1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Communications
{
public class CommunicationsManager
{
private AssetCache m_assetCache;
private IGridServices m_gridServer;
private IInterRegionCommunications m_interRegion;
private IInventoryServices m_inventoryServer;
private AssetTransactionManager m_transactionsManager;
private UserProfileCache m_userProfiles;
private IUserServices m_userServer;
private NetworkServersInfo m_networkServersInfo;
public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache)
{
this.m_networkServersInfo = serversInfo;
m_assetCache = assetCache;
m_userProfiles = new UserProfileCache(this);
m_transactionsManager = new AssetTransactionManager(this);
}
public IUserServices UserServer
{
get { return m_userServer; }
set { m_userServer = value; }
}
public IGridServices GridServer
{
get { return m_gridServer; }
set { m_gridServer = value; }
}
public IInventoryServices InventoryServer
{
get { return m_inventoryServer; }
set { m_inventoryServer = value; }
}
public IInterRegionCommunications InterRegion
{
get { return m_interRegion; }
set { m_interRegion = value; }
}
public UserProfileCache UserProfiles
{
get { return m_userProfiles; }
set { m_userProfiles = value; }
}
public AssetTransactionManager TransactionsManager
{
get { return m_transactionsManager; }
set { m_transactionsManager = value; }
}
public AssetCache AssetCache
{
get { return m_assetCache; }
set { m_assetCache = value; }
}
public NetworkServersInfo NetworkServersInfo
{
get { return m_networkServersInfo; }
set { m_networkServersInfo = value; }
}
#region Packet Handlers
public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
{
if (uuid == m_userProfiles.libraryRoot.agentID)
{
remote_client.SendNameReply(uuid, "Mr", "OpenSim");
}
else
{
UserProfileData profileData = m_userServer.GetUserProfile(uuid);
if (profileData != null)
{
LLUUID profileId = profileData.UUID;
string firstname = profileData.username;
string lastname = profileData.surname;
remote_client.SendNameReply(profileId, firstname, lastname);
}
}
}
#endregion
}
}
|