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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.Null
{
public class NullEstateStore : IEstateDataStore
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private string m_connectionString;
private Dictionary<uint, EstateSettings> m_knownEstates = new Dictionary<uint, EstateSettings>();
private EstateSettings m_estate = null;
private EstateSettings GetEstate()
{
if (m_estate == null)
{
// This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
// The estate info is pretty empty so don't try banning anyone.
m_estate = new EstateSettings();
m_estate.EstateID = 1;
m_estate.OnSave += StoreEstateSettings;
}
return m_estate;
}
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
public NullEstateStore()
{
}
public NullEstateStore(string connectionString)
{
Initialise(connectionString);
}
public void Initialise(string connectionString)
{
// m_connectionString = connectionString;
}
private string[] FieldList
{
get { return new string[0]; }
}
public EstateSettings LoadEstateSettings(UUID regionID, bool create)
{
return GetEstate();
}
public void StoreEstateSettings(EstateSettings es)
{
m_estate = es;
return;
}
public EstateSettings LoadEstateSettings(int estateID)
{
return GetEstate();
}
public EstateSettings CreateNewEstate()
{
return new EstateSettings();
}
public List<EstateSettings> LoadEstateSettingsAll()
{
List<EstateSettings> allEstateSettings = new List<EstateSettings>();
allEstateSettings.Add(GetEstate());
return allEstateSettings;
}
public List<int> GetEstatesAll()
{
List<int> result = new List<int>();
result.Add((int)GetEstate().EstateID);
return result;
}
public List<int> GetEstates(string search)
{
List<int> result = new List<int>();
return result;
}
public bool LinkRegion(UUID regionID, int estateID)
{
return false;
}
public List<UUID> GetRegions(int estateID)
{
List<UUID> result = new List<UUID>();
return result;
}
public bool DeleteEstate(int estateID)
{
return false;
}
#region IEstateDataStore Members
public List<int> GetEstatesByOwner(UUID ownerID)
{
return new List<int>();
}
#endregion
}
}
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