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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
[Serializable]
public class ChildAgentDataUpdate
{
public ChildAgentDataUpdate()
{
}
public sLLVector3 Position;
public ulong regionHandle;
public float drawdistance;
public sLLVector3 cameraPosition;
public sLLVector3 Velocity;
public float AVHeight;
public Guid AgentID;
public float godlevel;
public byte[] throttles;
}
}
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