1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Security.Permissions;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
namespace OpenSim.Framework
{
[Serializable]
public class AvatarAppearance : ISerializable
{
// these are guessed at by the list here -
// http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
// correct them over time for when were are wrong.
public readonly static int BODY = 0;
public readonly static int SKIN = 1;
public readonly static int HAIR = 2;
public readonly static int EYES = 3;
public readonly static int SHIRT = 4;
public readonly static int PANTS = 5;
public readonly static int SHOES = 6;
public readonly static int SOCKS = 7;
public readonly static int JACKET = 8;
public readonly static int GLOVES = 9;
public readonly static int UNDERSHIRT = 10;
public readonly static int UNDERPANTS = 11;
public readonly static int SKIRT = 12;
private readonly static int MAX_WEARABLES = 13;
private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110");
private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120");
private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
public readonly static int VISUALPARAM_COUNT = 218;
protected LLUUID m_owner;
public virtual LLUUID Owner
{
get { return m_owner; }
set { m_owner = value; }
}
protected int m_serial = 1;
public virtual int Serial
{
get { return m_serial; }
set { m_serial = value; }
}
protected byte[] m_visualparams;
public virtual byte[] VisualParams
{
get { return m_visualparams; }
set { m_visualparams = value; }
}
protected AvatarWearable[] m_wearables;
public virtual AvatarWearable[] Wearables
{
get { return m_wearables; }
set { m_wearables = value; }
}
public virtual LLUUID BodyItem {
get { return m_wearables[BODY].ItemID; }
set { m_wearables[BODY].ItemID = value; }
}
public virtual LLUUID BodyAsset {
get { return m_wearables[BODY].AssetID; }
set { m_wearables[BODY].AssetID = value; }
}
public virtual LLUUID SkinItem {
get { return m_wearables[SKIN].ItemID; }
set { m_wearables[SKIN].ItemID = value; }
}
public virtual LLUUID SkinAsset {
get { return m_wearables[SKIN].AssetID; }
set { m_wearables[SKIN].AssetID = value; }
}
public virtual LLUUID HairItem {
get { return m_wearables[HAIR].ItemID; }
set { m_wearables[HAIR].ItemID = value; }
}
public virtual LLUUID HairAsset {
get { return m_wearables[HAIR].AssetID; }
set { m_wearables[HAIR].AssetID = value; }
}
public virtual LLUUID EyesItem {
get { return m_wearables[EYES].ItemID; }
set { m_wearables[EYES].ItemID = value; }
}
public virtual LLUUID EyesAsset {
get { return m_wearables[EYES].AssetID; }
set { m_wearables[EYES].AssetID = value; }
}
public virtual LLUUID ShirtItem {
get { return m_wearables[SHIRT].ItemID; }
set { m_wearables[SHIRT].ItemID = value; }
}
public virtual LLUUID ShirtAsset {
get { return m_wearables[SHIRT].AssetID; }
set { m_wearables[SHIRT].AssetID = value; }
}
public virtual LLUUID PantsItem {
get { return m_wearables[PANTS].ItemID; }
set { m_wearables[PANTS].ItemID = value; }
}
public virtual LLUUID PantsAsset {
get { return m_wearables[PANTS].AssetID; }
set { m_wearables[PANTS].AssetID = value; }
}
public virtual LLUUID ShoesItem {
get { return m_wearables[SHOES].ItemID; }
set { m_wearables[SHOES].ItemID = value; }
}
public virtual LLUUID ShoesAsset {
get { return m_wearables[SHOES].AssetID; }
set { m_wearables[SHOES].AssetID = value; }
}
public virtual LLUUID SocksItem {
get { return m_wearables[SOCKS].ItemID; }
set { m_wearables[SOCKS].ItemID = value; }
}
public virtual LLUUID SocksAsset {
get { return m_wearables[SOCKS].AssetID; }
set { m_wearables[SOCKS].AssetID = value; }
}
public virtual LLUUID JacketItem {
get { return m_wearables[JACKET].ItemID; }
set { m_wearables[JACKET].ItemID = value; }
}
public virtual LLUUID JacketAsset {
get { return m_wearables[JACKET].AssetID; }
set { m_wearables[JACKET].AssetID = value; }
}
public virtual LLUUID GlovesItem {
get { return m_wearables[GLOVES].ItemID; }
set { m_wearables[GLOVES].ItemID = value; }
}
public virtual LLUUID GlovesAsset {
get { return m_wearables[GLOVES].AssetID; }
set { m_wearables[GLOVES].AssetID = value; }
}
public virtual LLUUID UnderShirtItem {
get { return m_wearables[UNDERSHIRT].ItemID; }
set { m_wearables[UNDERSHIRT].ItemID = value; }
}
public virtual LLUUID UnderShirtAsset {
get { return m_wearables[UNDERSHIRT].AssetID; }
set { m_wearables[UNDERSHIRT].AssetID = value; }
}
public virtual LLUUID UnderPantsItem {
get { return m_wearables[UNDERPANTS].ItemID; }
set { m_wearables[UNDERPANTS].ItemID = value; }
}
public virtual LLUUID UnderPantsAsset {
get { return m_wearables[UNDERPANTS].AssetID; }
set { m_wearables[UNDERPANTS].AssetID = value; }
}
public virtual LLUUID SkirtItem {
get { return m_wearables[SKIRT].ItemID; }
set { m_wearables[SKIRT].ItemID = value; }
}
public virtual LLUUID SkirtAsset {
get { return m_wearables[SKIRT].AssetID; }
set { m_wearables[SKIRT].AssetID = value; }
}
public virtual void SetDefaultWearables()
{
m_wearables[BODY].AssetID = BODY_ASSET;
m_wearables[BODY].ItemID = BODY_ITEM;
m_wearables[SKIN].AssetID = SKIN_ASSET;
m_wearables[SKIN].ItemID = SKIN_ITEM;
m_wearables[SHIRT].AssetID = SHIRT_ASSET;
m_wearables[SHIRT].ItemID = SHIRT_ITEM;
m_wearables[PANTS].AssetID = PANTS_ASSET;
m_wearables[PANTS].ItemID = PANTS_ITEM;
}
protected LLObject.TextureEntry m_texture;
public virtual LLObject.TextureEntry Texture
{
get { return m_texture; }
set { m_texture = value; }
}
protected float m_avatarHeight = 0;
public virtual float AvatarHeight
{
get { return m_avatarHeight; }
set { m_avatarHeight = value; }
}
public AvatarAppearance()
{
m_wearables = new AvatarWearable[MAX_WEARABLES];
for (int i = 0; i < MAX_WEARABLES; i++)
{
// this makes them all null
m_wearables[i] = new AvatarWearable();
}
m_serial = 0;
m_owner = LLUUID.Zero;
m_visualparams = new byte[VISUALPARAM_COUNT];
SetDefaultWearables();
m_texture = GetDefaultTexture();
}
public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
{
m_owner = avatarID;
m_serial = 1;
m_wearables = wearables;
m_visualparams = visualParams;
m_texture = GetDefaultTexture();
}
/// <summary>
///
/// </summary>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public virtual void SetAppearance(byte[] texture, List<byte> visualParam)
{
LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
m_texture = textureEnt;
m_visualparams = visualParam.ToArray();
// Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
// (float)m_visualParams[25] = Height
// (float)m_visualParams[125] = LegLength
m_avatarHeight = (1.50856f + (((float) m_visualparams[25]/255.0f)*(2.525506f - 1.50856f)))
+ (((float) m_visualparams[125]/255.0f)/1.5f);
}
public virtual void SetWearable(int wearableId, AvatarWearable wearable)
{
m_wearables[wearableId] = wearable;
}
public static LLObject.TextureEntry GetDefaultTexture()
{
LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010");
textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
return textu;
}
public override String ToString()
{
String s = "[Wearables] =>";
s += "Body Item: " + BodyItem.ToString() + ";";
s += "Skin Item: " + SkinItem.ToString() + ";";
s += "Shirt Item: " + ShirtItem.ToString() + ";";
s += "Pants Item: " + PantsItem.ToString() + ";";
return s;
}
protected AvatarAppearance(SerializationInfo info, StreamingContext context)
{
//System.Console.WriteLine("AvatarAppearance Deserialize BGN");
if (info == null)
{
throw new ArgumentNullException("info");
}
m_owner = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
m_serial = (int)info.GetValue("m_wearablesSerial", typeof(int));
m_visualparams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[]));
byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[]));
m_texture = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
//System.Console.WriteLine("AvatarAppearance Deserialize END");
}
// this is used for OGS1
public virtual Hashtable ToHashTable()
{
Hashtable h = new Hashtable();
h["owner"] = Owner.ToString();
h["serial"] = Serial.ToString();
h["visual_params"] = VisualParams;
h["texture"] = Texture.ToBytes();
h["avatar_height"] = AvatarHeight.ToString();
h["body_item"] = BodyItem.ToString();
h["body_asset"] = BodyAsset.ToString();
h["skin_item"] = SkinItem.ToString();
h["skin_asset"] = SkinAsset.ToString();
h["hair_item"] = HairItem.ToString();
h["hair_asset"] = HairAsset.ToString();
h["eyes_item"] = EyesItem.ToString();
h["eyes_asset"] = EyesAsset.ToString();
h["shirt_item"] = ShirtItem.ToString();
h["shirt_asset"] = ShirtAsset.ToString();
h["pants_item"] = PantsItem.ToString();
h["pants_asset"] = PantsAsset.ToString();
h["shoes_item"] = ShoesItem.ToString();
h["shoes_asset"] = ShoesAsset.ToString();
h["socks_item"] = SocksItem.ToString();
h["socks_asset"] = SocksAsset.ToString();
h["jacket_item"] = JacketItem.ToString();
h["jacket_asset"] = JacketAsset.ToString();
h["gloves_item"] = GlovesItem.ToString();
h["gloves_asset"] = GlovesAsset.ToString();
h["undershirt_item"] = UnderShirtItem.ToString();
h["undershirt_asset"] = UnderShirtAsset.ToString();
h["underpants_item"] = UnderPantsItem.ToString();
h["underpants_asset"] = UnderPantsAsset.ToString();
h["skirt_item"] = SkirtItem.ToString();
h["skirt_asset"] = SkirtAsset.ToString();
Hashtable attachments = GetAttachments();
if(attachments != null)
h["attachments"] = attachments;
return h;
}
public AvatarAppearance(Hashtable h)
{
Owner = new LLUUID((string)h["owner"]);
Serial = Convert.ToInt32((string)h["serial"]);
VisualParams = (byte[])h["visual_params"];
Texture = new LLObject.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length);
AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
m_wearables = new AvatarWearable[MAX_WEARABLES];
for (int i = 0; i < MAX_WEARABLES; i++)
{
// this makes them all null
m_wearables[i] = new AvatarWearable();
}
BodyItem = new LLUUID((string)h["body_item"]);
BodyAsset = new LLUUID((string)h["body_asset"]);
SkinItem = new LLUUID((string)h["skin_item"]);
SkinAsset = new LLUUID((string)h["skin_asset"]);
HairItem = new LLUUID((string)h["hair_item"]);
HairAsset = new LLUUID((string)h["hair_asset"]);
EyesItem = new LLUUID((string)h["eyes_item"]);
EyesAsset = new LLUUID((string)h["eyes_asset"]);
ShirtItem = new LLUUID((string)h["shirt_item"]);
ShirtAsset = new LLUUID((string)h["shirt_asset"]);
PantsItem = new LLUUID((string)h["pants_item"]);
PantsAsset = new LLUUID((string)h["pants_asset"]);
ShoesItem = new LLUUID((string)h["shoes_item"]);
ShoesAsset = new LLUUID((string)h["shoes_asset"]);
SocksItem = new LLUUID((string)h["socks_item"]);
SocksAsset = new LLUUID((string)h["socks_asset"]);
JacketItem = new LLUUID((string)h["jacket_item"]);
JacketAsset = new LLUUID((string)h["jacket_asset"]);
GlovesItem = new LLUUID((string)h["gloves_item"]);
GlovesAsset = new LLUUID((string)h["gloves_asset"]);
UnderShirtItem = new LLUUID((string)h["undershirt_item"]);
UnderShirtAsset = new LLUUID((string)h["undershirt_asset"]);
UnderPantsItem = new LLUUID((string)h["underpants_item"]);
UnderPantsAsset = new LLUUID((string)h["underpants_asset"]);
SkirtItem = new LLUUID((string)h["skirt_item"]);
SkirtAsset = new LLUUID((string)h["skirt_asset"]);
if(h.ContainsKey("attachments"))
{
Hashtable attachments = (Hashtable) h["attachments"];
SetAttachments(attachments);
}
}
[SecurityPermission(SecurityAction.LinkDemand,
Flags = SecurityPermissionFlag.SerializationFormatter)]
public virtual void GetObjectData(
SerializationInfo info, StreamingContext context)
{
if (info == null)
{
throw new ArgumentNullException("info");
}
info.AddValue("m_scenePresenceID", m_owner.UUID);
info.AddValue("m_wearablesSerial", m_serial);
info.AddValue("m_visualParams", m_visualparams);
info.AddValue("m_wearables", m_wearables);
info.AddValue("m_textureEntry", m_texture.ToBytes());
info.AddValue("m_avatarHeight", m_avatarHeight);
}
private Dictionary<int, LLUUID[]> m_attachments = new Dictionary<int, LLUUID[]>();
public void SetAttachments(Hashtable data)
{
m_attachments.Clear();
if(data == null)
return;
foreach (DictionaryEntry e in data)
{
int attachpoint = Convert.ToInt32(e.Key);
if (m_attachments.ContainsKey(attachpoint))
continue;
LLUUID item;
LLUUID asset;
Hashtable uuids = (Hashtable) e.Value;
LLUUID.TryParse(uuids["item"].ToString(), out item);
LLUUID.TryParse(uuids["asset"].ToString(), out asset);
LLUUID[] attachment = new LLUUID[2];
attachment[0] = item;
attachment[1] = asset;
m_attachments[attachpoint] = attachment;
}
}
public Hashtable GetAttachments()
{
if(m_attachments.Count == 0)
return null;
Hashtable ret = new Hashtable();
foreach (KeyValuePair<int, LLUUID[]> kvp in m_attachments)
{
int attachpoint = kvp.Key;
LLUUID[] uuids = kvp.Value;
Hashtable data = new Hashtable();
data["item"] = uuids[0].ToString();
data["asset"] = uuids[1].ToString();
ret[attachpoint] = data;
}
return ret;
}
public List<int> GetAttachedPoints()
{
return new List<int>(m_attachments.Keys);
}
public LLUUID GetAttachedItem(int attachpoint)
{
if (!m_attachments.ContainsKey(attachpoint))
return LLUUID.Zero;
return m_attachments[attachpoint][0];
}
public LLUUID GetAttachedAsset(int attachpoint)
{
if (!m_attachments.ContainsKey(attachpoint))
return LLUUID.Zero;
return m_attachments[attachpoint][1];
}
public void AddAttachment(int attachpoint, LLUUID item, LLUUID asset)
{
if (item == LLUUID.Zero || asset == LLUUID.Zero)
{
if (m_attachments.ContainsKey(attachpoint))
m_attachments.Remove(attachpoint);
return;
}
if (!m_attachments.ContainsKey(attachpoint))
m_attachments[attachpoint] = new LLUUID[2];
m_attachments[attachpoint][0] = item;
m_attachments[attachpoint][1] = asset;
}
}
}
|