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using System;
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Framework
{
public class AvatarWearingArgs : EventArgs
{
private List<Wearable> m_nowWearing = new List<Wearable>();
/// <summary>
///
/// </summary>
public List<Wearable> NowWearing
{
get { return m_nowWearing; }
set { m_nowWearing = value; }
}
#region Nested type: Wearable
public class Wearable
{
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
public byte Type = 0;
public Wearable(LLUUID itemId, byte type)
{
ItemID = itemId;
Type = type;
}
}
#endregion
}
}
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