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|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using System.Security.Cryptography;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using log4net;
using Nwc.XmlRpc;
using OpenSim.Framework.Statistics;
using OpenSim.Data;
namespace OpenSim.Framework.Communications
{
/// <summary>
/// Base class for user management (create, read, etc)
/// </summary>
public abstract class UserManagerBase : IUserService, IUserAdminService, IAvatarService, IMessagingService
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// List of plugins to search for user data
/// </value>
private List<IUserDataPlugin> _plugins = new List<IUserDataPlugin>();
protected IInterServiceInventoryServices m_interServiceInventoryService;
/// <summary>
/// Constructor
/// </summary>
/// <param name="interServiceInventoryService"></param>
public UserManagerBase(IInterServiceInventoryServices interServiceInventoryService)
{
m_interServiceInventoryService = interServiceInventoryService;
}
/// <summary>
/// Add a new user data plugin - plugins will be requested in the order they were added.
/// </summary>
/// <param name="plugin">The plugin that will provide user data</param>
public void AddPlugin(IUserDataPlugin plugin)
{
_plugins.Add(plugin);
}
/// <summary>
/// Adds a list of user data plugins, as described by `provider' and
/// `connect', to `_plugins'.
/// </summary>
/// <param name="provider">
/// The filename of the inventory server plugin DLL.
/// </param>
/// <param name="connect">
/// The connection string for the storage backend.
/// </param>
public void AddPlugin(string provider, string connect)
{
_plugins.AddRange(DataPluginFactory.LoadUserDataPlugins(provider, connect));
}
#region Get UserProfile
// see IUserService
public UserProfileData GetUserProfile(string fname, string lname)
{
foreach (IUserDataPlugin plugin in _plugins)
{
UserProfileData profile = plugin.GetUserByName(fname, lname);
if (profile != null)
{
profile.CurrentAgent = GetUserAgent(profile.ID);
return profile;
}
}
return null;
}
public void LogoutUsers(UUID regionID)
{
foreach (IUserDataPlugin plugin in _plugins)
{
plugin.LogoutUsers(regionID);
}
}
public void ResetAttachments(UUID userID)
{
foreach (IUserDataPlugin plugin in _plugins)
{
plugin.ResetAttachments(userID);
}
}
public UserAgentData GetAgentByUUID(UUID userId)
{
foreach (IUserDataPlugin plugin in _plugins)
{
UserAgentData agent = plugin.GetAgentByUUID(userId);
if (agent != null)
{
return agent;
}
}
return null;
}
// see IUserService
public virtual UserProfileData GetUserProfile(UUID uuid)
{
foreach (IUserDataPlugin plugin in _plugins)
{
UserProfileData profile = plugin.GetUserByUUID(uuid);
if (null != profile)
{
profile.CurrentAgent = GetUserAgent(profile.ID);
return profile;
}
}
return null;
}
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
{
List<AvatarPickerAvatar> pickerlist = new List<AvatarPickerAvatar>();
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
pickerlist = plugin.GeneratePickerResults(queryID, query);
}
catch (Exception)
{
m_log.Info("[USERSTORAGE]: Unable to generate AgentPickerData via " + plugin.Name + "(" + query + ")");
return new List<AvatarPickerAvatar>();
}
}
return pickerlist;
}
/// <summary>
/// Updates a user profile from data object
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public bool UpdateUserProfile(UserProfileData data)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
plugin.UpdateUserProfile(data);
return true;
}
catch (Exception e)
{
m_log.InfoFormat("[USERSTORAGE]: Unable to set user {0} {1} via {2}: {3}", data.FirstName, data.SurName,
plugin.Name, e.ToString());
}
}
return false;
}
#endregion
#region Get UserAgent
/// <summary>
/// Loads a user agent by uuid (not called directly)
/// </summary>
/// <param name="uuid">The agent's UUID</param>
/// <returns>Agent profiles</returns>
public UserAgentData GetUserAgent(UUID uuid)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
UserAgentData result = plugin.GetAgentByUUID(uuid);
if (result != null)
{
return result;
}
}
catch (Exception e)
{
m_log.Info("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user agent by name (not called directly)
/// </summary>
/// <param name="name">The agent's name</param>
/// <returns>A user agent</returns>
public UserAgentData GetUserAgent(string name)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
return plugin.GetAgentByName(name);
}
catch (Exception e)
{
m_log.Info("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user agent by name (not called directly)
/// </summary>
/// <param name="fname">The agent's firstname</param>
/// <param name="lname">The agent's lastname</param>
/// <returns>A user agent</returns>
public UserAgentData GetUserAgent(string fname, string lname)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
return plugin.GetAgentByName(fname, lname);
}
catch (Exception e)
{
m_log.Info("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user's friend list
/// </summary>
/// <param name="name">the UUID of the friend list owner</param>
/// <returns>A List of FriendListItems that contains info about the user's friends</returns>
public List<FriendListItem> GetUserFriendList(UUID ownerID)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
List<FriendListItem> result = plugin.GetUserFriendList(ownerID);
if (result != null)
{
return result;
}
}
catch (Exception e)
{
m_log.Info("[USERSTORAGE]: Unable to GetUserFriendList via " + plugin.Name + "(" + e.ToString() + ")");
}
}
return null;
}
public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
Dictionary<UUID, FriendRegionInfo> result = plugin.GetFriendRegionInfos(uuids);
if (result != null)
{
return result;
}
}
catch (Exception e)
{
m_log.Info("[USERSTORAGE]: Unable to GetFriendRegionInfos via " + plugin.Name + "(" + e.ToString() + ")");
}
}
return null;
}
public void StoreWebLoginKey(UUID agentID, UUID webLoginKey)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
plugin.StoreWebLoginKey(agentID, webLoginKey);
}
catch (Exception e)
{
m_log.Info("[USERSTORAGE]: Unable to Store WebLoginKey via " + plugin.Name + "(" + e.ToString() + ")");
}
}
}
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
plugin.AddNewUserFriend(friendlistowner,friend,perms);
}
catch (Exception e)
{
m_log.Info("[USERSTORAGE]: Unable to AddNewUserFriend via " + plugin.Name + "(" + e.ToString() + ")");
}
}
}
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
plugin.RemoveUserFriend(friendlistowner, friend);
}
catch (Exception e)
{
m_log.Info("[USERSTORAGE]: Unable to RemoveUserFriend via " + plugin.Name + "(" + e.ToString() + ")");
}
}
}
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
plugin.UpdateUserFriendPerms(friendlistowner, friend, perms);
}
catch (Exception e)
{
m_log.Info("[USERSTORAGE]: Unable to UpdateUserFriendPerms via " + plugin.Name + "(" + e.ToString() + ")");
}
}
}
/// <summary>
/// Resets the currentAgent in the user profile
/// </summary>
/// <param name="agentID">The agent's ID</param>
public void ClearUserAgent(UUID agentID)
{
UserProfileData profile = GetUserProfile(agentID);
if (profile == null)
{
return;
}
profile.CurrentAgent = null;
UpdateUserProfile(profile);
}
#endregion
#region CreateAgent
/// <summary>
/// Creates and initialises a new user agent - make sure to use CommitAgent when done to submit to the DB
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="request">The users loginrequest</param>
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
{
UserAgentData agent = new UserAgentData();
// User connection
agent.AgentOnline = true;
if (request.Params.Count > 1)
{
if (request.Params[1] != null)
{
IPEndPoint RemoteIPEndPoint = (IPEndPoint)request.Params[1];
agent.AgentIP = RemoteIPEndPoint.Address.ToString();
agent.AgentPort = (uint)RemoteIPEndPoint.Port;
}
}
// Generate sessions
RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
byte[] randDataS = new byte[16];
byte[] randDataSS = new byte[16];
rand.GetBytes(randDataS);
rand.GetBytes(randDataSS);
agent.SecureSessionID = new UUID(randDataSS, 0);
agent.SessionID = new UUID(randDataS, 0);
// Profile UUID
agent.ProfileID = profile.ID;
// Current location/position/alignment
if (profile.CurrentAgent != null)
{
agent.Region = profile.CurrentAgent.Region;
agent.Handle = profile.CurrentAgent.Handle;
agent.Position = profile.CurrentAgent.Position;
agent.LookAt = profile.CurrentAgent.LookAt;
}
else
{
agent.Region = profile.HomeRegionID;
agent.Handle = profile.HomeRegion;
agent.Position = profile.HomeLocation;
agent.LookAt = profile.HomeLookAt;
}
// What time did the user login?
agent.LoginTime = Util.UnixTimeSinceEpoch();
agent.LogoutTime = 0;
profile.CurrentAgent = agent;
}
public void CreateAgent(UserProfileData profile, OSD request)
{
UserAgentData agent = new UserAgentData();
// User connection
agent.AgentOnline = true;
//if (request.Params.Count > 1)
//{
// IPEndPoint RemoteIPEndPoint = (IPEndPoint)request.Params[1];
// agent.AgentIP = RemoteIPEndPoint.Address.ToString();
// agent.AgentPort = (uint)RemoteIPEndPoint.Port;
//}
// Generate sessions
RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
byte[] randDataS = new byte[16];
byte[] randDataSS = new byte[16];
rand.GetBytes(randDataS);
rand.GetBytes(randDataSS);
agent.SecureSessionID = new UUID(randDataSS, 0);
agent.SessionID = new UUID(randDataS, 0);
// Profile UUID
agent.ProfileID = profile.ID;
// Current location/position/alignment
if (profile.CurrentAgent != null)
{
agent.Region = profile.CurrentAgent.Region;
agent.Handle = profile.CurrentAgent.Handle;
agent.Position = profile.CurrentAgent.Position;
agent.LookAt = profile.CurrentAgent.LookAt;
}
else
{
agent.Region = profile.HomeRegionID;
agent.Handle = profile.HomeRegion;
agent.Position = profile.HomeLocation;
agent.LookAt = profile.HomeLookAt;
}
// What time did the user login?
agent.LoginTime = Util.UnixTimeSinceEpoch();
agent.LogoutTime = 0;
profile.CurrentAgent = agent;
}
/// <summary>
/// Saves a target agent to the database
/// </summary>
/// <param name="profile">The users profile</param>
/// <returns>Successful?</returns>
public bool CommitAgent(ref UserProfileData profile)
{
// TODO: how is this function different from setUserProfile? -> Add AddUserAgent() here and commit both tables "users" and "agents"
// TODO: what is the logic should be?
bool ret = false;
ret = AddUserAgent(profile.CurrentAgent);
ret = ret & UpdateUserProfile(profile);
return ret;
}
/// <summary>
/// Process a user logoff from OpenSim.
/// </summary>
/// <param name="userid"></param>
/// <param name="regionid"></param>
/// <param name="regionhandle"></param>
/// <param name="position"></param>
/// <param name="lookat"></param>
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
{
if (StatsManager.UserStats != null)
StatsManager.UserStats.AddLogout();
UserProfileData userProfile = GetUserProfile(userid);
if (userProfile != null)
{
UserAgentData userAgent = userProfile.CurrentAgent;
if (userAgent != null)
{
userAgent.AgentOnline = false;
userAgent.LogoutTime = Util.UnixTimeSinceEpoch();
//userAgent.sessionID = UUID.Zero;
if (regionid != UUID.Zero)
{
userAgent.Region = regionid;
}
userAgent.Handle = regionhandle;
userAgent.Position = position;
userAgent.LookAt = lookat;
//userProfile.CurrentAgent = userAgent;
userProfile.LastLogin = userAgent.LogoutTime;
CommitAgent(ref userProfile);
}
else
{
// If currentagent is null, we can't reference it here or the UserServer crashes!
m_log.Info("[LOGOUT]: didn't save logout position: " + userid.ToString());
}
}
else
{
m_log.Warn("[LOGOUT]: Unknown User logged out");
}
}
/// <summary>
/// Process a user logoff from OpenSim (deprecated as of 2008-08-27)
/// </summary>
/// <param name="userid"></param>
/// <param name="regionid"></param>
/// <param name="regionhandle"></param>
/// <param name="posx"></param>
/// <param name="posy"></param>
/// <param name="posz"></param>
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
{
LogOffUser(userid, regionid, regionhandle, new Vector3(posx, posy, posz), new Vector3());
}
#endregion
/// <summary>
/// Add a new user
/// </summary>
/// <param name="firstName">first name</param>
/// <param name="lastName">last name</param>
/// <param name="password">password</param>
/// <param name="email">email</param>
/// <param name="regX">location X</param>
/// <param name="regY">location Y</param>
/// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
public UUID AddUser(string firstName, string lastName, string password, string email, uint regX, uint regY)
{
return AddUser(firstName, lastName, password, email, regX, regY, UUID.Random());
}
/// <summary>
/// Add a new user
/// </summary>
/// <param name="firstName">first name</param>
/// <param name="lastName">last name</param>
/// <param name="password">password</param>
/// <param name="email">email</param>
/// <param name="regX">location X</param>
/// <param name="regY">location Y</param>
/// <param name="SetUUID">UUID of avatar.</param>
/// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
public UUID AddUser(
string firstName, string lastName, string password, string email, uint regX, uint regY, UUID SetUUID)
{
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + String.Empty);
UserProfileData user = new UserProfileData();
user.HomeLocation = new Vector3(128, 128, 100);
user.ID = SetUUID;
user.FirstName = firstName;
user.SurName = lastName;
user.PasswordHash = md5PasswdHash;
user.PasswordSalt = String.Empty;
user.Created = Util.UnixTimeSinceEpoch();
user.HomeLookAt = new Vector3(100, 100, 100);
user.HomeRegionX = regX;
user.HomeRegionY = regY;
user.Email = email;
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
plugin.AddNewUserProfile(user);
}
catch (Exception e)
{
m_log.Error("[USERSTORAGE]: Unable to add user via " + plugin.Name + "(" + e.ToString() + ")");
}
}
UserProfileData userProf = GetUserProfile(firstName, lastName);
if (userProf == null)
{
return UUID.Zero;
}
else
{
m_interServiceInventoryService.CreateNewUserInventory(userProf.ID);
return userProf.ID;
}
}
/// <summary>
/// Reset a user password
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="newPassword"></param>
/// <returns>true if the update was successful, false otherwise</returns>
public bool ResetUserPassword(string firstName, string lastName, string newPassword)
{
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(newPassword) + ":" + String.Empty);
UserProfileData profile = GetUserProfile(firstName, lastName);
if (null == profile)
{
m_log.ErrorFormat("[USERSTORAGE]: Could not find user {0} {1}", firstName, lastName);
return false;
}
profile.PasswordHash = md5PasswdHash;
profile.PasswordSalt = String.Empty;
UpdateUserProfile(profile);
return true;
}
public abstract UserProfileData SetupMasterUser(string firstName, string lastName);
public abstract UserProfileData SetupMasterUser(string firstName, string lastName, string password);
public abstract UserProfileData SetupMasterUser(UUID uuid);
/// <summary>
/// Add agent to DB
/// </summary>
/// <param name="agentdata">The agent data to be added</param>
public bool AddUserAgent(UserAgentData agentdata)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
plugin.AddNewUserAgent(agentdata);
return true;
}
catch (Exception e)
{
m_log.Info("[USERSTORAGE]: Unable to add agent via " + plugin.Name + "(" + e.ToString() + ")");
}
}
return false;
}
/// <summary>
/// Get avatar appearance information
/// </summary>
/// <param name="user"></param>
/// <returns></returns>
public AvatarAppearance GetUserAppearance(UUID user)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
return plugin.GetUserAppearance(user);
}
catch (Exception e)
{
m_log.InfoFormat("[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString());
}
}
return null;
}
/// <summary>
/// Update avatar appearance information
/// </summary>
/// <param name="user"></param>
/// <param name="appearance"></param>
public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
{
foreach (IUserDataPlugin plugin in _plugins)
{
try
{
plugin.UpdateUserAppearance(user, appearance);
}
catch (Exception e)
{
m_log.InfoFormat("[USERSTORAGE]: Unable to update user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString());
}
}
}
}
}
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