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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Security.Permissions;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
namespace OpenSim.Framework
{
[Serializable]
public class AvatarAppearance : ISerializable
{
// these are guessed at by the list here -
// http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
// correct them over time for when were are wrong.
public readonly static int BODY = 0;
public readonly static int SKIN = 1;
public readonly static int HAIR = 2;
public readonly static int EYES = 3;
public readonly static int SHIRT = 4;
public readonly static int PANTS = 5;
public readonly static int SHOES = 6;
public readonly static int SOCKS = 7;
public readonly static int JACKET = 8;
public readonly static int GLOVES = 9;
public readonly static int UNDERSHIRT = 10;
public readonly static int UNDERPANTS = 11;
public readonly static int SKIRT = 12;
private readonly static int MAX_WEARABLES = 13;
private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110");
private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120");
private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
public readonly static int VISUALPARAM_COUNT = 218;
protected LLUUID m_owner;
public LLUUID Owner
{
get { return m_owner; }
set { m_owner = value; }
}
protected int m_serial = 1;
public int Serial
{
get { return m_serial; }
set { m_serial = value; }
}
protected byte[] m_visualparams;
public byte[] VisualParams
{
get { return m_visualparams; }
set { m_visualparams = value; }
}
protected AvatarWearable[] m_wearables;
public AvatarWearable[] Wearables
{
get { return m_wearables; }
set { m_wearables = value; }
}
public LLUUID BodyItem {
get { return m_wearables[BODY].ItemID; }
set { m_wearables[BODY].ItemID = value; }
}
public LLUUID BodyAsset {
get { return m_wearables[BODY].AssetID; }
set { m_wearables[BODY].AssetID = value; }
}
public LLUUID SkinItem {
get { return m_wearables[SKIN].ItemID; }
set { m_wearables[SKIN].ItemID = value; }
}
public LLUUID SkinAsset {
get { return m_wearables[SKIN].AssetID; }
set { m_wearables[SKIN].AssetID = value; }
}
public LLUUID HairItem {
get { return m_wearables[HAIR].ItemID; }
set { m_wearables[HAIR].ItemID = value; }
}
public LLUUID HairAsset {
get { return m_wearables[HAIR].AssetID; }
set { m_wearables[HAIR].AssetID = value; }
}
public LLUUID EyesItem {
get { return m_wearables[EYES].ItemID; }
set { m_wearables[EYES].ItemID = value; }
}
public LLUUID EyesAsset {
get { return m_wearables[EYES].AssetID; }
set { m_wearables[EYES].AssetID = value; }
}
public LLUUID ShirtItem {
get { return m_wearables[SHIRT].ItemID; }
set { m_wearables[SHIRT].ItemID = value; }
}
public LLUUID ShirtAsset {
get { return m_wearables[SHIRT].AssetID; }
set { m_wearables[SHIRT].AssetID = value; }
}
public LLUUID PantsItem {
get { return m_wearables[PANTS].ItemID; }
set { m_wearables[PANTS].ItemID = value; }
}
public LLUUID PantsAsset {
get { return m_wearables[BODY].AssetID; }
set { m_wearables[BODY].AssetID = value; }
}
public LLUUID ShoesItem {
get { return m_wearables[SHOES].ItemID; }
set { m_wearables[SHOES].ItemID = value; }
}
public LLUUID ShoesAsset {
get { return m_wearables[SHOES].AssetID; }
set { m_wearables[SHOES].AssetID = value; }
}
public LLUUID SocksItem {
get { return m_wearables[SOCKS].ItemID; }
set { m_wearables[SOCKS].ItemID = value; }
}
public LLUUID SocksAsset {
get { return m_wearables[SOCKS].AssetID; }
set { m_wearables[SOCKS].AssetID = value; }
}
public LLUUID JacketItem {
get { return m_wearables[JACKET].ItemID; }
set { m_wearables[JACKET].ItemID = value; }
}
public LLUUID JacketAsset {
get { return m_wearables[JACKET].AssetID; }
set { m_wearables[JACKET].AssetID = value; }
}
public LLUUID GlovesItem {
get { return m_wearables[GLOVES].ItemID; }
set { m_wearables[GLOVES].ItemID = value; }
}
public LLUUID GlovesAsset {
get { return m_wearables[GLOVES].AssetID; }
set { m_wearables[GLOVES].AssetID = value; }
}
public LLUUID UnderShirtItem {
get { return m_wearables[UNDERSHIRT].ItemID; }
set { m_wearables[UNDERSHIRT].ItemID = value; }
}
public LLUUID UnderShirtAsset {
get { return m_wearables[UNDERSHIRT].AssetID; }
set { m_wearables[UNDERSHIRT].AssetID = value; }
}
public LLUUID UnderPantsItem {
get { return m_wearables[UNDERPANTS].ItemID; }
set { m_wearables[UNDERPANTS].ItemID = value; }
}
public LLUUID UnderPantsAsset {
get { return m_wearables[UNDERPANTS].AssetID; }
set { m_wearables[UNDERPANTS].AssetID = value; }
}
public LLUUID SkirtItem {
get { return m_wearables[SKIRT].ItemID; }
set { m_wearables[SKIRT].ItemID = value; }
}
public LLUUID SkirtAsset {
get { return m_wearables[SKIRT].AssetID; }
set { m_wearables[SKIRT].AssetID = value; }
}
public void SetDefaultWearables()
{
m_wearables[BODY].AssetID = BODY_ASSET;
m_wearables[BODY].ItemID = BODY_ITEM;
m_wearables[SKIN].AssetID = SKIN_ASSET;
m_wearables[SKIN].ItemID = SKIN_ITEM;
m_wearables[SHIRT].AssetID = SHIRT_ASSET;
m_wearables[SHIRT].ItemID = SHIRT_ITEM;
m_wearables[PANTS].AssetID = PANTS_ASSET;
m_wearables[PANTS].ItemID = PANTS_ITEM;
}
protected LLObject.TextureEntry m_texture;
public LLObject.TextureEntry Texture
{
get { return m_texture; }
set { m_texture = value; }
}
protected float m_avatarHeight = 0;
public float AvatarHeight
{
get { return m_avatarHeight; }
set { m_avatarHeight = value; }
}
public AvatarAppearance()
{
m_wearables = new AvatarWearable[MAX_WEARABLES];
for (int i = 0; i < MAX_WEARABLES; i++)
{
// this makes them all null
m_wearables[i] = new AvatarWearable();
}
m_serial = 0;
m_owner = LLUUID.Zero;
m_visualparams = new byte[VISUALPARAM_COUNT];
SetDefaultWearables();
m_texture = GetDefaultTexture();
}
public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
{
m_owner = avatarID;
m_serial = 1;
m_wearables = wearables;
m_visualparams = visualParams;
m_texture = GetDefaultTexture();
}
/// <summary>
///
/// </summary>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public void SetAppearance(byte[] texture, List<byte> visualParam)
{
LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
m_texture = textureEnt;
m_visualparams = visualParam.ToArray();
// Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
// (float)m_visualParams[25] = Height
// (float)m_visualParams[125] = LegLength
m_avatarHeight = (1.50856f + (((float) m_visualparams[25]/255.0f)*(2.525506f - 1.50856f)))
+ (((float) m_visualparams[125]/255.0f)/1.5f);
}
public void SetWearable(int wearableId, AvatarWearable wearable)
{
m_wearables[wearableId] = wearable;
}
public static LLObject.TextureEntry GetDefaultTexture()
{
LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010");
textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
return textu;
}
protected AvatarAppearance(SerializationInfo info, StreamingContext context)
{
//System.Console.WriteLine("AvatarAppearance Deserialize BGN");
if (info == null)
{
throw new ArgumentNullException("info");
}
m_owner = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
m_serial = (int)info.GetValue("m_wearablesSerial", typeof(int));
m_visualparams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[]));
byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[]));
m_texture = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
//System.Console.WriteLine("AvatarAppearance Deserialize END");
}
[SecurityPermission(SecurityAction.LinkDemand,
Flags = SecurityPermissionFlag.SerializationFormatter)]
public virtual void GetObjectData(
SerializationInfo info, StreamingContext context)
{
if (info == null)
{
throw new ArgumentNullException("info");
}
info.AddValue("m_scenePresenceID", m_owner.UUID);
info.AddValue("m_wearablesSerial", m_serial);
info.AddValue("m_visualParams", m_visualparams);
info.AddValue("m_wearables", m_wearables);
info.AddValue("m_textureEntry", m_texture.ToBytes());
info.AddValue("m_avatarHeight", m_avatarHeight);
}
}
}
|