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path: root/OpenSim/Data/Tests/ScrambleForTesting.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections;
using System.Reflection;
using System.Text;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;

namespace OpenSim.Data.Tests
{
    public static class ScrambleForTesting
    {
        private static readonly Random random = new Random();
        public static void Scramble(object obj)
        {
            PropertyInfo[] properties = obj.GetType().GetProperties();
            foreach (var property in properties)
            {
                //Skip indexers of classes.  We will assume that everything that has an indexer
                //  is also IEnumberable.  May not always be true, but should be true normally.
                if (property.GetIndexParameters().Length > 0)
                    continue;

                RandomizeProperty(obj, property, null);
            }
            //Now if it implments IEnumberable, it's probably some kind of list, so we should randomize
            //  everything inside of it.
            IEnumerable enumerable = obj as IEnumerable;
            if (enumerable != null)
            {
                foreach (object value in enumerable)
                {
                    Scramble(value);
                }
            }
        }

        private static void RandomizeProperty(object obj, PropertyInfo property, object[] index)
        {
            Type t = property.PropertyType;
            if (!property.CanWrite)
                return;
            object value = property.GetValue(obj, index);
            if (value == null)
                return;

            if (t == typeof (string))
                property.SetValue(obj, RandomName(), index);
            else if (t == typeof (UUID))
                property.SetValue(obj, UUID.Random(), index);
            else if (t == typeof (sbyte))
                property.SetValue(obj, (sbyte)random.Next(sbyte.MinValue, sbyte.MaxValue), index);
            else if (t == typeof (short))
                property.SetValue(obj, (short)random.Next(short.MinValue, short.MaxValue), index);
            else if (t == typeof (int))
                property.SetValue(obj, random.Next(), index);
            else if (t == typeof (long))
                property.SetValue(obj, random.Next() * int.MaxValue, index);
            else if (t == typeof (byte))
                property.SetValue(obj, (byte)random.Next(byte.MinValue, byte.MaxValue), index);
            else if (t == typeof (ushort))
                property.SetValue(obj, (ushort)random.Next(ushort.MinValue, ushort.MaxValue), index);
            else if (t == typeof (uint))
                property.SetValue(obj, Convert.ToUInt32(random.Next()), index);
            else if (t == typeof (ulong))
                property.SetValue(obj, Convert.ToUInt64(random.Next()) * Convert.ToUInt64(UInt32.MaxValue), index);
            else if (t == typeof (bool))
                property.SetValue(obj, true, index);
            else if (t == typeof (byte[]))
            {
                byte[] bytes = new byte[30];
                random.NextBytes(bytes);
                property.SetValue(obj, bytes, index);
            }
            else
                Scramble(value);
        }

        private static string RandomName()
        {
            StringBuilder name = new StringBuilder();
            int size = random.Next(5, 12);
            for (int i = 0; i < size; i++)
            {
                char ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65)));
                name.Append(ch);
            }
            return name.ToString();
        }
    }

    [TestFixture]
    public class ScrableForTestingTest
    {
        [Test]
        public void TestScramble()
        {
            AssetBase actual = new AssetBase(UUID.Random(), "asset one");
            ScrambleForTesting.Scramble(actual);
        }
    }
}