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using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Framework.Data
{
public abstract class UserDataBase : IUserData
{
public abstract UserProfileData GetUserByUUID(LLUUID user);
public abstract UserProfileData GetUserByName(string fname, string lname);
public abstract UserAgentData GetAgentByUUID(LLUUID user);
public abstract UserAgentData GetAgentByName(string name);
public abstract UserAgentData GetAgentByName(string fname, string lname);
public abstract void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey);
public abstract void AddNewUserProfile(UserProfileData user);
public abstract bool UpdateUserProfile(UserProfileData user);
public abstract void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid);
public abstract void AddNewUserAgent(UserAgentData agent);
public abstract void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms);
public abstract void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend);
public abstract void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms);
public abstract List<FriendListItem> GetUserFriendList(LLUUID friendlistowner);
public abstract bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount);
public abstract bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory);
public abstract string GetVersion();
public abstract string getName();
public abstract void Initialise();
public abstract List<OpenSim.Framework.AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query);
}
}
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