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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Data;
using System.Reflection;
using System.Collections.Generic;
using libsecondlife;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Tool.hbm2ddl;
using NHibernate.Mapping.Attributes;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using Environment = NHibernate.Cfg.Environment;
namespace OpenSim.Data.NHibernate
{
public class NHibernateInventoryData: IInventoryData
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private Configuration cfg;
private ISessionFactory factory;
/// <summary>
/// Initialises the interface
/// </summary>
public void Initialise()
{
Initialise("Inventory.db", "Inventory");
}
public void Initialise(string dbfile, string dbname)
{
// TODO: hard coding for sqlite based stuff to begin with, just making it easier to test
// This is stubbing for now, it will become dynamic later and support different db backends
cfg = new Configuration();
cfg.SetProperty(Environment.ConnectionProvider,
"NHibernate.Connection.DriverConnectionProvider");
cfg.SetProperty(Environment.Dialect,
"NHibernate.Dialect.SQLiteDialect");
cfg.SetProperty(Environment.ConnectionDriver,
"NHibernate.Driver.SqliteClientDriver");
cfg.SetProperty(Environment.ConnectionString,
"URI=file:" + dbfile + ",version=3");
cfg.AddAssembly("OpenSim.Data.NHibernate");
HbmSerializer.Default.Validate = true;
// using ( System.IO.MemoryStream stream =
// HbmSerializer.Default.Serialize(System.Reflection.Assembly.GetExecutingAssembly()))
// cfg.AddInputStream(stream);
// new SchemaExport(cfg).Create(true, true);
factory = cfg.BuildSessionFactory();
}
/*****************************************************************
*
* Basic CRUD operations on Data
*
****************************************************************/
// READ
/// <summary>
/// Returns an inventory item by its UUID
/// </summary>
/// <param name="item">The UUID of the item to be returned</param>
/// <returns>A class containing item information</returns>
public InventoryItemBase getInventoryItem(LLUUID item)
{
using(ISession session = factory.OpenSession()) {
try {
return session.Load(typeof(InventoryItemBase), item.ToString()) as InventoryItemBase;
} catch {
return null;
}
}
}
/// <summary>
/// Creates a new inventory item based on item
/// </summary>
/// <param name="item">The item to be created</param>
public void addInventoryItem(InventoryItemBase item)
{
if (!ExistsItem(item.ID)) {
using(ISession session = factory.OpenSession()) {
using(ITransaction transaction = session.BeginTransaction()) {
session.Save(item);
transaction.Commit();
}
}
} else {
m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists, updating instead", item.ID);
updateInventoryItem(item);
}
}
/// <summary>
/// Updates an inventory item with item (updates based on ID)
/// </summary>
/// <param name="item">The updated item</param>
public void updateInventoryItem(InventoryItemBase item)
{
if (ExistsItem(item.ID)) {
using(ISession session = factory.OpenSession()) {
using(ITransaction transaction = session.BeginTransaction()) {
session.Update(item);
transaction.Commit();
}
}
} else {
m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists", item.ID);
}
}
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public void deleteInventoryItem(LLUUID itemID)
{
using(ISession session = factory.OpenSession()) {
using(ITransaction transaction = session.BeginTransaction()) {
session.Delete(itemID.ToString());
transaction.Commit();
}
}
}
/// <summary>
/// Returns an inventory folder by its UUID
/// </summary>
/// <param name="folder">The UUID of the folder to be returned</param>
/// <returns>A class containing folder information</returns>
public InventoryFolderBase getInventoryFolder(LLUUID folder)
{
using(ISession session = factory.OpenSession()) {
try {
return session.Load(typeof(InventoryFolderBase), folder.ToString()) as InventoryFolderBase;
} catch {
return null;
}
}
}
/// <summary>
/// Creates a new inventory folder based on folder
/// </summary>
/// <param name="folder">The folder to be created</param>
public void addInventoryFolder(InventoryFolderBase folder)
{
if (!ExistsFolder(folder.ID)) {
using(ISession session = factory.OpenSession()) {
using(ITransaction transaction = session.BeginTransaction()) {
session.Save(folder);
transaction.Commit();
}
}
} else {
m_log.ErrorFormat("Attempted to add Inventory Folder {0} that already exists, updating instead", folder.ID);
updateInventoryFolder(folder);
}
}
/// <summary>
/// Updates an inventory folder with folder (updates based on ID)
/// </summary>
/// <param name="folder">The updated folder</param>
public void updateInventoryFolder(InventoryFolderBase folder)
{
if (ExistsFolder(folder.ID)) {
using(ISession session = factory.OpenSession()) {
using(ITransaction transaction = session.BeginTransaction()) {
session.Update(folder);
transaction.Commit();
}
}
} else {
m_log.ErrorFormat("Attempted to add Inventory Folder {0} that already exists", folder.ID);
}
}
/// <summary>
///
/// </summary>
/// <param name="folder"></param>
public void deleteInventoryFolder(LLUUID folderID)
{
using(ISession session = factory.OpenSession()) {
using(ITransaction transaction = session.BeginTransaction()) {
session.Delete(folderID.ToString());
transaction.Commit();
}
}
}
// useful private methods
private bool ExistsItem(LLUUID uuid)
{
return (getInventoryItem(uuid) != null) ? true : false;
}
private bool ExistsFolder(LLUUID uuid)
{
return (getInventoryFolder(uuid) != null) ? true : false;
}
public void Shutdown()
{
// TODO: DataSet commit
}
/// <summary>
/// Closes the interface
/// </summary>
public void Close()
{
}
/// <summary>
/// The plugin being loaded
/// </summary>
/// <returns>A string containing the plugin name</returns>
public string getName()
{
return "NHibernate Inventory Data Interface";
}
/// <summary>
/// The plugins version
/// </summary>
/// <returns>A string containing the plugin version</returns>
public string getVersion()
{
Module module = GetType().Module;
string dllName = module.Assembly.ManifestModule.Name;
Version dllVersion = module.Assembly.GetName().Version;
return
string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
dllVersion.Revision);
}
// Move seems to be just update
public void moveInventoryFolder(InventoryFolderBase folder)
{
updateInventoryFolder(folder);
}
public void moveInventoryItem(InventoryItemBase item)
{
updateInventoryItem(item);
}
/// <summary>
/// Returns a list of inventory items contained within the specified folder
/// </summary>
/// <param name="folderID">The UUID of the target folder</param>
/// <returns>A List of InventoryItemBase items</returns>
public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
{
using(ISession session = factory.OpenSession()) {
try {
IQuery query = session.CreateQuery("from InventoryItems i where i.parentFolderID = :parent");
query.SetString("parent", folderID.ToString());
List<InventoryItemBase> list = new List<InventoryItemBase>();
foreach (InventoryItemBase item in query.List())
{
list.Add(item);
}
return list;
} catch {
return new List<InventoryItemBase>();
}
}
}
public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
{
return new List<InventoryFolderBase>();
}
// see InventoryItemBase.getUserRootFolder
public InventoryFolderBase getUserRootFolder(LLUUID user)
{
// using(ISession session = factory.OpenSession()) {
// try {
// IQuery query = session.CreateQuery("from InventoryItems i where i.parentFolderID = :parent");
// query.SetString("parent", folderID.ToString());
// List<InventoryItemBase> list = new List<InventoryItemBase>();
// foreach (InventoryItemBase item in query.List())
// {
// list.Add(item);
// }
// return list;
// } catch {
// return new List<InventoryItemBase>();
// }
// }
return new InventoryFolderBase();
}
/// <summary>
/// Append a list of all the child folders of a parent folder
/// </summary>
/// <param name="folders">list where folders will be appended</param>
/// <param name="parentID">ID of parent</param>
protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
{
using(ISession session = factory.OpenSession()) {
try {
IQuery query = session.CreateQuery("from InventoryFolders i where i.parentFolderID = :parent");
query.SetString("parent", parentID.ToString());
foreach (InventoryFolderBase item in query.List())
{
folders.Add(item);
}
} catch {
}
}
}
/// <summary>
/// Returns a list of inventory folders contained in the folder 'parentID'
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
return folders;
}
// See IInventoryData
public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
for (int i = 0; i < folders.Count; i++)
getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].ID));
return folders;
}
}
}
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