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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections;
using System.Collections.Generic;
using System.Xml.Serialization;
using libsecondlife;
namespace OpenSim.Framework
{
public class InventoryCollection
{
public List<InventoryFolderBase> _folders;
public List<InventoryItemBase> _allItems;
public LLUUID _userID;
public List<InventoryFolderBase> Folders {
get {
return _folders;
}
set {
_folders = value;
}
}
public List<InventoryItemBase> AllItems {
get {
return _allItems;
}
set {
_allItems = value;
}
}
public LLUUID UserID {
get {
return _userID;
}
set {
_userID = value;
}
}
public InventoryCollection()
{
_folders = new List<InventoryFolderBase>();
_allItems = new List<InventoryItemBase>();
}
public InventoryCollection(List<InventoryFolderBase> folders, List<InventoryItemBase> allItems)
{
_folders = folders;
_allItems = allItems;
}
}
}
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