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using System;
namespace OpenSim.Framework
{
#region Args Classes
public class ICA2_ConnectionArgs : EventArgs
{
}
public class ICA2_DisconnectionArgs : EventArgs
{
public bool Forced;
// Static Constructor
// Allows us to recycle these classes later more easily from a pool.
public static ICA2_DisconnectionArgs Create(bool forced)
{
ICA2_DisconnectionArgs tmp = new ICA2_DisconnectionArgs();
tmp.Forced = forced;
return tmp;
}
}
public class ICA2_PingArgs : EventArgs
{
}
public class ICA2_AvatarAppearanceArgs : EventArgs
{
}
public class ICA2_TerraformArgs : EventArgs
{
public double XMin;
public double XMax;
public double YMin;
public double YMax;
public Guid Action;
public double Strength; // 0 .. 1
public double Radius;
}
#endregion
public delegate void ICA2_OnTerraformDelegate(IClientAPI2 sender, ICA2_TerraformArgs e);
public interface IClientAPI2
{
// Connect / Disconnect
void Connect(ICA2_ConnectionArgs e);
void Disconnect(ICA2_DisconnectionArgs e);
void Ping(ICA2_PingArgs e);
void SendAvatarAppearance(ICA2_AvatarAppearanceArgs e);
event ICA2_OnTerraformDelegate OnTerraform;
}
}
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