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|
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Utilities;
using System.Data;
using System.Data.SqlTypes;
using Mono.Data.SqliteClient;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Data.SQLite
{
/// <summary>
/// A User storage interface for the DB4o database system
/// </summary>
public class SQLiteUserData : IUserData
{
/// <summary>
/// The database manager
/// </summary>
/// <summary>
/// Artificial constructor called upon plugin load
/// </summary>
private const string userSelect = "select * from users";
private DataSet ds;
private SqliteDataAdapter da;
public void Initialise()
{
SqliteConnection conn = new SqliteConnection("URI=file:userprofiles.db,version=3");
TestTables(conn);
ds = new DataSet();
da = new SqliteDataAdapter(new SqliteCommand(userSelect, conn));
ds.Tables.Add(createUsersTable());
ds.Tables.Add(createUserAgentsTable());
setupUserCommands(da, conn);
da.Fill(ds.Tables["users"]);
return;
}
/// <summary>
/// Loads a specified user profile from a UUID
/// </summary>
/// <param name="uuid">The users UUID</param>
/// <returns>A user profile</returns>
public UserProfileData getUserByUUID(LLUUID uuid)
{
DataRow row = ds.Tables["users"].Rows.Find(uuid);
if(row != null) {
UserProfileData user = buildUserProfile(row);
row = ds.Tables["useragents"].Rows.Find(uuid);
if(row != null) {
user.currentAgent = buildUserAgent(row);
}
return user;
} else {
return null;
}
}
/// <summary>
/// Returns a user by searching for its name
/// </summary>
/// <param name="name">The users account name</param>
/// <returns>A matching users profile</returns>
public UserProfileData getUserByName(string name)
{
return getUserByName(name.Split(' ')[0], name.Split(' ')[1]);
}
/// <summary>
/// Returns a user by searching for its name
/// </summary>
/// <param name="fname">The first part of the users account name</param>
/// <param name="lname">The second part of the users account name</param>
/// <returns>A matching users profile</returns>
public UserProfileData getUserByName(string fname, string lname)
{
string select = "surname = '" + lname + "' and username = '" + fname + "'";
DataRow[] rows = ds.Tables["users"].Select(select);
if(rows.Length > 0) {
UserProfileData user = buildUserProfile(rows[0]);
DataRow row = ds.Tables["useragents"].Rows.Find(user.UUID);
if(row != null) {
user.currentAgent = buildUserAgent(row);
}
return user;
} else {
return null;
}
}
/// <summary>
/// Returns a user by UUID direct
/// </summary>
/// <param name="uuid">The users account ID</param>
/// <returns>A matching users profile</returns>
public UserAgentData getAgentByUUID(LLUUID uuid)
{
try
{
return getUserByUUID(uuid).currentAgent;
}
catch (Exception)
{
return null;
}
}
/// <summary>
/// Returns a session by account name
/// </summary>
/// <param name="name">The account name</param>
/// <returns>The users session agent</returns>
public UserAgentData getAgentByName(string name)
{
return getAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
}
/// <summary>
/// Returns a session by account name
/// </summary>
/// <param name="fname">The first part of the users account name</param>
/// <param name="lname">The second part of the users account name</param>
/// <returns>A user agent</returns>
public UserAgentData getAgentByName(string fname, string lname)
{
try
{
return getUserByName(fname,lname).currentAgent;
}
catch (Exception)
{
return null;
}
}
/// <summary>
/// Creates a new user profile
/// </summary>
/// <param name="user">The profile to add to the database</param>
public void addNewUserProfile(UserProfileData user)
{
DataTable users = ds.Tables["users"];
DataRow row = users.Rows.Find(user.UUID);
if (row == null)
{
row = users.NewRow();
fillUserRow(row, user);
users.Rows.Add(row);
}
else
{
fillUserRow(row, user);
}
if(user.currentAgent != null) {
DataTable ua = ds.Tables["useragents"];
row = ua.Rows.Find(user.UUID);
if (row == null)
{
row = ua.NewRow();
fillUserAgentRow(row, user.currentAgent);
ua.Rows.Add(row);
}
else
{
fillUserAgentRow(row, user.currentAgent);
}
}
// save changes off to disk
da.Update(ds, "users");
}
/// <summary>
/// Creates a new user profile
/// </summary>
/// <param name="user">The profile to add to the database</param>
/// <returns>True on success, false on error</returns>
public bool updateUserProfile(UserProfileData user)
{
try {
addNewUserProfile(user);
return true;
} catch (Exception) {
return false;
}
}
/// <summary>
/// Creates a new user agent
/// </summary>
/// <param name="agent">The agent to add to the database</param>
public void addNewUserAgent(UserAgentData agent)
{
// Do nothing. yet.
}
/// <summary>
/// Transfers money between two user accounts
/// </summary>
/// <param name="from">Starting account</param>
/// <param name="to">End account</param>
/// <param name="amount">The amount to move</param>
/// <returns>Success?</returns>
public bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount)
{
return true;
}
/// <summary>
/// Transfers inventory between two accounts
/// </summary>
/// <remarks>Move to inventory server</remarks>
/// <param name="from">Senders account</param>
/// <param name="to">Recievers account</param>
/// <param name="item">Inventory item</param>
/// <returns>Success?</returns>
public bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
{
return true;
}
/// <summary>
/// Returns the name of the storage provider
/// </summary>
/// <returns>Storage provider name</returns>
public string getName()
{
return "Sqlite Userdata";
}
/// <summary>
/// Returns the version of the storage provider
/// </summary>
/// <returns>Storage provider version</returns>
public string getVersion()
{
return "0.1";
}
/***********************************************************************
*
* DataTable creation
*
**********************************************************************/
/***********************************************************************
*
* Database Definition Functions
*
* This should be db agnostic as we define them in ADO.NET terms
*
**********************************************************************/
private void createCol(DataTable dt, string name, System.Type type)
{
DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col);
}
private DataTable createUsersTable()
{
DataTable users = new DataTable("users");
createCol(users, "UUID", typeof(System.String));
createCol(users, "username", typeof(System.String));
createCol(users, "surname", typeof(System.String));
createCol(users, "passwordHash", typeof(System.String));
createCol(users, "passwordSalt", typeof(System.String));
createCol(users, "homeRegion", typeof(System.UInt64));
createCol(users, "homeLocationX", typeof(System.Double));
createCol(users, "homeLocationY", typeof(System.Double));
createCol(users, "homeLocationZ", typeof(System.Double));
createCol(users, "homeLookAtX", typeof(System.Double));
createCol(users, "homeLookAtY", typeof(System.Double));
createCol(users, "homeLookAtZ", typeof(System.Double));
createCol(users, "created", typeof(System.Int32));
createCol(users, "lastLogin", typeof(System.Int32));
createCol(users, "rootInventoryFolderID", typeof(System.String));
createCol(users, "userInventoryURI", typeof(System.String));
createCol(users, "userAssetURI", typeof(System.String));
createCol(users, "profileCanDoMask", typeof(System.UInt32));
createCol(users, "profileWantDoMask", typeof(System.UInt32));
createCol(users, "profileAboutText", typeof(System.String));
createCol(users, "profileFirstText", typeof(System.String));
createCol(users, "profileImage", typeof(System.String));
createCol(users, "profileFirstImage", typeof(System.String));
// Add in contraints
users.PrimaryKey = new DataColumn[] { users.Columns["UUID"] };
return users;
}
private DataTable createUserAgentsTable()
{
DataTable ua = new DataTable("useragents");
// this is the UUID of the user
createCol(ua, "UUID", typeof(System.String));
createCol(ua, "agentIP", typeof(System.String));
createCol(ua, "agentPort", typeof(System.UInt32));
createCol(ua, "agentOnline", typeof(System.Boolean));
createCol(ua, "sessionID", typeof(System.String));
createCol(ua, "secureSessionID", typeof(System.String));
createCol(ua, "regionID", typeof(System.String));
createCol(ua, "loginTime", typeof(System.Int32));
createCol(ua, "logoutTime", typeof(System.Int32));
createCol(ua, "currentRegion", typeof(System.String));
createCol(ua, "currentHandle", typeof(System.UInt32));
// vectors
createCol(ua, "currentPosX", typeof(System.Double));
createCol(ua, "currentPosY", typeof(System.Double));
createCol(ua, "currentPosZ", typeof(System.Double));
// constraints
ua.PrimaryKey = new DataColumn[] { ua.Columns["UUID"] };
return ua;
}
/***********************************************************************
*
* Convert between ADO.NET <=> OpenSim Objects
*
* These should be database independant
*
**********************************************************************/
private UserProfileData buildUserProfile(DataRow row)
{
// TODO: this doesn't work yet because something more
// interesting has to be done to actually get these values
// back out. Not enough time to figure it out yet.
UserProfileData user = new UserProfileData();
user.UUID = new LLUUID((String)row["UUID"]);
user.username = (string)row["username"];
user.surname = (string)row["surname"];
user.passwordHash = (string)row["passwordHash"];
user.passwordSalt = (string)row["passwordSalt"];
user.homeRegion = Convert.ToUInt64(row["homeRegion"]);
user.homeLocation = new LLVector3(
Convert.ToSingle(row["homeLocationX"]),
Convert.ToSingle(row["homeLocationY"]),
Convert.ToSingle(row["homeLocationZ"])
);
user.homeLookAt = new LLVector3(
Convert.ToSingle(row["homeLookAtX"]),
Convert.ToSingle(row["homeLookAtY"]),
Convert.ToSingle(row["homeLookAtZ"])
);
user.created = Convert.ToInt32(row["created"]);
user.lastLogin = Convert.ToInt32(row["lastLogin"]);
user.rootInventoryFolderID = new LLUUID((string)row["rootInventoryFolderID"]);
user.userInventoryURI = (string)row["userInventoryURI"];
user.userAssetURI = (string)row["userAssetURI"];
user.profileCanDoMask = Convert.ToUInt32(row["profileCanDoMask"]);
user.profileWantDoMask = Convert.ToUInt32(row["profileWantDoMask"]);
user.profileAboutText = (string)row["profileAboutText"];
user.profileFirstText = (string)row["profileFirstText"];
user.profileImage = new LLUUID((string)row["profileImage"]);
user.profileFirstImage = new LLUUID((string)row["profileFirstImage"]);
return user;
}
private void fillUserRow(DataRow row, UserProfileData user)
{
row["UUID"] = user.UUID;
row["username"] = user.username;
row["surname"] = user.surname;
row["passwordHash"] = user.passwordHash;
row["passwordSalt"] = user.passwordSalt;
row["homeRegion"] = user.homeRegion;
row["homeLocationX"] = user.homeLocation.X;
row["homeLocationY"] = user.homeLocation.Y;
row["homeLocationZ"] = user.homeLocation.Z;
row["homeLookAtX"] = user.homeLookAt.X;
row["homeLookAtY"] = user.homeLookAt.Y;
row["homeLookAtZ"] = user.homeLookAt.Z;
row["created"] = user.created;
row["lastLogin"] = user.lastLogin;
row["rootInventoryFolderID"] = user.rootInventoryFolderID;
row["userInventoryURI"] = user.userInventoryURI;
row["userAssetURI"] = user.userAssetURI;
row["profileCanDoMask"] = user.profileCanDoMask;
row["profileWantDoMask"] = user.profileWantDoMask;
row["profileAboutText"] = user.profileAboutText;
row["profileFirstText"] = user.profileFirstText;
row["profileImage"] = user.profileImage;
row["profileFirstImage"] = user.profileFirstImage;
}
private UserAgentData buildUserAgent(DataRow row)
{
UserAgentData ua = new UserAgentData();
ua.UUID = new LLUUID((string)row["UUID"]);
ua.agentIP = (string)row["agentIP"];
ua.agentPort = Convert.ToUInt32(row["agentPort"]);
ua.agentOnline = Convert.ToBoolean(row["agentOnline"]);
ua.sessionID = new LLUUID((string)row["sessionID"]);
ua.secureSessionID = new LLUUID((string)row["secureSessionID"]);
ua.regionID = new LLUUID((string)row["regionID"]);
ua.loginTime = Convert.ToInt32(row["loginTime"]);
ua.logoutTime = Convert.ToInt32(row["logoutTime"]);
ua.currentRegion = new LLUUID((string)row["currentRegion"]);
ua.currentHandle = Convert.ToUInt32(row["currentHandle"]);
ua.currentPos = new LLVector3(
Convert.ToSingle(row["currentPosX"]),
Convert.ToSingle(row["currentPosY"]),
Convert.ToSingle(row["currentPosZ"])
);
return ua;
}
private void fillUserAgentRow(DataRow row, UserAgentData ua)
{
row["UUID"] = ua.UUID;
row["agentIP"] = ua.agentIP;
row["agentPort"] = ua.agentPort;
row["agentOnline"] = ua.agentOnline;
row["sessionID"] = ua.sessionID;
row["secureSessionID"] = ua.secureSessionID;
row["regionID"] = ua.regionID;
row["loginTime"] = ua.loginTime;
row["logoutTime"] = ua.logoutTime;
row["currentRegion"] = ua.currentRegion;
row["currentHandle"] = ua.currentHandle;
// vectors
row["currentPosX"] = ua.currentPos.X;
row["currentPosY"] = ua.currentPos.Y;
row["currentPosZ"] = ua.currentPos.Z;
}
/***********************************************************************
*
* SQL Statement Creation Functions
*
* These functions create SQL statements for update, insert, and create.
* They can probably be factored later to have a db independant
* portion and a db specific portion
*
**********************************************************************/
private SqliteCommand createInsertCommand(string table, DataTable dt)
{
/**
* This is subtle enough to deserve some commentary.
* Instead of doing *lots* and *lots of hardcoded strings
* for database definitions we'll use the fact that
* realistically all insert statements look like "insert
* into A(b, c) values(:b, :c) on the parameterized query
* front. If we just have a list of b, c, etc... we can
* generate these strings instead of typing them out.
*/
string[] cols = new string[dt.Columns.Count];
for (int i = 0; i < dt.Columns.Count; i++) {
DataColumn col = dt.Columns[i];
cols[i] = col.ColumnName;
}
string sql = "insert into " + table + "(";
sql += String.Join(", ", cols);
// important, the first ':' needs to be here, the rest get added in the join
sql += ") values (:";
sql += String.Join(", :", cols);
sql += ")";
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (DataColumn col in dt.Columns)
{
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
}
return cmd;
}
private SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
{
string sql = "update " + table + " set ";
string subsql = "";
foreach (DataColumn col in dt.Columns)
{
if (subsql.Length > 0)
{ // a map function would rock so much here
subsql += ", ";
}
subsql += col.ColumnName + "= :" + col.ColumnName;
}
sql += subsql;
sql += " where " + pk;
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (DataColumn col in dt.Columns)
{
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
}
return cmd;
}
private string defineTable(DataTable dt)
{
string sql = "create table " + dt.TableName + "(";
string subsql = "";
foreach (DataColumn col in dt.Columns)
{
if (subsql.Length > 0)
{ // a map function would rock so much here
subsql += ",\n";
}
subsql += col.ColumnName + " " + sqliteType(col.DataType);
if(col == dt.PrimaryKey[0])
{
subsql += " primary key";
}
}
sql += subsql;
sql += ")";
return sql;
}
/***********************************************************************
*
* Database Binding functions
*
* These will be db specific due to typing, and minor differences
* in databases.
*
**********************************************************************/
///<summary>
/// This is a convenience function that collapses 5 repetitive
/// lines for defining SqliteParameters to 2 parameters:
/// column name and database type.
///
/// It assumes certain conventions like :param as the param
/// name to replace in parametrized queries, and that source
/// version is always current version, both of which are fine
/// for us.
///</summary>
///<returns>a built sqlite parameter</returns>
private SqliteParameter createSqliteParameter(string name, System.Type type)
{
SqliteParameter param = new SqliteParameter();
param.ParameterName = ":" + name;
param.DbType = dbtypeFromType(type);
param.SourceColumn = name;
param.SourceVersion = DataRowVersion.Current;
return param;
}
private void setupUserCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("users", ds.Tables["users"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("users", "UUID=:UUID", ds.Tables["users"]);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from users where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", typeof(System.String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
private void InitDB(SqliteConnection conn)
{
string createUsers = defineTable(createUsersTable());
SqliteCommand pcmd = new SqliteCommand(createUsers, conn);
conn.Open();
pcmd.ExecuteNonQuery();
conn.Close();
}
private bool TestTables(SqliteConnection conn)
{
SqliteCommand cmd = new SqliteCommand(userSelect, conn);
SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);
DataSet tmpDS = new DataSet();
try {
pDa.Fill(tmpDS, "users");
} catch (Mono.Data.SqliteClient.SqliteSyntaxException) {
MainLog.Instance.Verbose("DATASTORE", "SQLite Database doesn't exist... creating");
InitDB(conn);
}
return true;
}
/***********************************************************************
*
* Type conversion functions
*
**********************************************************************/
private DbType dbtypeFromType(Type type)
{
if (type == typeof(System.String)) {
return DbType.String;
} else if (type == typeof(System.Int32)) {
return DbType.Int32;
} else if (type == typeof(System.UInt32)) {
return DbType.UInt32;
} else if (type == typeof(System.Int64)) {
return DbType.Int64;
} else if (type == typeof(System.UInt64)) {
return DbType.UInt64;
} else if (type == typeof(System.Double)) {
return DbType.Double;
} else if (type == typeof(System.Byte[])) {
return DbType.Binary;
} else {
return DbType.String;
}
}
// this is something we'll need to implement for each db
// slightly differently.
private string sqliteType(Type type)
{
if (type == typeof(System.String)) {
return "varchar(255)";
} else if (type == typeof(System.Int32)) {
return "integer";
} else if (type == typeof(System.UInt32)) {
return "integer";
} else if (type == typeof(System.Int64)) {
return "integer";
} else if (type == typeof(System.UInt64)) {
return "integer";
} else if (type == typeof(System.Double)) {
return "float";
} else if (type == typeof(System.Byte[])) {
return "blob";
} else {
return "string";
}
}
}
}
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