1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Nwc.XmlRpc;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Security.Authentication;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Client.Linden
{
/// <summary>
/// Handles login user (expect user) and logoff user messages from the remote LL login server
/// </summary>
public class LLProxyLoginModule : ISharedRegionModule
{
private uint m_port = 0;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public LLProxyLoginModule(uint port)
{
m_log.DebugFormat("[CLIENT]: LLProxyLoginModule port {0}", port);
m_port = port;
}
protected List<Scene> m_scenes = new List<Scene>();
protected Scene m_firstScene;
protected bool m_enabled = false; // Module is only enabled if running in grid mode
#region IRegionModule Members
public void Initialise(IConfigSource source)
{
IConfig startupConfig = source.Configs["Modules"];
if (startupConfig != null)
{
m_enabled = startupConfig.GetBoolean("LLProxyLoginModule", false);
}
}
public void AddRegion(Scene scene)
{
if (m_firstScene == null)
{
m_firstScene = scene;
if (m_enabled)
{
AddHttpHandlers();
}
}
if (m_enabled)
{
AddScene(scene);
}
}
public void RemoveRegion(Scene scene)
{
if (m_enabled)
{
RemoveScene(scene);
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public void RegionLoaded(Scene scene)
{
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "LLProxyLoginModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
/// <summary>
/// Adds "expect_user" and "logoff_user" xmlrpc method handlers
/// </summary>
protected void AddHttpHandlers()
{
//we will add our handlers to the first scene we received, as all scenes share a http server. But will this ever change?
MainServer.GetHttpServer(m_port).AddXmlRPCHandler("expect_user", ExpectUser, false);
MainServer.GetHttpServer(m_port).AddXmlRPCHandler("logoff_user", LogOffUser, false);
}
protected void AddScene(Scene scene)
{
lock (m_scenes)
{
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
}
}
}
protected void RemoveScene(Scene scene)
{
lock (m_scenes)
{
if (m_scenes.Contains(scene))
{
m_scenes.Remove(scene);
}
}
}
/// <summary>
/// Received from the user server when a user starts logging in. This call allows
/// the region to prepare for direct communication from the client. Sends back an empty
/// xmlrpc response on completion.
/// </summary>
/// <param name="request"></param>
/// <returns></returns>
public XmlRpcResponse ExpectUser(XmlRpcRequest request, IPEndPoint remoteClient)
{
XmlRpcResponse resp = new XmlRpcResponse();
try
{
ulong regionHandle = 0;
Hashtable requestData = (Hashtable)request.Params[0];
AgentCircuitData agentData = new AgentCircuitData();
if (requestData.ContainsKey("session_id"))
agentData.SessionID = new UUID((string)requestData["session_id"]);
if (requestData.ContainsKey("secure_session_id"))
agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
if (requestData.ContainsKey("firstname"))
agentData.firstname = (string)requestData["firstname"];
if (requestData.ContainsKey("lastname"))
agentData.lastname = (string)requestData["lastname"];
if (requestData.ContainsKey("agent_id"))
agentData.AgentID = new UUID((string)requestData["agent_id"]);
if (requestData.ContainsKey("circuit_code"))
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
if (requestData.ContainsKey("caps_path"))
agentData.CapsPath = (string)requestData["caps_path"];
if (requestData.ContainsKey("regionhandle"))
regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
else
m_log.Warn("[CLIENT]: request from login server did not contain regionhandle");
// Appearance
if (requestData.ContainsKey("appearance"))
agentData.Appearance = new AvatarAppearance((Hashtable)requestData["appearance"]);
m_log.DebugFormat(
"[CLIENT]: Told by user service to prepare for a connection from {0} {1} {2}, circuit {3}",
agentData.firstname, agentData.lastname, agentData.AgentID, agentData.circuitcode);
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{
//m_log.Debug("[CLIENT]: Child agent detected");
agentData.child = true;
}
else
{
//m_log.Debug("[CLIENT]: Main agent detected");
agentData.startpos =
new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"], Culture.NumberFormatInfo),
(float)Convert.ToDecimal((string)requestData["startpos_y"], Culture.NumberFormatInfo),
(float)Convert.ToDecimal((string)requestData["startpos_z"], Culture.NumberFormatInfo));
agentData.child = false;
}
bool success = false;
string denyMess = "";
Scene scene;
if (TryGetRegion(regionHandle, out scene))
{
if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
{
denyMess = "User is banned from this region";
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because user is banned",
agentData.firstname, agentData.lastname);
}
else
{
string reason;
if (scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
{
success = true;
}
else
{
denyMess = String.Format("Login refused by region: {0}", reason);
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
agentData.firstname, agentData.lastname);
}
}
}
else
{
denyMess = "Region not found";
}
if (success)
{
Hashtable respdata = new Hashtable();
respdata["success"] = "TRUE";
resp.Value = respdata;
}
else
{
Hashtable respdata = new Hashtable();
respdata["success"] = "FALSE";
respdata["reason"] = denyMess;
resp.Value = respdata;
}
}
catch (Exception e)
{
m_log.WarnFormat("[CLIENT]: Unable to receive user. Reason: {0} ({1})", e, e.StackTrace);
Hashtable respdata = new Hashtable();
respdata["success"] = "FALSE";
respdata["reason"] = "Exception occurred";
resp.Value = respdata;
}
return resp;
}
// Grid Request Processing
/// <summary>
/// Ooops, our Agent must be dead if we're getting this request!
/// </summary>
/// <param name="request"></param>
/// <returns></returns>
public XmlRpcResponse LogOffUser(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Debug("[CONNECTION DEBUGGING]: LogOff User Called");
Hashtable requestData = (Hashtable)request.Params[0];
string message = (string)requestData["message"];
UUID agentID = UUID.Zero;
UUID RegionSecret = UUID.Zero;
UUID.TryParse((string)requestData["agent_id"], out agentID);
UUID.TryParse((string)requestData["region_secret"], out RegionSecret);
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
Scene scene;
if (TryGetRegion(regionHandle, out scene))
{
scene.HandleLogOffUserFromGrid(agentID, RegionSecret, message);
}
return new XmlRpcResponse();
}
protected bool TryGetRegion(ulong regionHandle, out Scene scene)
{
lock (m_scenes)
{
foreach (Scene nextScene in m_scenes)
{
if (nextScene.RegionInfo.RegionHandle == regionHandle)
{
scene = nextScene;
return true;
}
}
}
scene = null;
return false;
}
}
}
|