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using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.Framework.Types
{
//public enum ShapeType
//{
// Box,
// Sphere,
// Ring,
// Tube,
// Torus,
// Prism,
// Scuplted,
// Cylinder,
// Foliage,
// Unknown
//}
public class PrimitiveBaseShape
{
//protected ShapeType m_type = ShapeType.Unknown;
public byte PCode;
public ushort PathBegin;
public ushort PathEnd;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public ushort ProfileBegin;
public ushort ProfileEnd;
public LLVector3 Scale;
public byte PathCurve;
public byte ProfileCurve;
public ushort ProfileHollow;
public sbyte PathRadiusOffset;
public byte PathRevolutions;
public sbyte PathTaperX;
public sbyte PathTaperY;
public sbyte PathTwist;
public sbyte PathTwistBegin;
public byte[] TextureEntry; // a LL textureEntry in byte[] format
public byte[] ExtraParams;
//public ShapeType PrimType
//{
// get
// {
// return this.m_type;
// }
//}
public LLVector3 PrimScale
{
get
{
return this.Scale;
}
}
public PrimitiveBaseShape()
{
ExtraParams = new byte[1];
}
//void returns need to change of course
public virtual void GetMesh()
{
}
public PrimitiveBaseShape Copy()
{
return (PrimitiveBaseShape)this.MemberwiseClone();
}
}
public class BoxShape : PrimitiveBaseShape
{
public BoxShape() : base()
{
//m_type = ShapeType.Box;
PathCurve = 16;
ProfileCurve = 1;
PCode = 9;
}
public static BoxShape Default
{
get
{
BoxShape primShape = new BoxShape();
primShape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
primShape.PathBegin = 0;
primShape.PathEnd = 0;
primShape.PathScaleX = 0;
primShape.PathScaleY = 0;
primShape.PathShearX = 0;
primShape.PathShearY = 0;
primShape.PathSkew = 0;
primShape.ProfileBegin = 0;
primShape.ProfileEnd = 0;
primShape.ProfileHollow = 0;
primShape.PathRadiusOffset = 0;
primShape.PathRevolutions = 0;
primShape.PathTaperX = 0;
primShape.PathTaperY = 0;
primShape.PathTwist = 0;
primShape.PathTwistBegin = 0;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005"));
primShape.TextureEntry = ntex.ToBytes();
return primShape;
}
}
}
}
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