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using System.IO;
using System.Xml.Serialization;
namespace OpenSim.Framework.Communications.Cache
{
public class FileAssetClient : AssetServerBase
{
private readonly string m_dir;
private readonly XmlSerializer m_xs = new XmlSerializer(typeof(AssetBase));
public FileAssetClient(string dir)
{
if(!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
m_dir = dir;
}
public override void StoreAsset(AssetBase asset)
{
byte[] idBytes = asset.FullID.Guid.ToByteArray();
string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
+ Path.DirectorySeparatorChar + idBytes[1];
if (!Directory.Exists(m_dir + Path.DirectorySeparatorChar + idBytes[0]))
Directory.CreateDirectory(m_dir + Path.DirectorySeparatorChar + idBytes[0]);
if (!Directory.Exists(cdir))
Directory.CreateDirectory(cdir);
FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.FullID + ".xml", FileMode.Create);
m_xs.Serialize(x, asset);
x.Flush();
x.Close();
}
public override void UpdateAsset(AssetBase asset)
{
StoreAsset(asset);
}
protected override AssetBase GetAsset(AssetRequest req)
{
byte[] idBytes = req.AssetID.Guid.ToByteArray();
string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
+ Path.DirectorySeparatorChar + idBytes[1];
if (File.Exists(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml"))
{
FileStream x = File.OpenRead(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml");
AssetBase ret = (AssetBase) m_xs.Deserialize(x);
x.Close();
return ret;
}
return null;
}
}
}
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