aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Communications/CommunicationsManager.cs
blob: bb8e452a32f04392fad852711bca5c5a824ae78f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;

namespace OpenSim.Framework.Communications
{
    /// <summary>
    /// This class manages references to OpenSim non-region services (asset, inventory, user, etc.)
    /// </summary>
    public class CommunicationsManager
    {
        //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        protected Dictionary<UUID, string[]> m_nameRequestCache = new Dictionary<UUID, string[]>();

        public IUserService UserService
        {
            get { return m_userService; }
        }
        protected IUserService m_userService;

        public IMessagingService MessageService
        {
            get { return m_messageService; }
        }
        protected IMessagingService m_messageService;

        public IGridServices GridService
        {
            get { return m_gridService; }
        }
        protected IGridServices m_gridService;

        public UserProfileCacheService UserProfileCacheService
        {
            get { return m_userProfileCacheService; }
        }
        protected UserProfileCacheService m_userProfileCacheService;

        // protected AgentAssetTransactionsManager m_transactionsManager;

        // public AgentAssetTransactionsManager TransactionsManager
        // {
        //     get { return m_transactionsManager; }
        // }

        public IAvatarService AvatarService
        {
            get { return m_avatarService; }
        }
        protected IAvatarService m_avatarService;

        public IAssetCache AssetCache
        {
            get { return m_assetCache; }
        }
        protected IAssetCache m_assetCache;

        public IInterServiceInventoryServices InterServiceInventoryService
        {
            get { return m_interServiceInventoryService; }
        }
        protected IInterServiceInventoryServices m_interServiceInventoryService;

        public NetworkServersInfo NetworkServersInfo
        {
            get { return m_networkServersInfo; }
        }
        protected NetworkServersInfo m_networkServersInfo;
             
        /// <summary>
        /// Interface to user service for administrating users.
        /// </summary>
        public IUserAdminService UserAdminService
        {
            get { return m_userAdminService; }
        }        
        protected IUserAdminService m_userAdminService;        

        public BaseHttpServer HttpServer
        {
            get { return m_httpServer; }
        }
        protected BaseHttpServer m_httpServer;

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="serversInfo"></param>
        /// <param name="httpServer"></param>
        /// <param name="assetCache"></param>
        /// <param name="dumpAssetsToFile"></param>
        public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, IAssetCache assetCache,
                                     bool dumpAssetsToFile, LibraryRootFolder libraryRootFolder)
        {
            m_networkServersInfo = serversInfo;
            m_assetCache = assetCache;
            m_userProfileCacheService = new UserProfileCacheService(this, libraryRootFolder);
            m_httpServer = httpServer;
         //   m_transactionsManager = new AgentAssetTransactionsManager(this, dumpAssetsToFile);
        }

        #region Inventory
        protected string m_defaultInventoryHost = "default";

        protected List<IInventoryServices> m_inventoryServices = new List<IInventoryServices>();
        // protected IInventoryServices m_inventoryService;
        protected List<ISecureInventoryService> m_secureinventoryServices = new List<ISecureInventoryService>();

        public ISecureInventoryService SecureInventoryService
        {
            get
            {
                if (m_secureinventoryServices.Count > 0)
                {
                    // return m_inventoryServices[0];
                    ISecureInventoryService invService;
                    if (TryGetSecureInventoryService(m_defaultInventoryHost, out invService))
                    {
                        return invService;
                    }
                }
                return null;
            }
        }

        public IInventoryServices InventoryService
        {
            get
            {
                if (m_inventoryServices.Count > 0)
                {
                    // return m_inventoryServices[0];
                    IInventoryServices invService;
                    if (TryGetInventoryService(m_defaultInventoryHost, out invService))
                    {
                        return invService;
                    }
                }
                return null;
            }
        }

        public bool TryGetSecureInventoryService(string host, out ISecureInventoryService inventoryService)
        {
            if ((host == string.Empty) || (host == "default"))
            {
                host = m_defaultInventoryHost;
            }

            lock (m_secureinventoryServices)
            {
                foreach (ISecureInventoryService service in m_secureinventoryServices)
                {
                    if (service.Host == host)
                    {
                        inventoryService = service;
                        return true;
                    }
                }
            }

            inventoryService = null;
            return false;
        }

        public bool TryGetInventoryService(string host, out IInventoryServices inventoryService)
        {
            if ((host == string.Empty) || (host == "default"))
            {
                host = m_defaultInventoryHost;
            }

            lock (m_inventoryServices)
            {
                foreach (IInventoryServices service in m_inventoryServices)
                {
                    if (service.Host == host)
                    {
                        inventoryService = service;
                        return true;
                    }
                }
            }

            inventoryService = null;
            return false;
        }

        public virtual void AddInventoryService(string hostUrl)
        {

        }

        public virtual void AddSecureInventoryService(string hostUrl)
        {

        }

        public virtual void AddSecureInventoryService(ISecureInventoryService service)
        {
            lock (m_secureinventoryServices)
            {
                m_secureinventoryServices.Add(service);
            }
        }

        public virtual void AddInventoryService(IInventoryServices service)
        {
            lock (m_inventoryServices)
            {
                m_inventoryServices.Add(service);
            }
        }

        #endregion

        #region Friend Methods

        /// <summary>
        /// Adds a new friend to the database for XUser
        /// </summary>
        /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
        /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
        /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
        public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
        {
            m_userService.AddNewUserFriend(friendlistowner, friend, perms);
        }

        /// <summary>
        /// Logs off a user and does the appropriate communications
        /// </summary>
        /// <param name="userid"></param>
        /// <param name="regionid"></param>
        /// <param name="regionhandle"></param>
        /// <param name="position"></param>
        /// <param name="lookat"></param>
        public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
        {
            m_userService.LogOffUser(userid, regionid, regionhandle, position, lookat);
        }

        /// <summary>
        /// Logs off a user and does the appropriate communications (deprecated as of 2008-08-27)
        /// </summary>
        /// <param name="userid"></param>
        /// <param name="regionid"></param>
        /// <param name="regionhandle"></param>
        /// <param name="posx"></param>
        /// <param name="posy"></param>
        /// <param name="posz"></param>
        public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
        {
            m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
        }

        /// <summary>
        /// Delete friend on friendlistowner's friendlist.
        /// </summary>
        /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
        /// <param name="friend">The Ex-friend agent</param>
        public void RemoveUserFriend(UUID friendlistowner, UUID friend)
        {
            m_userService.RemoveUserFriend(friendlistowner, friend);
        }

        /// <summary>
        /// Update permissions for friend on friendlistowner's friendlist.
        /// </summary>
        /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
        /// <param name="friend">The agent that is getting or loosing permissions</param>
        /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
        public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
        {
            m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms);
        }

        /// <summary>
        /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
        /// </summary>
        /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
        public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
        {
            return m_userService.GetUserFriendList(friendlistowner);
        }

        public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
        {
            return m_messageService.GetFriendRegionInfos(uuids);
        }

        #endregion

        #region Packet Handlers

        public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile)
        {
            m_userService.UpdateUserProfile(UserProfile);
            return;
        }

        public void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
        {
            if (uuid == m_userProfileCacheService.LibraryRoot.Owner)
            {
                remote_client.SendNameReply(uuid, "Mr", "OpenSim");
            }
            else
            {
                string[] names = doUUIDNameRequest(uuid);
                if (names.Length == 2)
                {
                    remote_client.SendNameReply(uuid, names[0], names[1]);
                }

            }
        }

        private string[] doUUIDNameRequest(UUID uuid)
        {
            string[] returnstring = new string[0];
            bool doLookup = false;

            lock (m_nameRequestCache)
            {
                if (m_nameRequestCache.ContainsKey(uuid))
                {
                    returnstring = m_nameRequestCache[uuid];
                }
                else
                {
                    // we don't want to lock the dictionary while we're doing the lookup
                    doLookup = true;
                }
            }

            if (doLookup) {
                UserProfileData profileData = m_userService.GetUserProfile(uuid);
                if (profileData != null)
                {
                    returnstring = new string[2];
                    // UUID profileId = profileData.ID;
                    returnstring[0] = profileData.FirstName;
                    returnstring[1] = profileData.SurName;
                    lock (m_nameRequestCache)
                    {
                        if (!m_nameRequestCache.ContainsKey(uuid))
                            m_nameRequestCache.Add(uuid, returnstring);
                    }
                }
            }
            
            return returnstring;
        }

        public bool UUIDNameCachedTest(UUID uuid)
        {
            lock (m_nameRequestCache)
                return m_nameRequestCache.ContainsKey(uuid);
        }

        public string UUIDNameRequestString(UUID uuid)
        {
            string[] names = doUUIDNameRequest(uuid);
            if (names.Length == 2)
            {
                string firstname = names[0];
                string lastname = names[1];

                return firstname + " " + lastname;

            }
            return "(hippos)";
        }

        public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
        {
            List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
            return pickerlist;
        }

        #endregion
    }
}