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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Types;
using libsecondlife;
namespace OpenSim.Framework.Interfaces
{
public interface IAssetProvider : IPlugin
{
AssetBase FetchAsset(LLUUID uuid);
void CreateAsset(AssetBase asset);
void UpdateAsset(AssetBase asset);
bool ExistsAsset(LLUUID uuid);
void CommitAssets(); // force a sync to the database
}
}
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