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using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
//using System.Net.Sockets;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.world;
using OpenSim.Framework.Interfaces;
using OpenSim.UserServer;
using OpenSim.Assets;
using OpenSim.CAPS;
using OpenSim.Framework.Console;
using OpenSim.Physics.Manager;
namespace OpenSim
{
public sealed class OpenSimRoot
{
private static OpenSimRoot instance = new OpenSimRoot();
public static OpenSimRoot Instance
{
get
{
return instance;
}
}
private OpenSimRoot()
{
}
public World LocalWorld;
public Grid GridServers;
public SimConfig Cfg;
public SimCAPSHTTPServer HttpServer;
public AssetCache AssetCache;
public InventoryCache InventoryCache;
//public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>();
public Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
public DateTime startuptime;
public OpenSimApplication Application;
public bool Sandbox = false;
public void StartUp()
{
if (this.Application != null)
{
this.Application.StartUp();
}
}
public void Shutdown()
{
if (this.Application != null)
{
this.Application.Shutdown();
}
}
}
}
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