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using System.Data.Common;
using libsecondlife;
using TribalMedia.Framework.Data;
namespace OpenSim.Framework.Data
{
public abstract class OpenSimDatabaseMapper : DatabaseMapper
{
public OpenSimDatabaseMapper(string connectionString) : base(connectionString)
{
}
public override object ConvertToDbType(object value)
{
if (value is LLUUID)
{
return ((LLUUID) value).UUID.ToString();
}
return base.ConvertToDbType(value);
}
}
}
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