1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
namespace OpenSim.Region.Capabilities
{
public delegate void UpLoadedAsset(
string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data,
string inventoryType, string assetType);
public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data);
public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item);
public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data);
public class Caps
{
private string m_httpListenerHostName;
private uint m_httpListenPort;
private string m_capsObjectPath = "00001-";
private string m_requestPath = "0000/";
private string m_mapLayerPath = "0001/";
private string m_newInventory = "0002/";
//private string m_requestTexture = "0003/";
private string m_notecardUpdatePath = "0004/";
//private string eventQueue = "0100/";
private BaseHttpServer m_httpListener;
private LLUUID m_agentID;
private AssetCache m_assetCache;
private int m_eventQueueCount = 1;
private Queue<string> m_capsEventQueue = new Queue<string>();
private bool m_dumpAssetsToFile;
public NewInventoryItem AddNewInventoryItem = null;
public ItemUpdatedCallback ItemUpdatedCall = null;
public Caps(AssetCache assetCache, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
LLUUID agent, bool dumpAssetsToFile)
{
m_assetCache = assetCache;
m_capsObjectPath = capsPath;
m_httpListener = httpServer;
m_httpListenerHostName = httpListen;
m_httpListenPort = httpPort;
m_agentID = agent;
m_dumpAssetsToFile = dumpAssetsToFile;
}
/// <summary>
///
/// </summary>
public void RegisterHandlers()
{
MainLog.Instance.Verbose("CAPS", "Registering CAPS handlers");
string capsBase = "/CAPS/" + m_capsObjectPath;
try
{
m_httpListener.AddStreamHandler(
new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath,
GetMapLayer));
m_httpListener.AddStreamHandler(
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
capsBase + m_newInventory,
NewAgentInventoryRequest));
AddLegacyCapsHandler(m_httpListener, m_requestPath, CapsRequest);
//AddLegacyCapsHandler(m_httpListener, m_requestTexture , RequestTexture);
AddLegacyCapsHandler(m_httpListener, m_notecardUpdatePath, NoteCardAgentInventory);
}
catch
{
}
}
//[Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")]
//Commented out the obsolete as at this time the first caps request can not use the new Caps method
//as the sent type is a array and not a map and the deserialising doesn't deal properly with arrays.
private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod)
{
string capsBase = "/CAPS/" + m_capsObjectPath;
httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod));
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string CapsRequest(string request, string path, string param)
{
// Console.WriteLine("caps request " + request);
string result = LLSDHelpers.SerialiseLLSDReply(GetCapabilities());
return result;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected LLSDCapsDetails GetCapabilities()
{
LLSDCapsDetails caps = new LLSDCapsDetails();
string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" +
m_capsObjectPath;
caps.MapLayer = capsBaseUrl + m_mapLayerPath;
// caps.RequestTextureDownload = capsBaseUrl + m_requestTexture;
caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
caps.UpdateNotecardAgentInventory = capsBaseUrl + m_notecardUpdatePath;
caps.UpdateScriptAgentInventory = capsBaseUrl + m_notecardUpdatePath;
return caps;
}
/// <summary>
///
/// </summary>
/// <param name="mapReq"></param>
/// <returns></returns>
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
{
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(GetLLSDMapLayerResponse());
return mapResponse;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected LLSDMapLayer GetLLSDMapLayerResponse()
{
LLSDMapLayer mapLayer = new LLSDMapLayer();
mapLayer.Right = 5000;
mapLayer.Top = 5000;
mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
return mapLayer;
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string RequestTexture(string request, string path, string param)
{
Console.WriteLine("texture request " + request);
// Needs implementing (added to remove compiler warning)
return "";
}
#region EventQueue (Currently not enabled)
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string ProcessEventQueue(string request, string path, string param)
{
string res = "";
if (m_capsEventQueue.Count > 0)
{
lock (m_capsEventQueue)
{
string item = m_capsEventQueue.Dequeue();
res = item;
}
}
else
{
res = CreateEmptyEventResponse();
}
return res;
}
/// <summary>
///
/// </summary>
/// <param name="caps"></param>
/// <param name="ipAddressPort"></param>
/// <returns></returns>
public string CreateEstablishAgentComms(string caps, string ipAddressPort)
{
LLSDCapEvent eventItem = new LLSDCapEvent();
eventItem.id = m_eventQueueCount;
//should be creating a EstablishAgentComms item, but there isn't a class for it yet
eventItem.events.Array.Add(new LLSDEmpty());
string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
m_eventQueueCount++;
m_capsEventQueue.Enqueue(res);
return res;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public string CreateEmptyEventResponse()
{
LLSDCapEvent eventItem = new LLSDCapEvent();
eventItem.id = m_eventQueueCount;
eventItem.events.Array.Add(new LLSDEmpty());
string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
m_eventQueueCount++;
return res;
}
#endregion
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string NoteCardAgentInventory(string request, string path, string param)
{
libsecondlife.StructuredData.LLSDMap hash = (libsecondlife.StructuredData.LLSDMap)libsecondlife.StructuredData.LLSDParser.DeserializeBinary(Helpers.StringToField(request));
LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest);
string capsBase = "/CAPS/" + m_capsObjectPath;
LLUUID newInvItem = llsdRequest.item_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
ItemUpdater uploader =
new ItemUpdater(newInvItem, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile);
uploader.OnUpLoad += ItemUpdated;
m_httpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
/// <summary>
///
/// </summary>
/// <param name="llsdRequest"></param>
/// <returns></returns>
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
{
//Console.WriteLine("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type);
string assetName = llsdRequest.name;
string assetDes = llsdRequest.description;
string capsBase = "/CAPS/" + m_capsObjectPath;
LLUUID newAsset = LLUUID.Random();
LLUUID newInvItem = LLUUID.Random();
LLUUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
AssetUploader uploader =
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile);
m_httpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
uploader.OnUpLoad += UploadCompleteHandler;
return uploadResponse;
}
/// <summary>
///
/// </summary>
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
/// <param name="data"></param>
public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID,
LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType,
string assetType)
{
sbyte assType = 0;
sbyte inType = 0;
if (inventoryType == "sound")
{
inType = 1;
assType = 1;
}
else if (inventoryType == "animation")
{
inType = 19;
assType = 20;
}
AssetBase asset;
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = assType;
asset.InvType = inType;
asset.Name = assetName;
asset.Data = data;
m_assetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = m_agentID;
item.creatorsID = m_agentID;
item.inventoryID = inventoryItem;
item.assetID = asset.FullID;
item.inventoryDescription = assetDescription;
item.inventoryName = assetName;
item.assetType = assType;
item.invType = inType;
item.parentFolderID = parentFolder;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
if (AddNewInventoryItem != null)
{
AddNewInventoryItem(m_agentID, item);
}
}
public LLUUID ItemUpdated(LLUUID itemID, byte[] data)
{
if (ItemUpdatedCall != null)
{
return ItemUpdatedCall(m_agentID, itemID, data);
}
return LLUUID.Zero;
}
public class AssetUploader
{
public event UpLoadedAsset OnUpLoad;
private string uploaderPath = "";
private LLUUID newAssetID;
private LLUUID inventoryItemID;
private LLUUID parentFolder;
private BaseHttpServer httpListener;
private bool m_dumpAssetsToFile;
private string m_assetName = "";
private string m_assetDes = "";
private string m_invType = "";
private string m_assetType = "";
public AssetUploader(string assetName, string description, LLUUID assetID, LLUUID inventoryItem,
LLUUID parentFolderID, string invType, string assetType, string path,
BaseHttpServer httpServer, bool dumpAssetsToFile)
{
m_assetName = assetName;
m_assetDes = description;
newAssetID = assetID;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
parentFolder = parentFolderID;
m_assetType = assetType;
m_invType = invType;
m_dumpAssetsToFile = dumpAssetsToFile;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
LLUUID inv = inventoryItemID;
string res = "";
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToStringHyphenated();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpAssetsToFile)
{
SaveAssetToFile(m_assetName + ".jp2", data);
}
if (OnUpLoad != null)
{
OnUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
}
return res;
}
private void SaveAssetToFile(string filename, byte[] data)
{
FileStream fs = File.Create(filename);
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
public class ItemUpdater
{
public event UpdateItem OnUpLoad;
private string uploaderPath = "";
private LLUUID inventoryItemID;
private BaseHttpServer httpListener;
private bool m_dumpAssetToFile;
public ItemUpdater(LLUUID inventoryItem, string path, BaseHttpServer httpServer, bool dumpAssetToFile)
{
m_dumpAssetToFile = dumpAssetToFile;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
LLUUID inv = inventoryItemID;
string res = "";
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
LLUUID assetID = LLUUID.Zero;
if (OnUpLoad != null)
{
assetID = OnUpLoad(inv, data);
}
uploadComplete.new_asset = assetID.ToStringHyphenated();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpAssetToFile)
{
SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
}
return res;
}
private void SaveAssetToFile(string filename, byte[] data)
{
FileStream fs = File.Create(filename);
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
}
}
|