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using System;
namespace OpenSim.Framework
{
[Serializable]
public class Location : ICloneable
{
private readonly int m_x;
private readonly int m_y;
public Location(int x, int y)
{
m_x = x;
m_y = y;
}
public int X
{
get { return m_x; }
}
public int Y
{
get { return m_y; }
}
public override bool Equals(object obj)
{
if (ReferenceEquals(obj, this))
return true;
if (obj is Location)
{
return Equals((Location) obj);
}
return base.Equals(obj);
}
public bool Equals(Location loc)
{
return loc.X == X && loc.Y == Y;
}
public bool Equals(int x, int y)
{
return X == x && y == Y;
}
public UInt64 RegionHandle
{
get { return UInt64.MinValue; }
}
public override int GetHashCode()
{
return X.GetHashCode() * 29 + Y.GetHashCode();
}
public object Clone()
{
return new Location(X, Y);
}
}
}
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