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using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
using libsecondlife;
using TribalMedia.Framework.Data;
namespace OpenSim.Framework.Data
{
public class OpenSimDataReader : BaseDataReader
{
public OpenSimDataReader(IDataReader source) : base(source)
{
}
public LLVector3 GetVector(string s)
{
float x = GetFloat(s + "X");
float y = GetFloat(s + "Y");
float z = GetFloat(s + "Z");
LLVector3 vector = new LLVector3(x, y, z);
return vector;
}
public LLQuaternion GetQuaternion(string s)
{
float x = GetFloat(s + "X");
float y = GetFloat(s + "Y");
float z = GetFloat(s + "Z");
float w = GetFloat(s + "W");
LLQuaternion quaternion = new LLQuaternion(x, y, z, w);
return quaternion;
}
}
}
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