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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework
{
/// <summary>
/// Description of IAssetServer.
/// </summary>
public interface IAssetServer : IPlugin
{
void Initialise(ConfigSettings settings);
void Initialise(ConfigSettings settings, string url, string dir, bool test);
void Initialise(ConfigSettings settings, string url);
void SetReceiver(IAssetReceiver receiver);
void RequestAsset(UUID assetID, bool isTexture);
void StoreAsset(AssetBase asset);
void UpdateAsset(AssetBase asset);
void Close();
}
/// <summary>
/// Implemented by classes which with to asynchronously receive asset data from the asset service
/// </summary>
/// <remarks>could change to delegate?</remarks>
public interface IAssetReceiver
{
/// <summary>
/// Call back made when a requested asset has been retrieved by an asset server
/// </summary>
/// <param name="asset"></param>
/// <param name="IsTexture"></param>
void AssetReceived(AssetBase asset, bool IsTexture);
/// <summary>
/// Call back made when an asset server could not retrieve a requested asset
/// </summary>
/// <param name="assetID"></param>
/// <param name="IsTexture"></param>
void AssetNotFound(UUID assetID, bool IsTexture);
}
public class AssetServerClientPluginInitialiser : PluginInitialiserBase
{
private ConfigSettings config;
public AssetServerClientPluginInitialiser (ConfigSettings p_sv)
{
config = p_sv;
}
public override void Initialise (IPlugin plugin)
{
IAssetServer p = plugin as IAssetServer;
p.Initialise (config);
}
}
public class LegacyAssetServerClientPluginInitialiser : PluginInitialiserBase
{
private ConfigSettings config;
private string assetURL;
public LegacyAssetServerClientPluginInitialiser (ConfigSettings p_sv, string p_url)
{
config = p_sv;
assetURL = p_url;
}
public override void Initialise (IPlugin plugin)
{
IAssetServer p = plugin as IAssetServer;
p.Initialise (config, assetURL);
}
}
public class CryptoAssetServerClientPluginInitialiser : PluginInitialiserBase
{
private ConfigSettings config;
private string assetURL;
private string currdir;
private bool test;
public CryptoAssetServerClientPluginInitialiser (ConfigSettings p_sv, string p_url, string p_dir, bool p_test)
{
config = p_sv;
assetURL = p_url;
currdir = p_dir;
test = p_test;
}
public override void Initialise (IPlugin plugin)
{
IAssetServer p = plugin as IAssetServer;
p.Initialise (config, assetURL, currdir, test);
}
}
public interface IAssetPlugin
{
IAssetServer GetAssetServer();
}
}
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