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path: root/OpenSim.RegionServer/world/SceneObject.cs
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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.types;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;

namespace OpenSim.world
{
    public class SceneObject : Entity
    {
    }
}