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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim;
using OpenSim.Servers;
using OpenSim.GridInterfaces.Local;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.UserServer;
using OpenSim.Framework.Console;
using OpenSim.Assets;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Caches;
namespace SimpleApp2
{
class Program : IWorld, IAssetReceiver, conscmd_callback
{
private ConsoleBase m_console;
private RegionInfo m_regionInfo;
private float[] m_map;
private AuthenticateSessionsBase m_circuitManager;
private void Run()
{
m_console = new ConsoleBase(null, "SimpleApp", this, false);
MainConsole.Instance = m_console;
m_map = CreateMap();
CheckSumServer checksumServer = new CheckSumServer(12036);
checksumServer.ServerListener();
string simAddr = "127.0.0.1";
int simPort = 9000;
m_circuitManager = new AuthenticateSessionsBase();
LoginServer loginServer = new LoginServer(simAddr, simPort, 0, 0, false);
loginServer.Startup();
loginServer.SetSessionHandler( AddNewSessionHandler );
InventoryCache inventoryCache = new InventoryCache();
LocalAssetServer assetServer = new LocalAssetServer();
assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
assetServer.SetReceiver(this);
AssetCache assetCache = new AssetCache(assetServer);
UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_console, m_circuitManager );
PacketServer packetServer = new MyPacketServer(m_map, udpServer, (uint) simPort );
udpServer.ServerListener();
ClientView.TerrainManager = new TerrainManager(new SecondLife());
m_regionInfo = new RegionInfo();
udpServer.LocalWorld = this;
// World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo);
// PhysicsScene physicsScene = new NullPhysicsScene();
// world.PhysicsScene = physicsScene;
// udpServer.LocalWorld = world;
BaseHttpServer httpServer = new BaseHttpServer(simPort);
httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
httpServer.Start();
m_console.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
m_console.ReadLine();
}
private float[] CreateMap()
{
float[] map = new float[65536];
for (int i = 0; i < 65536; i++)
{
int x = i % 256;
int y = i / 256;
map[i] = (float)(x + y / 2);
}
return map;
}
private bool AddNewSessionHandler(ulong regionHandle, Login loginData)
{
m_console.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last);
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = loginData.Agent;
agent.firstname = loginData.First;
agent.lastname = loginData.Last;
agent.SessionID = loginData.Session;
agent.SecureSessionID = loginData.SecureSession;
agent.circuitcode = loginData.CircuitCode;
agent.BaseFolder = loginData.BaseFolder;
agent.InventoryFolder = loginData.InventoryFolder;
agent.startpos = new LLVector3(128, 128, 70);
m_circuitManager.AddNewCircuit(agent.circuitcode, agent);
return true;
}
static void Main(string[] args)
{
Program app = new Program();
app.Run();
}
#region IWorld Members
void IWorld.AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
{
remoteClient.SendRegionHandshake(m_regionInfo);
}
void IWorld.RemoveAvatar(LLUUID agentID)
{
throw new Exception("The method or operation is not implemented.");
}
RegionInfo IWorld.RegionInfo
{
get { return m_regionInfo; }
}
object IWorld.SyncRoot
{
get { return this; }
}
private uint m_nextLocalId = 1;
uint IWorld.NextLocalId
{
get { return m_nextLocalId++; }
}
#endregion
#region IAssetReceiver Members
public void AssetReceived(AssetBase asset, bool IsTexture)
{
throw new Exception("The method or operation is not implemented.");
}
public void AssetNotFound(AssetBase asset)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
#region conscmd_callback Members
public void RunCmd(string cmd, string[] cmdparams)
{
throw new Exception("The method or operation is not implemented.");
}
public void Show(string ShowWhat)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
}
}
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