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using System;
using System.Collections;
using libsecondlife;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
public class GroupData
{
public string ActiveGroupTitle;
public LLUUID GroupID;
public List<LLUUID> GroupMembers;
public string groupName;
public uint groupPowers = (uint)(GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
public List<string> GroupTitles;
public bool AcceptNotices = true;
public bool AllowPublish = true;
public string Charter = "Cool Group Yeah!";
public int contribution = 0;
public LLUUID FounderID = LLUUID.Zero;
public int groupMembershipCost = 0;
public int groupRollsCount = 1;
public LLUUID GroupPicture = LLUUID.Zero;
public bool MaturePublish = true;
public int MembershipFee = 0;
public bool OpenEnrollment = true;
public bool ShowInList = true;
public GroupData()
{
GroupTitles = new List<string>();
GroupMembers = new List<LLUUID>();
}
public GroupPowers ActiveGroupPowers
{
set { groupPowers = (uint)value; }
get { return (GroupPowers)groupPowers; }
}
}
public class GroupList
{
public List<LLUUID> m_GroupList;
public GroupList()
{
m_GroupList = new List<LLUUID>();
}
}
}
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