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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
public class ConfigSettings
{
private string m_physicsEngine;
public string PhysicsEngine
{
get { return m_physicsEngine; }
set { m_physicsEngine = value; }
}
private string m_meshEngineName;
public string MeshEngineName
{
get { return m_meshEngineName; }
set { m_meshEngineName = value; }
}
private bool m_standalone;
public bool Standalone
{
get { return m_standalone; }
set { m_standalone = value; }
}
private bool m_see_into_region_from_neighbor;
public bool See_into_region_from_neighbor
{
get { return m_see_into_region_from_neighbor; }
set { m_see_into_region_from_neighbor = value; }
}
private string m_storageDll;
public string StorageDll
{
get { return m_storageDll; }
set { m_storageDll = value; }
}
private string m_clientstackDll;
public string ClientstackDll
{
get { return m_clientstackDll; }
set { m_clientstackDll = value; }
}
private bool m_physicalPrim;
public bool PhysicalPrim
{
get { return m_physicalPrim; }
set { m_physicalPrim = value; }
}
private bool m_standaloneAuthenticate = false;
public bool StandaloneAuthenticate
{
get { return m_standaloneAuthenticate; }
set { m_standaloneAuthenticate = value; }
}
private string m_standaloneWelcomeMessage = null;
public string StandaloneWelcomeMessage
{
get { return m_standaloneWelcomeMessage; }
set { m_standaloneWelcomeMessage = value; }
}
private string m_standaloneInventoryPlugin;
public string StandaloneInventoryPlugin
{
get { return m_standaloneInventoryPlugin; }
set { m_standaloneInventoryPlugin = value; }
}
private string m_standaloneAssetPlugin;
public string StandaloneAssetPlugin
{
get { return m_standaloneAssetPlugin; }
set { m_standaloneAssetPlugin = value; }
}
private string m_standaloneUserPlugin;
public string StandaloneUserPlugin
{
get { return m_standaloneUserPlugin; }
set { m_standaloneUserPlugin = value; }
}
private string m_standaloneInventorySource;
public string StandaloneInventorySource
{
get { return m_standaloneInventorySource; }
set { m_standaloneInventorySource = value; }
}
private string m_standaloneAssetSource;
public string StandaloneAssetSource
{
get { return m_standaloneAssetSource; }
set { m_standaloneAssetSource = value; }
}
private string m_standaloneUserSource;
public string StandaloneUserSource
{
get { return m_standaloneUserSource; }
set { m_standaloneUserSource = value; }
}
private string m_assetStorage = "local";
public string AssetStorage
{
get { return m_assetStorage; }
set { m_assetStorage = value; }
}
protected string m_storageConnectionString;
public string StorageConnectionString
{
get { return m_storageConnectionString; }
set { m_storageConnectionString = value; }
}
protected string m_estateConnectionString;
public string EstateConnectionString
{
get { return m_estateConnectionString; }
set { m_estateConnectionString = value; }
}
}
}
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