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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenSim.Framework;
using OpenSim.Data.Tests;
using OpenSim.Region.Environment.Scenes;
using OpenMetaverse;
namespace OpenSim.Data.Tests
{
public class BasicInventoryTest
{
public IInventoryDataPlugin db;
public UUID zero = UUID.Zero;
public UUID uuid1;
public UUID uuid2;
public UUID uuid3;
public UUID owner1;
public UUID owner2;
public UUID owner3;
public string name1;
public string name2;
public string name3;
public void SuperInit()
{
uuid1 = UUID.Random();
uuid2 = UUID.Random();
uuid3 = UUID.Random();
owner1 = UUID.Random();
owner2 = UUID.Random();
owner3 = UUID.Random();
name1 = "Root Folder for " + owner1.ToString();
name2 = "First Level folder";
name3 = "First Level folder 2";
}
[Test]
public void T001_LoadEmpty()
{
Assert.That(db.getInventoryItem(uuid1), Is.Null);
Assert.That(db.getUserRootFolder(owner1), Is.Null);
}
// 01x - folder tests
[Test]
public void T010_FolderNonParent()
{
InventoryFolderBase f1 = NewFolder(uuid2, uuid1, owner1, name2);
// the folder will go in
db.addInventoryFolder(f1);
InventoryFolderBase f1a = db.getUserRootFolder(owner1);
Assert.That(f1a, Is.Null);
}
[Test]
public void T011_FolderCreate()
{
InventoryFolderBase f1 = NewFolder(uuid1, zero, owner1, name1);
// TODO: this is probably wrong behavior, but is what we have
// db.updateInventoryFolder(f1);
// InventoryFolderBase f1a = db.getUserRootFolder(owner1);
// Assert.That(uuid1, Is.EqualTo(f1a.ID))
// Assert.That(name1, Text.Matches(f1a.Name));
// Assert.That(db.getUserRootFolder(owner1), Is.Null);
// succeed with true
db.addInventoryFolder(f1);
InventoryFolderBase f1a = db.getUserRootFolder(owner1);
Assert.That(uuid1, Is.EqualTo(f1a.ID));
Assert.That(name1, Text.Matches(f1a.Name));
}
// we now have the following tree
// uuid1
// +--- uuid2
// +--- uuid3
[Test]
public void T012_FolderList()
{
InventoryFolderBase f2 = NewFolder(uuid3, uuid1, owner1, name3);
db.addInventoryFolder(f2);
Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1));
Assert.That(db.getInventoryFolders(uuid1).Count, Is.EqualTo(2));
Assert.That(db.getInventoryFolders(uuid2).Count, Is.EqualTo(0));
Assert.That(db.getInventoryFolders(uuid3).Count, Is.EqualTo(0));
Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0));
}
[Test]
public void T013_FolderHierarchy()
{
Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0));
Assert.That(db.getFolderHierarchy(uuid1).Count, Is.EqualTo(2));
Assert.That(db.getFolderHierarchy(uuid2).Count, Is.EqualTo(0));
Assert.That(db.getFolderHierarchy(uuid3).Count, Is.EqualTo(0));
Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0));
}
[Test]
public void T014_MoveFolder()
{
InventoryFolderBase f2 = db.getInventoryFolder(uuid2);
f2.ParentID = uuid3;
db.moveInventoryFolder(f2);
Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1));
Assert.That(db.getInventoryFolders(uuid1).Count, Is.EqualTo(1));
Assert.That(db.getInventoryFolders(uuid2).Count, Is.EqualTo(0));
Assert.That(db.getInventoryFolders(uuid3).Count, Is.EqualTo(1));
Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0));
}
[Test]
public void T015_FolderHierarchy()
{
Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0));
Assert.That(db.getFolderHierarchy(uuid1).Count, Is.EqualTo(2));
Assert.That(db.getFolderHierarchy(uuid2).Count, Is.EqualTo(0));
Assert.That(db.getFolderHierarchy(uuid3).Count, Is.EqualTo(1));
Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0));
}
private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name)
{
InventoryFolderBase f = new InventoryFolderBase();
f.ID = id;
f.ParentID = parent;
f.Owner = owner;
f.Name = name;
return f;
}
}
}
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