
(flags & Simulator.RegionFlags.BlockLandResell) == 0;
m_AllowLandJoinDivide =
(flags & Simulator.RegionFlags.AllowParcelChanges) != 0;
m_BlockShowInSearch =
((uint)flags & (1 << 29)) != 0;
m_DisableScripts =
(flags & Simulator.RegionFlags.SkipScripts) != 0;
m_DisableCollisions =
(flags & Simulator.RegionFlags.SkipCollisions) != 0;
m_DisablePhysics =
(flags & Simulator.RegionFlags.SkipPhysics) != 0;
m_FixedSun =
(flags & Simulator.RegionFlags.SunFixed) != 0;
break;
case "max_agents":
m_AgentLimit = (int)value;
break;
case "object_bonus_factor":
m_ObjectBonus = (double)value;
break;
case "sim_access":
int access = (int)value;
if (access <= 13)
m_Maturity = 0;
else
m_Maturity = 1;
break;
case "terrain_base_0":
m_TerrainTexture1 = (LLUUID)value;
break;
case "terrain_base_1":
m_TerrainTexture2 = (LLUUID)value;
break;
case "terrain_base_2":
m_TerrainTexture3 = (LLUUID)value;
break;
case "terrain_base_3":
m_TerrainTexture4 = (LLUUID)value;
break;
case "terrain_start_height_0":
m_Elevation1SW = (double)value;
break;
case "terrain_start_height_1":
m_Elevation1NW = (double)value;
break;
case "terrain_start_height_2":
m_Elevation1SE = (double)value;
break;
case "terrain_start_height_3":
m_Elevation1NE = (double)value;
break;
case "terrain_height_range_0":
m_Elevation2SW = (double)value;
break;
case "terrain_height_range_1":
m_Elevation2NW = (double)value;
break;
case "terrain_height_range_2":
m_Elevation2SE = (double)value;
break;
case "terrain_height_range_3":
m_Elevation2NE = (double)value;
break;
case "region_water_height":
m_WaterHeight = (double)value;
break;
case "terrain_raise_limit":
m_TerrainRaiseLimit = (double)value;
break;
case "terrain_lower_limit":
m_TerrainLowerLimit = (double)value;
break;
case "sun_hour":
m_SunPosition = (double)value;
break;
}
return true;
}
public void Save()
{
OnSave(this);
}
private LLUUID m_RegionUUID = LLUUID.Zero;
public LLUUID RegionUUID
{
get { return m_RegionUUID; }
set { m_RegionUUID = value; }
}
private bool m_BlockTerraform = false;
public bool BlockTerraform
{
get { return m_BlockTerraform; }
set { m_BlockTerraform = value; }
}
private bool m_BlockFly = false;
public bool BlockFly
{
get { return m_BlockFly; }
set { m_BlockFly = value; }
}
private bool m_AllowDamage = false;
public bool AllowDamage
{
get { return m_AllowDamage; }
set { m_AllowDamage = value; }
}
private bool m_RestrictPushing = false;
public bool RestrictPushing
{
get { return m_RestrictPushing; }
set { m_RestrictPushing = value; }
}
private bool m_AllowLandResell = true;
public bool AllowLandResell
{
get { return m_AllowLandResell; }
set { m_AllowLandResell = value; }
}
private bool m_AllowLandJoinDivide = true;
public bool AllowLandJoinDivide
{
get { return m_AllowLandJoinDivide; }
set { m_AllowLandJoinDivide = value; }
}
private bool m_BlockShowInSearch = false;
public bool BlockShowInSearch
{
get { return m_BlockShowInSearch; }
set { m_BlockShowInSearch = value; }
}
private int m_AgentLimit = 40;
public int AgentLimit
{
get { return m_AgentLimit; }
set { m_AgentLimit = value; }
}
private double m_ObjectBonus = 1.0;
public double ObjectBonus
{
get { return m_ObjectBonus; }
set { m_ObjectBonus = value; }
}
private int m_Maturity = 1;
public int Maturity
{
get { return m_Maturity; }
set { m_Maturity = value; }
}
private bool m_DisableScripts = false;
public bool DisableScripts
{
get { return m_DisableScripts; }
set { m_DisableScripts = value; }
}
private bool m_DisableCollisions = false;
public bool DisableCollisions
{
get { return m_DisableCollisions; }
set { m_DisableCollisions = value; }
}
private bool m_DisablePhysics = false;
public bool DisablePhysics
{
get { return m_DisablePhysics; }
set { m_DisablePhysics = value; }
}
private LLUUID m_TerrainTexture1 = LLUUID.Zero;
public LLUUID TerrainTexture1
{
get { return m_TerrainTexture1; }
set { m_TerrainTexture1 = value; }
}
private LLUUID m_TerrainTexture2 = LLUUID.Zero;
public LLUUID TerrainTexture2
{
get { return m_TerrainTexture2; }
set { m_TerrainTexture2 = value; }
}
private LLUUID m_TerrainTexture3 = LLUUID.Zero;
public LLUUID TerrainTexture3
{
get { return m_TerrainTexture3; }
set { m_TerrainTexture3 = value; }
}
private LLUUID m_TerrainTexture4 = LLUUID.Zero;
public LLUUID TerrainTexture4
{
get { return m_TerrainTexture4; }
set { m_TerrainTexture4 = value; }
}
private double m_Elevation1NW = 10;
public double Elevation1NW
{
get { return m_Elevation1NW; }
set { m_Elevation1NW = value; }
}
private double m_Elevation2NW = 60;
public double Elevation2NW
{
get { return m_Elevation2NW; }
set { m_Elevation2NW = value; }
}
private double m_Elevation1NE = 10;
public double Elevation1NE
{
get { return m_Elevation1NE; }
set { m_Elevation1NE = value; }
}
private double m_Elevation2NE = 60;
public double Elevation2NE
{
get { return m_Elevation2NE; }
set { m_Elevation2NE = value; }
}
private double m_Elevation1SE = 10;
public double Elevation1SE
{
get { return m_Elevation1SE; }
set { m_Elevation1SE = value; }
}
private double m_Elevation2SE = 60;
public double Elevation2SE
{
get { return m_Elevation2SE; }
set { m_Elevation2SE = value; }
}
private double m_Elevation1SW = 10;
public double Elevation1SW
{
get { return m_Elevation1SW; }
set { m_Elevation1SW = value; }
}
private double m_Elevation2SW = 60;
public double Elevation2SW
{
get { return m_Elevation2SW; }
set { m_Elevation2SW = value; }
}
private double m_WaterHeight = 20;
public double WaterHeight
{
get { return m_WaterHeight; }
set { m_WaterHeight = value; }
}
private double m_TerrainRaiseLimit = 100;
public double TerrainRaiseLimit
{
get { return m_TerrainRaiseLimit; }
set { m_TerrainRaiseLimit = value; }
}
private double m_TerrainLowerLimit = -100;
public double TerrainLowerLimit
{
get { return m_TerrainLowerLimit; }
set { m_TerrainLowerLimit = value; }
}
private bool m_UseEstateSun = true;
public bool UseEstateSun
{
get { return m_UseEstateSun; }
set { m_UseEstateSun = value; }
}
private LLVector3 m_SunVector;
public LLVector3 SunVector
{
get { return m_SunVector; }
set { m_SunVector = value; }
}
private LLUUID m_TerrainImageID;
public LLUUID TerrainImageID
{
get { return m_TerrainImageID; }
set { m_TerrainImageID = value; }
}
private bool m_FixedSun = false;
public bool FixedSun
{
get { return m_FixedSun; }
set { m_FixedSun = value; }
}
private double m_SunPosition = 0.0;
public double SunPosition
{
get { return m_SunPosition; }
set { m_SunPosition = value; }
}
private LLUUID m_Covenant = LLUUID.Zero;
public LLUUID Covenant
{
get { return m_Covenant; }
set { m_Covenant = value; }
}
}
}
|