1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
|
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim;
using OpenSim.GridInterfaces.Local;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Console;
using OpenSim.world;
using OpenSim.Assets;
using libsecondlife;
using OpenSim.UserServer;
using OpenSim.Servers;
using OpenSim.Framework;
using OpenSim.Caches;
namespace SimpleApp
{
class Program : IAssetReceiver, conscmd_callback
{
private ConsoleBase m_console;
private void Run()
{
m_console = new ConsoleBase(null, "SimpleApp", this, false);
MainConsole.Instance = m_console;
CheckSumServer checksumServer = new CheckSumServer(12036);
checksumServer.ServerListener();
string simAddr = "127.0.0.1";
int simPort = 9000;
LoginServer loginServer = new LoginServer( simAddr, simPort, 0, 0, false );
loginServer.Startup();
loginServer.SetSessionHandler( AddNewSessionHandler );
AuthenticateSessionsBase localSessions = new AuthenticateSessionsBase();
InventoryCache inventoryCache = new InventoryCache();
LocalAssetServer assetServer = new LocalAssetServer();
assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
assetServer.SetReceiver(this);
AssetCache assetCache = new AssetCache(assetServer);
UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_console, localSessions );
PacketServer packetServer = new PacketServer( udpServer, (uint) simPort );
udpServer.ServerListener();
ClientView.TerrainManager = new TerrainManager(new SecondLife());
RegionInfo regionInfo = new RegionInfo();
udpServer.LocalWorld = new MyWorld( regionInfo );
// World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo);
// PhysicsScene physicsScene = new NullPhysicsScene();
// world.PhysicsScene = physicsScene;
// udpServer.LocalWorld = world;
BaseHttpServer httpServer = new BaseHttpServer( simPort );
httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod );
httpServer.Start();
m_console.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
m_console.ReadLine();
}
private bool AddNewSessionHandler(ulong regionHandle, Login loginData)
{
m_console.WriteLine( LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last );
return true;
}
#region IAssetReceiver Members
public void AssetReceived( AssetBase asset, bool IsTexture)
{
throw new Exception("The method or operation is not implemented.");
}
public void AssetNotFound( AssetBase asset)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
#region conscmd_callback Members
public void RunCmd(string cmd, string[] cmdparams)
{
throw new Exception("The method or operation is not implemented.");
}
public void Show(string ShowWhat)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
static void Main(string[] args)
{
Program app = new Program();
app.Run();
}
}
}
|