aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/General/UserProfileData.cs
blob: d10aa3663a6cb9db92edae7c27fdb584ff37899a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/
using System;
using libsecondlife;

namespace OpenSim.Framework
{
    /// <summary>
    /// Information about a particular user known to the userserver
    /// </summary>
    public class UserProfileData
    {
        /// <summary>
        /// The ID value for this user
        /// </summary>
        public LLUUID UUID;

        /// <summary>
        /// The first component of a users account name
        /// </summary>
        public string username;

        /// <summary>
        /// The second component of a users account name
        /// </summary>
        public string surname;

        /// <summary>
        /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
        /// </summary>
        /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
        public string passwordHash;

        /// <summary>
        /// The salt used for the users hash, should be 32 bytes or longer
        /// </summary>
        public string passwordSalt;

        /// <summary>
        /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
        /// </summary>
        public ulong homeRegion
        {
            get { return Helpers.UIntsToLong((homeRegionX*256), (homeRegionY*256)); }
            set
            {
                homeRegionX = (uint) (value >> 40);
                homeRegionY = (((uint) (value)) >> 8);
            }
        }

        public uint homeRegionX;
        public uint homeRegionY;

        /// <summary>
        /// The coordinates inside the region of the home location
        /// </summary>
        public LLVector3 homeLocation;

        /// <summary>
        /// Where the user will be looking when they rez.
        /// </summary>
        public LLVector3 homeLookAt;

        /// <summary>
        /// A UNIX Timestamp (seconds since epoch) for the users creation
        /// </summary>
        public int created;

        /// <summary>
        /// A UNIX Timestamp for the users last login date / time
        /// </summary>
        public int lastLogin;

        public LLUUID rootInventoryFolderID;

        /// <summary>
        /// A URI to the users inventory server, used for foreigners and large grids
        /// </summary>
        public string userInventoryURI = String.Empty;

        /// <summary>
        /// A URI to the users asset server, used for foreigners and large grids.
        /// </summary>
        public string userAssetURI = String.Empty;

        /// <summary>
        /// A uint mask containing the "I can do" fields of the users profile
        /// </summary>
        public uint profileCanDoMask;

        /// <summary>
        /// A uint mask containing the "I want to do" part of the users profile
        /// </summary>
        public uint profileWantDoMask; // Profile window "I want to" mask

        /// <summary>
        /// The about text listed in a users profile.
        /// </summary>
        public string profileAboutText = String.Empty;

        /// <summary>
        /// The first life about text listed in a users profile
        /// </summary>
        public string profileFirstText = String.Empty;

        /// <summary>
        /// The profile image for an avatar stored on the asset server
        /// </summary>
        public LLUUID profileImage;

        /// <summary>
        /// The profile image for the users first life tab
        /// </summary>
        public LLUUID profileFirstImage;

        /// <summary>
        /// The users last registered agent (filled in on the user server)
        /// </summary>
        public UserAgentData currentAgent;
    }

    /// <summary>
    /// Information about a users session
    /// </summary>
    public class UserAgentData
    {
        /// <summary>
        /// The UUID of the users avatar (not the agent!)
        /// </summary>
        public LLUUID UUID;

        /// <summary>
        /// The IP address of the user
        /// </summary>
        public string agentIP = String.Empty;

        /// <summary>
        /// The port of the user
        /// </summary>
        public uint agentPort;

        /// <summary>
        /// Is the user online?
        /// </summary>
        public bool agentOnline;

        /// <summary>
        /// The session ID for the user (also the agent ID)
        /// </summary>
        public LLUUID sessionID;

        /// <summary>
        /// The "secure" session ID for the user
        /// </summary>
        /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
        public LLUUID secureSessionID;

        /// <summary>
        /// The region the user logged into initially
        /// </summary>
        public LLUUID regionID;

        /// <summary>
        /// A unix timestamp from when the user logged in
        /// </summary>
        public int loginTime;

        /// <summary>
        /// When this agent expired and logged out, 0 if still online
        /// </summary>
        public int logoutTime;

        /// <summary>
        /// Current region the user is logged into
        /// </summary>
        public LLUUID currentRegion;

        /// <summary>
        /// Region handle of the current region the user is in
        /// </summary>
        public ulong currentHandle;

        /// <summary>
        /// The position of the user within the region
        /// </summary>
        public LLVector3 currentPos;
    }
}