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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using log4net.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.Tests
{
public class BasicEstateTest
{
public IEstateDataStore db;
public IRegionDataStore regionDb;
public UUID prim1;
public static Random random;
public void SuperInit()
{
try
{
XmlConfigurator.Configure();
}
catch (Exception)
{
// I don't care, just leave log4net off
}
prim1 = UUID.Random();
random = new Random();
}
[Test]
public void T010_StoreEstateSettings()
{
// Initializing field values. Avoid randomness. For checking ranges use different parameter sets
// for mix and max values. If you use random values the tests are not _repeatable_.
string estateName = "test-estate";
uint parentEstateID = 2;
float billableFactor = 3;
int priceMeter = 4;
int redirectGridX = 5;
int redirectGridY = 6;
bool useGlobalTime = true;
bool fixedSun = true;
double sunPosition = 7;
bool allowVoice = true;
bool allowDirectTeleport = true;
bool denyAnonymous = true;
bool denyIdentified = true;
bool denyTransacted = true;
bool abuseEmailtoEstateOwner = true;
bool blockDwell = true;
bool estateskipScripts = true;
bool taxFree = true;
bool publicAccess = true;
string abuseMail = "test-email@nowhere.com";
UUID estateOwner = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7");
bool denyMinors = (random.NextDouble() > 0.5)? true : false;
// Lets choose random region ID
UUID regionId = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7");
// Letting estate store generate rows to database for us
EstateSettings es = db.LoadEstateSettings(regionId);
// Setting field values to the on demand create settings object.
es.EstateName = estateName;
es.ParentEstateID = parentEstateID;
es.BillableFactor = billableFactor;
es.PricePerMeter = priceMeter;
es.RedirectGridX = redirectGridX;
es.RedirectGridY = redirectGridY;
es.UseGlobalTime = useGlobalTime;
es.FixedSun = fixedSun;
es.SunPosition = sunPosition;
es.AllowVoice = allowVoice;
es.AllowDirectTeleport = allowDirectTeleport;
es.DenyAnonymous = denyAnonymous;
es.DenyIdentified = denyIdentified;
es.DenyTransacted = denyTransacted;
es.AbuseEmailToEstateOwner = abuseEmailtoEstateOwner;
es.BlockDwell = blockDwell;
es.EstateSkipScripts = estateskipScripts;
es.TaxFree = taxFree;
es.PublicAccess = publicAccess;
es.AbuseEmail = abuseMail;
es.EstateOwner = estateOwner;
es.DenyMinors = denyMinors;
// Saving settings.
db.StoreEstateSettings(es);
// Loading settings to another instance variable.
EstateSettings nes = db.LoadEstateSettings(regionId);
// Checking that loaded values are correct.
Assert.That(estateName, Is.EqualTo(nes.EstateName));
Assert.That(parentEstateID, Is.EqualTo(nes.ParentEstateID));
Assert.That(billableFactor, Is.EqualTo(nes.BillableFactor));
Assert.That(priceMeter, Is.EqualTo(nes.PricePerMeter));
Assert.That(redirectGridX, Is.EqualTo(nes.RedirectGridX));
Assert.That(redirectGridY, Is.EqualTo(nes.RedirectGridY));
Assert.That(useGlobalTime, Is.EqualTo(nes.UseGlobalTime));
Assert.That(fixedSun, Is.EqualTo(nes.FixedSun));
Assert.That(sunPosition, Is.EqualTo(nes.SunPosition));
Assert.That(allowVoice, Is.EqualTo(nes.AllowVoice));
Assert.That(allowDirectTeleport, Is.EqualTo(nes.AllowDirectTeleport));
Assert.That(denyAnonymous, Is.EqualTo(nes.DenyAnonymous));
Assert.That(denyIdentified, Is.EqualTo(nes.DenyIdentified));
Assert.That(denyTransacted, Is.EqualTo(nes.DenyTransacted));
Assert.That(abuseEmailtoEstateOwner, Is.EqualTo(nes.AbuseEmailToEstateOwner));
Assert.That(blockDwell, Is.EqualTo(nes.BlockDwell));
Assert.That(estateskipScripts, Is.EqualTo(nes.EstateSkipScripts));
Assert.That(taxFree, Is.EqualTo(nes.TaxFree));
Assert.That(publicAccess, Is.EqualTo(nes.PublicAccess));
Assert.That(abuseMail, Is.EqualTo(nes.AbuseEmail));
Assert.That(estateOwner, Is.EqualTo(nes.EstateOwner));
Assert.That(denyMinors, Is.EqualTo(nes.DenyMinors));
}
}
}
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