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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// #define NUNIT25
using System;
using log4net.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
using System.Reflection;
using System.Data.Common;
// DBMS-specific:
using MySql.Data.MySqlClient;
using OpenSim.Data.MySQL;
using System.Data.SqlClient;
using OpenSim.Data.MSSQL;
using Mono.Data.Sqlite;
using OpenSim.Data.SQLite;
namespace OpenSim.Data.Tests
{
#if NUNIT25
[TestFixture(typeof(SqliteConnection), typeof(SQLiteInventoryStore), Description = "Inventory store tests (SQLite)")]
[TestFixture(typeof(MySqlConnection), typeof(MySQLInventoryData), Description = "Inventory store tests (MySQL)")]
[TestFixture(typeof(SqlConnection), typeof(MSSQLInventoryData), Description = "Inventory store tests (MS SQL Server)")]
#else
[TestFixture(Description = "Inventory store tests (SQLite)")]
public class SQLiteInventoryTests : InventoryTests<SqliteConnection, SQLiteInventoryStore>
{
}
[TestFixture(Description = "Inventory store tests (MySQL)")]
public class MySqlInventoryTests : InventoryTests<MySqlConnection, MySQLInventoryData>
{
}
[TestFixture(Description = "Inventory store tests (MS SQL Server)")]
public class MSSQLInventoryTests : InventoryTests<SqlConnection, MSSQLInventoryData>
{
}
#endif
public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore>
where TConn : DbConnection, new()
where TInvStore : class, IInventoryDataPlugin, new()
{
public IInventoryDataPlugin db;
public UUID zero = UUID.Zero;
public UUID folder1 = UUID.Random();
public UUID folder2 = UUID.Random();
public UUID folder3 = UUID.Random();
public UUID owner1 = UUID.Random();
public UUID owner2 = UUID.Random();
public UUID owner3 = UUID.Random();
public UUID item1 = UUID.Random();
public UUID item2 = UUID.Random();
public UUID item3 = UUID.Random();
public UUID asset1 = UUID.Random();
public UUID asset2 = UUID.Random();
public UUID asset3 = UUID.Random();
public string name1;
public string name2 = "First Level folder";
public string name3 = "First Level folder 2";
public string niname1 = "My Shirt";
public string iname1 = "Shirt";
public string iname2 = "Text Board";
public string iname3 = "No Pants Barrel";
public InventoryTests(string conn) : base(conn)
{
name1 = "Root Folder for " + owner1.ToString();
}
public InventoryTests() : this("") { }
protected override void InitService(object service)
{
ClearDB();
db = (IInventoryDataPlugin)service;
db.Initialise(m_connStr);
}
private void ClearDB()
{
DropTables("inventoryitems", "inventoryfolders");
ResetMigrations("InventoryStore");
}
[Test]
public void T001_LoadEmpty()
{
Assert.That(db.getInventoryFolder(zero), Is.Null);
Assert.That(db.getInventoryFolder(folder1), Is.Null);
Assert.That(db.getInventoryFolder(folder2), Is.Null);
Assert.That(db.getInventoryFolder(folder3), Is.Null);
Assert.That(db.getInventoryItem(zero), Is.Null);
Assert.That(db.getInventoryItem(item1), Is.Null);
Assert.That(db.getInventoryItem(item2), Is.Null);
Assert.That(db.getInventoryItem(item3), Is.Null);
Assert.That(db.getUserRootFolder(zero), Is.Null);
Assert.That(db.getUserRootFolder(owner1), Is.Null);
}
// 01x - folder tests
[Test]
public void T010_FolderNonParent()
{
InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2);
// the folder will go in
db.addInventoryFolder(f1);
InventoryFolderBase f1a = db.getUserRootFolder(owner1);
Assert.That(f1a, Is.Null);
}
[Test]
public void T011_FolderCreate()
{
InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1);
// TODO: this is probably wrong behavior, but is what we have
// db.updateInventoryFolder(f1);
// InventoryFolderBase f1a = db.getUserRootFolder(owner1);
// Assert.That(uuid1, Is.EqualTo(f1a.ID))
// Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
// Assert.That(db.getUserRootFolder(owner1), Is.Null);
// succeed with true
db.addInventoryFolder(f1);
InventoryFolderBase f1a = db.getUserRootFolder(owner1);
Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))");
Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
}
// we now have the following tree
// folder1
// +--- folder2
// +--- folder3
[Test]
public void T012_FolderList()
{
InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3);
db.addInventoryFolder(f2);
Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))");
Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2))");
Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))");
}
[Test]
public void T013_FolderHierarchy()
{
int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned)
Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
n = db.getFolderHierarchy(folder1).Count;
Assert.That(n, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0))");
Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))");
}
[Test]
public void T014_MoveFolder()
{
InventoryFolderBase f2 = db.getInventoryFolder(folder2);
f2.ParentID = folder3;
db.moveInventoryFolder(f2);
Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))");
Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1))");
Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1))");
Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))");
}
[Test]
public void T015_FolderHierarchy()
{
Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1))");
Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))");
}
// Item tests
[Test]
public void T100_NoItems()
{
Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0))");
}
// TODO: Feeding a bad inventory item down the data path will
// crash the system. This is largely due to the builder
// routines. That should be fixed and tested for.
[Test]
public void T101_CreatItems()
{
db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1));
db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2));
db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3));
Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3))");
}
[Test]
public void T102_CompareItems()
{
InventoryItemBase i1 = db.getInventoryItem(item1);
InventoryItemBase i2 = db.getInventoryItem(item2);
InventoryItemBase i3 = db.getInventoryItem(item3);
Assert.That(i1.Name, Is.EqualTo(iname1), "Assert.That(i1.Name, Is.EqualTo(iname1))");
Assert.That(i2.Name, Is.EqualTo(iname2), "Assert.That(i2.Name, Is.EqualTo(iname2))");
Assert.That(i3.Name, Is.EqualTo(iname3), "Assert.That(i3.Name, Is.EqualTo(iname3))");
Assert.That(i1.Owner, Is.EqualTo(owner1), "Assert.That(i1.Owner, Is.EqualTo(owner1))");
Assert.That(i2.Owner, Is.EqualTo(owner1), "Assert.That(i2.Owner, Is.EqualTo(owner1))");
Assert.That(i3.Owner, Is.EqualTo(owner1), "Assert.That(i3.Owner, Is.EqualTo(owner1))");
Assert.That(i1.AssetID, Is.EqualTo(asset1), "Assert.That(i1.AssetID, Is.EqualTo(asset1))");
Assert.That(i2.AssetID, Is.EqualTo(asset2), "Assert.That(i2.AssetID, Is.EqualTo(asset2))");
Assert.That(i3.AssetID, Is.EqualTo(asset3), "Assert.That(i3.AssetID, Is.EqualTo(asset3))");
}
[Test]
public void T103_UpdateItem()
{
// TODO: probably shouldn't have the ability to have an
// owner of an item in a folder not owned by the user
InventoryItemBase i1 = db.getInventoryItem(item1);
i1.Name = niname1;
i1.Description = niname1;
i1.Owner = owner2;
db.updateInventoryItem(i1);
i1 = db.getInventoryItem(item1);
Assert.That(i1.Name, Is.EqualTo(niname1), "Assert.That(i1.Name, Is.EqualTo(niname1))");
Assert.That(i1.Description, Is.EqualTo(niname1), "Assert.That(i1.Description, Is.EqualTo(niname1))");
Assert.That(i1.Owner, Is.EqualTo(owner2), "Assert.That(i1.Owner, Is.EqualTo(owner2))");
}
[Test]
public void T104_RandomUpdateItem()
{
PropertyScrambler<InventoryFolderBase> folderScrambler =
new PropertyScrambler<InventoryFolderBase>()
.DontScramble(x => x.Owner)
.DontScramble(x => x.ParentID)
.DontScramble(x => x.ID);
UUID owner = UUID.Random();
UUID folder = UUID.Random();
UUID rootId = UUID.Random();
UUID rootAsset = UUID.Random();
InventoryFolderBase f1 = NewFolder(folder, zero, owner, name1);
folderScrambler.Scramble(f1);
db.addInventoryFolder(f1);
InventoryFolderBase f1a = db.getUserRootFolder(owner);
Assert.That(f1a, Constraints.PropertyCompareConstraint(f1));
folderScrambler.Scramble(f1a);
db.updateInventoryFolder(f1a);
InventoryFolderBase f1b = db.getUserRootFolder(owner);
Assert.That(f1b, Constraints.PropertyCompareConstraint(f1a));
//Now we have a valid folder to insert into, we can insert the item.
PropertyScrambler<InventoryItemBase> inventoryScrambler =
new PropertyScrambler<InventoryItemBase>()
.DontScramble(x => x.ID)
.DontScramble(x => x.AssetID)
.DontScramble(x => x.Owner)
.DontScramble(x => x.Folder);
InventoryItemBase root = NewItem(rootId, folder, owner, iname1, rootAsset);
inventoryScrambler.Scramble(root);
db.addInventoryItem(root);
InventoryItemBase expected = db.getInventoryItem(rootId);
Assert.That(expected, Constraints.PropertyCompareConstraint(root)
.IgnoreProperty(x => x.InvType)
.IgnoreProperty(x => x.CreatorIdAsUuid)
.IgnoreProperty(x => x.Description)
.IgnoreProperty(x => x.CreatorId)
.IgnoreProperty(x => x.CreatorData));
inventoryScrambler.Scramble(expected);
db.updateInventoryItem(expected);
InventoryItemBase actual = db.getInventoryItem(rootId);
Assert.That(actual, Constraints.PropertyCompareConstraint(expected)
.IgnoreProperty(x => x.InvType)
.IgnoreProperty(x => x.CreatorIdAsUuid)
.IgnoreProperty(x => x.Description)
.IgnoreProperty(x => x.CreatorId)
.IgnoreProperty(x => x.CreatorData));
}
[Test]
public void T999_StillNull()
{
// After all tests are run, these should still return no results
Assert.That(db.getInventoryFolder(zero), Is.Null);
Assert.That(db.getInventoryItem(zero), Is.Null);
Assert.That(db.getUserRootFolder(zero), Is.Null);
Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))");
}
private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
{
InventoryItemBase i = new InventoryItemBase();
i.ID = id;
i.Folder = parent;
i.Owner = owner;
i.CreatorId = owner.ToString();
i.Name = name;
i.Description = name;
i.AssetID = asset;
return i;
}
private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name)
{
InventoryFolderBase f = new InventoryFolderBase();
f.ID = id;
f.ParentID = parent;
f.Owner = owner;
f.Name = name;
return f;
}
}
}
|