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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using log4net.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
namespace OpenSim.Data.Tests
{
public class BasicAssetTest
{
public IAssetDataPlugin db;
public UUID uuid1;
public UUID uuid2;
public UUID uuid3;
public string critter1 = UUID.Random().ToString();
public string critter2 = UUID.Random().ToString();
public string critter3 = UUID.Random().ToString();
public byte[] asset1;
PropertyScrambler<AssetBase> scrambler;
public void SuperInit()
{
OpenSim.Tests.Common.TestLogging.LogToConsole();
uuid1 = UUID.Random();
uuid2 = UUID.Random();
uuid3 = UUID.Random();
asset1 = new byte[100];
asset1.Initialize();
scrambler = new PropertyScrambler<AssetBase>()
.DontScramble(x => x.ID)
.DontScramble(x => x.FullID)
.DontScramble(x => x.Metadata.ID)
.DontScramble(x => x.Metadata.Type)
.DontScramble(x => x.Metadata.CreatorID)
.DontScramble(x => x.Metadata.ContentType)
.DontScramble(x => x.Metadata.FullID);
}
[Test]
public void T001_LoadEmpty()
{
Assert.That(db.ExistsAsset(uuid1), Is.False);
Assert.That(db.ExistsAsset(uuid2), Is.False);
Assert.That(db.ExistsAsset(uuid3), Is.False);
}
[Test]
public void T010_StoreSimpleAsset()
{
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1);
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2);
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3);
a1.Data = asset1;
a2.Data = asset1;
a3.Data = asset1;
scrambler.Scramble(a1);
scrambler.Scramble(a2);
scrambler.Scramble(a3);
db.StoreAsset(a1);
db.StoreAsset(a2);
db.StoreAsset(a3);
AssetBase a1a = db.GetAsset(uuid1);
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
AssetBase a2a = db.GetAsset(uuid2);
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
AssetBase a3a = db.GetAsset(uuid3);
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
scrambler.Scramble(a1a);
scrambler.Scramble(a2a);
scrambler.Scramble(a3a);
db.StoreAsset(a1a);
db.StoreAsset(a2a);
db.StoreAsset(a3a);
AssetBase a1b = db.GetAsset(uuid1);
Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
AssetBase a2b = db.GetAsset(uuid2);
Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
AssetBase a3b = db.GetAsset(uuid3);
Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
Assert.That(db.ExistsAsset(uuid1), Is.True);
Assert.That(db.ExistsAsset(uuid2), Is.True);
Assert.That(db.ExistsAsset(uuid3), Is.True);
List<AssetMetadata> metadatas = db.FetchAssetMetadataSet(0, 1000);
AssetMetadata metadata = metadatas.Find(x => x.FullID == uuid1);
Assert.That(metadata.Name, Is.EqualTo(a1b.Name));
Assert.That(metadata.Description, Is.EqualTo(a1b.Description));
Assert.That(metadata.Type, Is.EqualTo(a1b.Type));
Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary));
Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID));
}
[Test]
public void T020_CheckForWeirdCreatorID()
{
// It is expected that eventually the CreatorID might be an arbitrary string (an URI)
// rather than a valid UUID (?). This test is to make sure that the database layer does not
// attempt to convert CreatorID to GUID, but just passes it both ways as a string.
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1);
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, "This is not a GUID!");
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, "");
a1.Data = asset1;
a2.Data = asset1;
a3.Data = asset1;
db.StoreAsset(a1);
db.StoreAsset(a2);
db.StoreAsset(a3);
AssetBase a1a = db.GetAsset(uuid1);
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
AssetBase a2a = db.GetAsset(uuid2);
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
AssetBase a3a = db.GetAsset(uuid3);
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
}
}
}
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