1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim;
using OpenSim.GridInterfaces.Local;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Console;
using OpenSim.Assets;
using libsecondlife;
using OpenSim.UserServer;
using OpenSim.Servers;
using OpenSim.Framework;
using OpenSim.Caches;
using OpenGrid.Framework.Communications;
using OpenSim.LocalCommunications;
namespace SimpleApp
{
class Program : IAssetReceiver, conscmd_callback
{
private ConsoleBase m_console;
AuthenticateSessionsBase m_circuitManager;
private void Run()
{
m_console = new ConsoleBase(null, "SimpleApp", this, false);
MainConsole.Instance = m_console;
CheckSumServer checksumServer = new CheckSumServer(12036);
checksumServer.ServerListener();
string simAddr = "127.0.0.1";
int simPort = 9000;
LoginServer loginServer = new LoginServer( simAddr, simPort, 0, 0, false );
loginServer.Startup();
loginServer.SetSessionHandler( AddNewSessionHandler );
m_circuitManager = new AuthenticateSessionsBase();
InventoryCache inventoryCache = new InventoryCache();
LocalAssetServer assetServer = new LocalAssetServer();
assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
assetServer.SetReceiver(this);
AssetCache assetCache = new AssetCache(assetServer);
UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_console, m_circuitManager );
PacketServer packetServer = new PacketServer( udpServer, (uint) simPort );
udpServer.ServerListener();
ClientView.TerrainManager = new TerrainManager(new SecondLife());
CommunicationsManager communicationsManager = new CommunicationsLocal();
RegionInfo regionInfo = new RegionInfo( );
udpServer.LocalWorld = new MyWorld( packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache );
// World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo);
// PhysicsScene physicsScene = new NullPhysicsScene();
// world.PhysicsScene = physicsScene;
// udpServer.LocalWorld = world;
BaseHttpServer httpServer = new BaseHttpServer( simPort );
httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod );
httpServer.Start();
m_console.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
m_console.ReadLine();
}
private bool AddNewSessionHandler(ulong regionHandle, Login loginData)
{
m_console.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last);
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = loginData.Agent;
agent.firstname = loginData.First;
agent.lastname = loginData.Last;
agent.SessionID = loginData.Session;
agent.SecureSessionID = loginData.SecureSession;
agent.circuitcode = loginData.CircuitCode;
agent.BaseFolder = loginData.BaseFolder;
agent.InventoryFolder = loginData.InventoryFolder;
agent.startpos = new LLVector3(128, 128, 70);
m_circuitManager.AddNewCircuit(agent.circuitcode, agent);
return true;
}
#region IAssetReceiver Members
public void AssetReceived( AssetBase asset, bool IsTexture)
{
throw new Exception("The method or operation is not implemented.");
}
public void AssetNotFound( AssetBase asset)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
#region conscmd_callback Members
public void RunCmd(string cmd, string[] cmdparams)
{
throw new Exception("The method or operation is not implemented.");
}
public void Show(string ShowWhat)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
static void Main(string[] args)
{
Program app = new Program();
app.Run();
}
}
}
|