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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework
{
public delegate bool AnimationSetValidator(UUID animID);
public class AnimationSet
{
private bool m_parseError = false;
public int AnimationCount { get; private set; }
private Dictionary<string, UUID> m_animations = new Dictionary<string, UUID>();
public AnimationSet(Byte[] data)
{
string assetData = System.Text.Encoding.ASCII.GetString(data);
Console.WriteLine("--------------------");
Console.WriteLine("AnimationSet length {0} bytes", assetData.Length);
Console.WriteLine("Data: {0}", assetData);
Console.WriteLine("--------------------");
}
public Byte[] ToBytes()
{
// If there was an error parsing the input, we give back an
// empty set rather than the original data.
if (m_parseError)
{
string dummy = "version 1\ncount 0\n";
return System.Text.Encoding.ASCII.GetBytes(dummy);
}
string assetData = String.Format("version 1\ncount {0}\n", m_animations.Count);
foreach (KeyValuePair<string, UUID> kvp in m_animations)
assetData += String.Format("{0} {1}\n", kvp.Key, kvp.Value.ToString());
return System.Text.Encoding.ASCII.GetBytes(assetData);
}
public bool Validate(AnimationSetValidator val)
{
if (m_parseError)
return false;
List<string> badAnims = new List<string>();
bool allOk = true;
foreach (KeyValuePair<string, UUID> kvp in m_animations)
{
if (!val(kvp.Value))
{
allOk = false;
badAnims.Add(kvp.Key);
}
}
foreach (string idx in badAnims)
m_animations.Remove(idx);
return allOk;
}
}
}
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