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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
namespace OpenSim.Region.Capabilities
{
public delegate void UpLoadedAsset(
string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder,
byte[] data, string inventoryType, string assetType);
public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data);
public delegate void UpdateTaskScript(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data);
public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item);
public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data);
public delegate void TaskScriptUpdatedCallback(LLUUID userID, LLUUID itemID, LLUUID primID,
bool isScriptRunning, byte[] data);
public class Caps
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private string m_httpListenerHostName;
private uint m_httpListenPort;
private string m_capsObjectPath = "00001-";
private string m_requestPath = "0000/";
private string m_mapLayerPath = "0001/";
private string m_newInventory = "0002/";
//private string m_requestTexture = "0003/";
private string m_notecardUpdatePath = "0004/";
private string m_notecardTaskUpdatePath = "0005/";
//private string eventQueue = "0100/";
private BaseHttpServer m_httpListener;
private LLUUID m_agentID;
private AssetCache m_assetCache;
private int m_eventQueueCount = 1;
private Queue<string> m_capsEventQueue = new Queue<string>();
private bool m_dumpAssetsToFile;
// These are callbacks which will be setup by the scene so that we can update scene data when we
// receive capability calls
public NewInventoryItem AddNewInventoryItem = null;
public ItemUpdatedCallback ItemUpdatedCall = null;
public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
public Caps(AssetCache assetCache, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
LLUUID agent, bool dumpAssetsToFile)
{
m_assetCache = assetCache;
m_capsObjectPath = capsPath;
m_httpListener = httpServer;
m_httpListenerHostName = httpListen;
m_httpListenPort = httpPort;
m_agentID = agent;
m_dumpAssetsToFile = dumpAssetsToFile;
}
/// <summary>
///
/// </summary>
public void RegisterHandlers()
{
m_log.Info("[CAPS]: Registering CAPS handlers");
string capsBase = "/CAPS/" + m_capsObjectPath;
try
{
m_httpListener.AddStreamHandler(
new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath,
GetMapLayer));
m_httpListener.AddStreamHandler(
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
capsBase + m_newInventory,
NewAgentInventoryRequest));
AddLegacyCapsHandler(m_httpListener, m_requestPath, CapsRequest);
//AddLegacyCapsHandler(m_httpListener, m_requestTexture , RequestTexture);
AddLegacyCapsHandler(m_httpListener, m_notecardUpdatePath, NoteCardAgentInventory);
AddLegacyCapsHandler(m_httpListener, m_notecardTaskUpdatePath, ScriptTaskInventory);
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
}
//[Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")]
//Commented out the obsolete as at this time the first caps request can not use the new Caps method
//as the sent type is a array and not a map and the deserialising doesn't deal properly with arrays.
private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod)
{
string capsBase = "/CAPS/" + m_capsObjectPath;
httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod));
}
/// <summary>
/// Construct a client response detailing all the capabilities this server can provide.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string CapsRequest(string request, string path, string param)
{
//Console.WriteLine("caps request " + request);
string result = LLSDHelpers.SerialiseLLSDReply(GetCapabilities());
return result;
}
/// <summary>
/// Return an LLSDCapsDetails listing all the capabilities this server can provide
/// </summary>
/// <returns></returns>
protected LLSDCapsDetails GetCapabilities()
{
LLSDCapsDetails caps = new LLSDCapsDetails();
string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" +
m_capsObjectPath;
caps.MapLayer = capsBaseUrl + m_mapLayerPath;
// caps.RequestTextureDownload = capsBaseUrl + m_requestTexture;
caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
caps.UpdateNotecardAgentInventory = capsBaseUrl + m_notecardUpdatePath;
caps.UpdateScriptAgentInventory = capsBaseUrl + m_notecardUpdatePath;
caps.UpdateScriptTaskInventory = capsBaseUrl + m_notecardTaskUpdatePath;
return caps;
}
/// <summary>
///
/// </summary>
/// <param name="mapReq"></param>
/// <returns></returns>
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
{
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(GetLLSDMapLayerResponse());
return mapResponse;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected LLSDMapLayer GetLLSDMapLayerResponse()
{
LLSDMapLayer mapLayer = new LLSDMapLayer();
mapLayer.Right = 5000;
mapLayer.Top = 5000;
mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
return mapLayer;
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string RequestTexture(string request, string path, string param)
{
Console.WriteLine("texture request " + request);
// Needs implementing (added to remove compiler warning)
return String.Empty;
}
#region EventQueue (Currently not enabled)
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string ProcessEventQueue(string request, string path, string param)
{
string res = String.Empty;
if (m_capsEventQueue.Count > 0)
{
lock (m_capsEventQueue)
{
string item = m_capsEventQueue.Dequeue();
res = item;
}
}
else
{
res = CreateEmptyEventResponse();
}
return res;
}
/// <summary>
///
/// </summary>
/// <param name="caps"></param>
/// <param name="ipAddressPort"></param>
/// <returns></returns>
public string CreateEstablishAgentComms(string caps, string ipAddressPort)
{
LLSDCapEvent eventItem = new LLSDCapEvent();
eventItem.id = m_eventQueueCount;
//should be creating a EstablishAgentComms item, but there isn't a class for it yet
eventItem.events.Array.Add(new LLSDEmpty());
string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
m_eventQueueCount++;
m_capsEventQueue.Enqueue(res);
return res;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public string CreateEmptyEventResponse()
{
LLSDCapEvent eventItem = new LLSDCapEvent();
eventItem.id = m_eventQueueCount;
eventItem.events.Array.Add(new LLSDEmpty());
string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
m_eventQueueCount++;
return res;
}
#endregion
/// <summary>
/// Called by the script task update handler. Provides a URL to which the client can upload a new asset.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string ScriptTaskInventory(string request, string path, string param)
{
try
{
// m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Helpers.StringToField(request));
LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
LLSDHelpers.DeserialiseLLSDMap(hash, llsdUpdateRequest);
string capsBase = "/CAPS/" + m_capsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
TaskInventoryScriptUpdater uploader =
new TaskInventoryScriptUpdater(
llsdUpdateRequest.item_id,
llsdUpdateRequest.task_id,
llsdUpdateRequest.is_script_running,
capsBase + uploaderPath,
m_httpListener,
m_dumpAssetsToFile);
uploader.OnUpLoad += TaskScriptUpdated;
m_httpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
// m_log.InfoFormat("[CAPS]: " +
// "ScriptTaskInventory response: {0}",
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
return null;
}
/// <summary>
/// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string NoteCardAgentInventory(string request, string path, string param)
{
//libsecondlife.StructuredData.LLSDMap hash = (libsecondlife.StructuredData.LLSDMap)libsecondlife.StructuredData.LLSDParser.DeserializeBinary(Helpers.StringToField(request));
Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Helpers.StringToField(request));
LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest);
string capsBase = "/CAPS/" + m_capsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
ItemUpdater uploader =
new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile);
uploader.OnUpLoad += ItemUpdated;
m_httpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
// m_log.InfoFormat("[CAPS]: " +
// "NoteCardAgentInventory response: {0}",
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
/// <summary>
///
/// </summary>
/// <param name="llsdRequest"></param>
/// <returns></returns>
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
{
//Console.WriteLine("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type);
string assetName = llsdRequest.name;
string assetDes = llsdRequest.description;
string capsBase = "/CAPS/" + m_capsObjectPath;
LLUUID newAsset = LLUUID.Random();
LLUUID newInvItem = LLUUID.Random();
LLUUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
AssetUploader uploader =
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile);
m_httpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
uploader.OnUpLoad += UploadCompleteHandler;
return uploadResponse;
}
/// <summary>
///
/// </summary>
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
/// <param name="data"></param>
public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID,
LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType,
string assetType)
{
sbyte assType = 0;
sbyte inType = 0;
if (inventoryType == "sound")
{
inType = 1;
assType = 1;
}
else if (inventoryType == "animation")
{
inType = 19;
assType = 20;
}
AssetBase asset;
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = assType;
asset.InvType = inType;
asset.Name = assetName;
asset.Data = data;
m_assetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = m_agentID;
item.creatorsID = m_agentID;
item.inventoryID = inventoryItem;
item.assetID = asset.FullID;
item.inventoryDescription = assetDescription;
item.inventoryName = assetName;
item.assetType = assType;
item.invType = inType;
item.parentFolderID = parentFolder;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
if (AddNewInventoryItem != null)
{
AddNewInventoryItem(m_agentID, item);
}
}
/// <summary>
/// Called when new asset data for an agent inventory item update has been uploaded.
/// </summary>
/// <param name="itemID">Item to update</param>
/// <param name="data">New asset data</param>
/// <returns></returns>
public LLUUID ItemUpdated(LLUUID itemID, byte[] data)
{
if (ItemUpdatedCall != null)
{
return ItemUpdatedCall(m_agentID, itemID, data);
}
return LLUUID.Zero;
}
/// <summary>
/// Called when new asset data for an agent inventory item update has been uploaded.
/// </summary>
/// <param name="itemID">Item to update</param>
/// <param name="primID">Prim containing item to update</param>
/// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
/// <param name="data">New asset data</param>
public void TaskScriptUpdated(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data)
{
if (TaskScriptUpdatedCall != null)
{
TaskScriptUpdatedCall(m_agentID, itemID, primID, isScriptRunning, data);
}
}
public class AssetUploader
{
public event UpLoadedAsset OnUpLoad;
private UpLoadedAsset handlerUpLoad = null;
private string uploaderPath = String.Empty;
private LLUUID newAssetID;
private LLUUID inventoryItemID;
private LLUUID parentFolder;
private BaseHttpServer httpListener;
private bool m_dumpAssetsToFile;
private string m_assetName = String.Empty;
private string m_assetDes = String.Empty;
private string m_invType = String.Empty;
private string m_assetType = String.Empty;
public AssetUploader(string assetName, string description, LLUUID assetID, LLUUID inventoryItem,
LLUUID parentFolderID, string invType, string assetType, string path,
BaseHttpServer httpServer, bool dumpAssetsToFile)
{
m_assetName = assetName;
m_assetDes = description;
newAssetID = assetID;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
parentFolder = parentFolderID;
m_assetType = assetType;
m_invType = invType;
m_dumpAssetsToFile = dumpAssetsToFile;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
LLUUID inv = inventoryItemID;
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToString();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpAssetsToFile)
{
SaveAssetToFile(m_assetName + ".jp2", data);
}
handlerUpLoad = OnUpLoad;
if (handlerUpLoad != null)
{
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
}
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
/// <summary>
/// This class is a callback invoked when a client sends asset data to
/// an agent inventory notecard update url
/// </summary>
public class ItemUpdater
{
public event UpdateItem OnUpLoad;
private UpdateItem handlerUpdateItem = null;
private string uploaderPath = String.Empty;
private LLUUID inventoryItemID;
private BaseHttpServer httpListener;
private bool m_dumpAssetToFile;
public ItemUpdater(LLUUID inventoryItem, string path, BaseHttpServer httpServer, bool dumpAssetToFile)
{
m_dumpAssetToFile = dumpAssetToFile;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
LLUUID inv = inventoryItemID;
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
LLUUID assetID = LLUUID.Zero;
handlerUpdateItem = OnUpLoad;
if (handlerUpdateItem != null)
{
assetID = handlerUpdateItem(inv, data);
}
uploadComplete.new_asset = assetID.ToString();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpAssetToFile)
{
SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
}
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, filename));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
/// <summary>
/// This class is a callback invoked when a client sends asset data to
/// a task inventory script update url
/// </summary>
public class TaskInventoryScriptUpdater
{
public event UpdateTaskScript OnUpLoad;
private UpdateTaskScript handlerUpdateTaskScript = null;
private string uploaderPath = String.Empty;
private LLUUID inventoryItemID;
private LLUUID primID;
private bool isScriptRunning;
private BaseHttpServer httpListener;
private bool m_dumpAssetToFile;
public TaskInventoryScriptUpdater(LLUUID inventoryItemID, LLUUID primID, int isScriptRunning,
string path, BaseHttpServer httpServer, bool dumpAssetToFile)
{
m_dumpAssetToFile = dumpAssetToFile;
this.inventoryItemID = inventoryItemID;
this.primID = primID;
// This comes in over the packet as an integer, but actually appears to be treated as a bool
this.isScriptRunning = (0 == isScriptRunning ? false : true);
uploaderPath = path;
httpListener = httpServer;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
try
{
// m_log.InfoFormat("[CAPS]: " +
// "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
// data, path, param));
string res = String.Empty;
LLSDTaskInventoryUploadComplete uploadComplete = new LLSDTaskInventoryUploadComplete();
handlerUpdateTaskScript = OnUpLoad;
if (handlerUpdateTaskScript != null)
{
handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data);
}
uploadComplete.item_id = inventoryItemID;
uploadComplete.task_id = primID;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpAssetToFile)
{
SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
}
// m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
return res;
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
// XXX Maybe this should be some meaningful error packet
return null;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, filename));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
}
}
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