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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Timers;
using System.Xml;
using System.Xml.Serialization;
using libsecondlife;
using Mono.Addins;
using Nwc.XmlRpc;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes;
using OpenSim.ApplicationPlugins.Rest;
namespace OpenSim.ApplicationPlugins.Rest.Regions
{
public partial class RestRegionPlugin : RestPlugin
{
#region GET methods
public string GetHandler(string request, string path, string param)
{
m_log.DebugFormat("{0} GET path {1} param {2}", MsgID, path, param);
try
{
// param empty: regions list
if (String.IsNullOrEmpty(param)) return GetHandlerRegions();
// param not empty: specific region
return GetHandlerRegion(param);
}
catch (Exception e)
{
return Failure("GET", e);
}
}
public string GetHandlerRegions()
{
XmlWriter.WriteStartElement(String.Empty, "regions", String.Empty);
foreach (Scene s in App.SceneManager.Scenes)
{
XmlWriter.WriteStartElement(String.Empty, "uuid", String.Empty);
XmlWriter.WriteString(s.RegionInfo.RegionID.ToString());
XmlWriter.WriteEndElement();
}
XmlWriter.WriteEndElement();
return XmlWriterResult;
}
protected string ShortRegionInfo(string key, string value)
{
if (String.IsNullOrEmpty(value) ||
String.IsNullOrEmpty(key)) return null;
XmlWriter.WriteStartElement(String.Empty, "region", String.Empty);
XmlWriter.WriteStartElement(String.Empty, key, String.Empty);
XmlWriter.WriteString(value);
XmlWriter.WriteEndDocument();
return XmlWriterResult;
}
public string GetHandlerRegion(string param)
{
// be resilient and don't get confused by a terminating '/'
param = param.TrimEnd(new char[]{'/'});
string[] comps = param.Split('/');
LLUUID regionID = (LLUUID)comps[0];
m_log.DebugFormat("{0} GET region UUID {1}", MsgID, regionID.ToString());
if (LLUUID.Zero == regionID) throw new Exception("missing region ID");
Scene scene = null;
App.SceneManager.TryGetScene(regionID, out scene);
if (null == scene) return Failure("GET", "cannot find region");
RegionDetails details = new RegionDetails(scene.RegionInfo);
// m_log.DebugFormat("{0} GET comps {1}", MsgID, comps.Length);
// for (int i = 0; i < comps.Length; i++) m_log.DebugFormat("{0} GET comps[{1}] >{2}<", MsgID, i, comps[i]);
if (1 == comps.Length)
{
// complete region details requested
XmlSerializer xs = new XmlSerializer(typeof(RegionDetails));
xs.Serialize(XmlWriter, details);
return XmlWriterResult;
}
if (2 == comps.Length) {
string resp = ShortRegionInfo(comps[1], details[comps[1]]);
if (null != resp) return resp;
// m_log.DebugFormat("{0} GET comps advanced: >{1}<", MsgID, comps[1]);
// check for {terrain,stats,prims}
switch (comps[1].ToLower())
{
case "terrain":
return RegionTerrain(scene);
case "stats":
return RegionStats(scene);
case "prims":
return RegionPrims(scene);
}
}
return Failure("GET", "too many parameters");
}
#endregion GET methods
protected string RegionTerrain(Scene scene)
{
return Failure("GET", "terrain not implemented");
}
protected string RegionStats(Scene scene)
{
int users = scene.GetAvatars().Count;
int objects = scene.Entities.Count - users;
XmlWriter.WriteStartElement(String.Empty, "region", String.Empty);
XmlWriter.WriteStartElement(String.Empty, "stats", String.Empty);
XmlWriter.WriteStartElement(String.Empty, "users", String.Empty);
XmlWriter.WriteString(users.ToString());
XmlWriter.WriteEndElement();
XmlWriter.WriteStartElement(String.Empty, "objects", String.Empty);
XmlWriter.WriteString(objects.ToString());
XmlWriter.WriteEndElement();
XmlWriter.WriteEndDocument();
return XmlWriterResult;
}
protected string RegionPrims(Scene scene)
{
return Failure("GET", "prims not implemented");
}
}
}
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