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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Physics.Manager;
using OpenSim.world;
using Primitive=OpenSim.world.Primitive;
namespace OpenSim.RegionServer.world.scripting
{
public delegate void ScriptEventHandler( IScriptContext context );
public class ScriptHandler : IScriptContext
{
private World m_world;
private Script m_script;
private Entity m_entity;
public LLUUID ScriptId
{
get
{
return m_script.ScriptId;
}
}
public void OnFrame()
{
m_script.OnFrame(this);
}
public ScriptHandler( Script script, Entity entity, World world )
{
m_script = script;
m_entity = entity;
m_world = world;
}
#region IScriptContext Members
bool IScriptContext.MoveTo(LLVector3 newPos)
{
if (m_entity is Primitive)
{
Primitive prim = m_entity as Primitive;
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
prim.UpdatePosition( newPos );
return true;
}
return false;
}
LLVector3 IScriptContext.GetPos()
{
return m_entity.position;
}
#endregion
}
}
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