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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Console;
using libsecondlife;
using OpenSim.Region;
using Avatar=OpenSim.Region.Scenes.ScenePresence;
using OpenSim.Region.Scenes;
using OpenSim.Framework;
using OpenSim.Caches;
using OpenGrid.Framework.Communications;
using OpenSim.Servers;
namespace SimpleApp
{
public class MyWorld : Scene
{
private RegionInfo m_regionInfo;
private List<OpenSim.Region.Scenes.ScenePresence> m_avatars;
public MyWorld(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
: base(clientThreads, regionInfo, authen, commsMan, assetCach, httpServer)
{
m_regionInfo = regionInfo;
m_avatars = new List<Avatar>();
}
public override void SendLayerData(IClientAPI remoteClient)
{
float[] map = new float[65536];
for (int i = 0; i < 65536; i++)
{
int x = i % 256;
int y = i / 256;
map[i] = (float)(x + y / 2);
}
remoteClient.SendLayerData(map);
}
#region IWorld Members
override public void AddNewClient(IClientAPI client, LLUUID agentID, bool child)
{
LLVector3 pos = new LLVector3(128, 128, 128);
client.OnRegionHandShakeReply += SendLayerData;
client.OnChatFromViewer +=
delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
// Echo it (so you know what you typed)
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
};
client.OnRequestWearables += SendWearables;
client.OnCompleteMovementToRegion += delegate()
{
client.MoveAgentIntoRegion(m_regionInfo, pos, LLVector3.Zero );
};
client.OnCompleteMovementToRegion += delegate()
{
client.SendAvatarData(m_regionInfo.RegionHandle, client.FirstName,
client.LastName, client.AgentId, 0,
pos, null);
client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
};
client.SendRegionHandshake(m_regionInfo);
OpenSim.Region.Scenes.ScenePresence avatar = new Avatar( client, this, m_regionInfo );
}
private void SendWearables( IClientAPI client )
{
client.SendWearables( AvatarWearable.DefaultWearables );
}
override public void RemoveClient(LLUUID agentID)
{
}
public RegionInfo RegionInfo
{
get { return m_regionInfo; }
}
public object SyncRoot
{
get { return this; }
}
private uint m_nextLocalId = 1;
public uint NextLocalId
{
get { return m_nextLocalId++; }
}
#endregion
}
}
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