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<?xml version="1.0" encoding="utf-8" ?>
<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
<class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false">
<id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
<generator class="assigned" />
</id>
<property name="BlockTerraform" type="System.Boolean" />
<property name="BlockFly" type="System.Boolean" />
<property name="AllowDamage" type="System.Boolean" />
<property name="RestrictPushing" type="System.Boolean" />
<property name="AllowLandResell" type="System.Boolean" />
<property name="AllowLandJoinDivide" type="System.Boolean" />
<property name="BlockShowInSearch" type="System.Boolean" />
<property name="AgentLimit" type="System.Int32" />
<property name="ObjectBonus" type="System.Double" />
<property name="Maturity" type="System.Int32" />
<property name="DisableScripts" type="System.Boolean" />
<property name="DisableCollisions" type="System.Boolean" />
<property name="DisablePhysics" type="System.Boolean" />
<property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
<property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
<property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
<property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
<property name="Elevation1NW" type="System.Double" />
<property name="Elevation2NW" type="System.Double" />
<property name="Elevation1NE" type="System.Double" />
<property name="Elevation2NE" type="System.Double" />
<property name="Elevation1SE" type="System.Double" />
<property name="Elevation2SE" type="System.Double" />
<property name="Elevation1SW" type="System.Double" />
<property name="Elevation2SW" type="System.Double" />
<property name="WaterHeight" type="System.Double" />
<property name="TerrainRaiseLimit" type="System.Double" />
<property name="TerrainLowerLimit" type="System.Double" />
<property name="UseEstateSun" type="System.Boolean" />
<property name="Sandbox" type="System.Boolean" />
<property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
<column name="SunVectorX" />
<column name="SunVectorY" />
<column name="SunVectorZ" />
</property>
<property name="FixedSun" type="System.Boolean" />
<property name="SunPosition" type="System.Double" />
<property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
</class>
</hibernate-mapping>
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