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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
public class RegionScriptEnginePlugin : IRegionModule
{
// This is a region module.
// This means: Every time a new region is created, a new instance of this module is also created.
// This module is responsible for starting the script engine for this region.
private string tempScriptEngineName = "DotNetEngine";
public RegionScriptEngineBase scriptEngine;
public void Initialise(Scene scene, IConfigSource source)
{
return;
// New region is being created
// Create a new script engine
try
{
lock (ComponentRegistry.scriptEngines)
{
scriptEngine =
Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as
RegionScriptEngineBase;
}
scriptEngine.Initialize(scene, source);
}
catch (Exception ex)
{
scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString());
}
}
public void PostInitialise()
{
// Nothing
}
public void Close()
{
if (scriptEngine != null)
scriptEngine.Close();
}
public string Name
{
get { return "ScriptEngine Region Loader"; }
}
public bool IsSharedModule
{
get { return true; }
}
}
}
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