aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
blob: 7fcc798147c4c92992986697cd8e419aa9c09d6b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using log4net;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using System;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Reflection;
using System.Web;

namespace OpenSim.Capabilities.Handlers
{
    public class GetMeshHandler : BaseStreamHandler
    {
        private static readonly ILog m_log =
                   LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        
        private IAssetService m_assetService;

        public const string DefaultFormat = "vnd.ll.mesh";
        
        public GetMeshHandler(IAssetService assService)
        {
            m_assetService = assService;
            m_RedirectURL = redirectURL;
            if (m_RedirectURL != null && !m_RedirectURL.EndsWith("/"))
                m_RedirectURL += "/";
        }
        public Hashtable Handle(Hashtable request)
        {
            Hashtable ret = new Hashtable();
            ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
            ret["content_type"] = "text/plain";
            ret["keepalive"] = false;
            ret["reusecontext"] = false;
            ret["int_bytes"] = 0;
            ret["int_lod"] = 0;
            string MeshStr = (string)request["mesh_id"];
            

            //m_log.DebugFormat("[GETMESH]: called {0}", MeshStr);

            if (m_assetService == null)
            {
                m_log.Error("[GETMESH]: Cannot fetch mesh " + MeshStr + " without an asset service");
            }

            UUID meshID;
            if (!String.IsNullOrEmpty(MeshStr) && UUID.TryParse(MeshStr, out meshID))
            {
                //                m_log.DebugFormat("[GETMESH]: Received request for mesh id {0}", meshID);

               
                ret = ProcessGetMesh(request, UUID.Zero, null);
                       
                
            }
            else
            {
                m_log.Warn("[GETMESH]: Failed to parse a mesh_id from GetMesh request: " + (string)request["uri"]);
            }

            
            return ret;
        }
        public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
        {
            // Try to parse the texture ID from the request URL
            NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
            string textureStr = query.GetOne("mesh_id");
            responsedata["reusecontext"] = false;
            responsedata["int_lod"] = 0;
            responsedata["int_bytes"] = 0;

            if (m_assetService == null)
            {
                m_log.Error("[GETMESH]: Cannot fetch mesh " + textureStr + " without an asset service");
                httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
            }

            UUID meshID;
            if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out meshID))
            {
                // OK, we have an array with preferred formats, possibly with only one entry

                httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
                AssetBase mesh;

                if (!String.IsNullOrEmpty(m_RedirectURL))
                {
                    // Only try to fetch locally cached meshes. Misses are redirected
                    mesh = m_assetService.GetCached(meshID.ToString());

                    if (mesh != null)
                    {
                        if (mesh.Type != (sbyte)AssetType.Mesh)
                        {
                            httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
                        }
                        WriteMeshData(httpRequest, httpResponse, mesh);
                    }
                    else
                    {
                        string textureUrl = m_RedirectURL + "?mesh_id="+ meshID.ToString();
                        m_log.Debug("[GETMESH]: Redirecting mesh request to " + textureUrl);
                        httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
                        httpResponse.RedirectLocation = textureUrl;
                        return null;
                    }
                }
                else // no redirect
                {
                    // try the cache
                    mesh = m_assetService.GetCached(meshID.ToString());

                    if (mesh == null)
                    {
                        // Fetch locally or remotely. Misses return a 404
                        mesh = m_assetService.Get(meshID.ToString());

                        if (mesh != null)
                        {
                            if (mesh.Type != (sbyte)AssetType.Mesh)
                            {
                                httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
                                return null;
                            }
                            WriteMeshData(httpRequest, httpResponse, mesh);
                            return null;
                        }
                   }
                   else // it was on the cache
                   {
                       if (mesh.Type != (sbyte)AssetType.Mesh)
                       {
                           httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
                           return null;
                       }
                       WriteMeshData(httpRequest, httpResponse, mesh);
                       return null;
                   }
                }

                // not found
                httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
                return null;
            }
            else
            {
                m_log.Warn("[GETTEXTURE]: Failed to parse a mesh_id from GetMesh request: " + httpRequest.Url);
            }

            return null;
        }

        private void WriteMeshData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture)
        {
            string range = request.Headers.GetOne("Range");

            if (!String.IsNullOrEmpty(range))
            {
                // Range request
                int start, end;
                if (TryParseRange(range, out start, out end))
                {
                    // Before clamping start make sure we can satisfy it in order to avoid
                    // sending back the last byte instead of an error status
                    if (start >= texture.Data.Length)
                    {

                        Hashtable headers = new Hashtable();
                        responsedata["headers"] = headers;

                        string range = String.Empty;

                        if (((Hashtable)request["headers"])["range"] != null)
                            range = (string)((Hashtable)request["headers"])["range"];

                        else if (((Hashtable)request["headers"])["Range"] != null)
                            range = (string)((Hashtable)request["headers"])["Range"];

                        if (!String.IsNullOrEmpty(range)) // Mesh Asset LOD // Physics
                        {
                             // Range request
                            int start, end;
                            if (TryParseRange(range, out start, out end))
                            {
                                 // Before clamping start make sure we can satisfy it in order to avoid
                    // sending back the last byte instead of an error status
                                if (start >= mesh.Data.Length)
                                {
                                    responsedata["int_response_code"] = 404; //501; //410; //404;
                                    responsedata["content_type"] = "text/plain";
                                    responsedata["keepalive"] = false;
                                    responsedata["str_response_string"] = "This range doesnt exist.";
                                    responsedata["reusecontext"] = false;
                                    responsedata["int_lod"] = 3;
                                    return responsedata;
                                }
                                else
                                {
                                    end = Utils.Clamp(end, 0, mesh.Data.Length - 1);
                                    start = Utils.Clamp(start, 0, end);
                                    int len = end - start + 1;

                                    //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);

                                    if (start > 20000)
                                    {
                                        responsedata["int_lod"] = 3;
                                    }
                                    else if (start < 4097)
                                    {
                                        responsedata["int_lod"] = 1;
                                    }
                                    else
                                    {
                                        responsedata["int_lod"] = 2;
                                    }

                                    
                                    if (start == 0 && len == mesh.Data.Length) // well redudante maybe
                                    {
                                        responsedata["int_response_code"] = (int) System.Net.HttpStatusCode.OK;
                                        responsedata["bin_response_data"] = mesh.Data;
                                        responsedata["int_bytes"] = mesh.Data.Length;
                                        responsedata["reusecontext"] = false;
                                        responsedata["int_lod"] = 3;
                                        
                                    }
                                    else
                                    {
                                        responsedata["int_response_code"] =
                                            (int) System.Net.HttpStatusCode.PartialContent;
                                        headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end,
                                                                                 mesh.Data.Length);

                                        byte[] d = new byte[len];
                                        Array.Copy(mesh.Data, start, d, 0, len);
                                        responsedata["bin_response_data"] = d;
                                        responsedata["int_bytes"] = len;
                                        responsedata["reusecontext"] = false;
                                    }
                                }
                            }
                            else
                            {
                                m_log.Warn("[GETMESH]: Failed to parse a range from GetMesh request, sending full asset: " + (string)request["uri"]);
                                responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
                                responsedata["content_type"] = "application/vnd.ll.mesh";
                                responsedata["int_response_code"] = 200;
                                responsedata["reusecontext"] = false;
                                responsedata["int_lod"] = 3;
                            }
                        }
                        else
                        {
                            responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
                            responsedata["content_type"] = "application/vnd.ll.mesh";
                            responsedata["int_response_code"] = 200;
                            responsedata["reusecontext"] = false;
                            responsedata["int_lod"] = 3;
                        }
                    }
                    else
                    {
                        responsedata["int_response_code"] = 404; //501; //410; //404;
                        responsedata["content_type"] = "text/plain";
                        responsedata["keepalive"] = false;
                        responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
                        responsedata["reusecontext"] = false;
                        responsedata["int_lod"] = 1;
                        return responsedata;
                    }
                }
                else
                {
                    responsedata["int_response_code"] = 404; //501; //410; //404;
                    responsedata["content_type"] = "text/plain";
                    responsedata["keepalive"] = false;
                    responsedata["str_response_string"] = "Your Mesh wasn't found.  Sorry!";
                    responsedata["reusecontext"] = false;
                    responsedata["int_lod"] = 0;
                    return responsedata;
                }
            }
            else 
            {
                // Full content request
                response.StatusCode = (int)System.Net.HttpStatusCode.OK;
                response.ContentLength = texture.Data.Length;
                response.ContentType = "application/vnd.ll.mesh";
                response.Body.Write(texture.Data, 0, texture.Data.Length);
            }
        }

        /// <summary>
        /// Parse a range header.
        /// </summary>
        /// <remarks>
        /// As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html,
        /// this obeys range headers with two values (e.g. 533-4165) and no second value (e.g. 533-).
        /// Where there is no value, -1 is returned.
        /// FIXME: Need to cover the case where only a second value is specified (e.g. -4165), probably by returning -1
        /// for start.</remarks>
        /// <returns></returns>
        /// <param name='header'></param>
        /// <param name='start'>Start of the range.  Undefined if this was not a number.</param>
        /// <param name='end'>End of the range.  Will be -1 if no end specified.  Undefined if there was a raw string but this was not a number.</param>
        private bool TryParseRange(string header, out int start, out int end)
        {
            start = end = 0;

            if (header.StartsWith("bytes="))
            {
                string[] rangeValues = header.Substring(6).Split('-');

                if (rangeValues.Length == 2)
                {
                    if (!Int32.TryParse(rangeValues[0], out start))
                        return false;

                    string rawEnd = rangeValues[1];

                    if (rawEnd == "")
                    {
                        end = -1;
                        return true;
                    }
                    else if (Int32.TryParse(rawEnd, out end))
                    {
                        return true;
                    }
                }
            }

            start = end = 0;
            return false;
        }
        private bool TryParseRange(string header, out int start, out int end)
        {
            if (header.StartsWith("bytes="))
            {
                string[] rangeValues = header.Substring(6).Split('-');
                if (rangeValues.Length == 2)
                {
                    if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end))
                        return true;
                }
            }

            start = end = 0;
            return false;
        }
    }
}