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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using OpenMetaverse;

namespace OpenSim.Framework
{
    public delegate void restart(RegionInfo thisRegion);

    //public delegate void regionup (RegionInfo thisRegion);

    public enum RegionStatus : int
    {
        Down = 0,
        Up = 1,
        Crashed = 2,
        Starting = 3,
        SlaveScene = 4
    };
            
    /// <value>
    /// Indicate what action to take on an object derez request
    /// </value>
    public enum DeRezAction : byte
    {
        TakeCopy = 1,
        Take = 4,
        GodTakeCopy = 5,
        Delete = 6,
        Return = 9
    };     

    public interface IScene
    {
        RegionInfo RegionInfo { get; }
        uint NextAvatarLocalId { get; }
        RegionStatus Region_Status { get; set; }

        ClientManager ClientManager { get; }
        event restart OnRestart;

        void AddNewClient(IClientAPI client);
        void RemoveClient(UUID agentID);
        void CloseAllAgents(uint circuitcode);

        void Restart(int seconds);
        bool OtherRegionUp(RegionInfo thisRegion);

        string GetSimulatorVersion();

        bool PresenceChildStatus(UUID avatarID);

        string GetCapsPath(UUID agentId);

        T RequestModuleInterface<T>();
        T[] RequestModuleInterfaces<T>();
    }
}