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using System;
using System.Text;
using System.IO;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Timers;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.world;
using OpenSim.Terrain;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.UserServer;
using OpenSim.Assets;
using OpenSim.CAPS;
using OpenSim.Framework.Console;
using OpenSim.Physics.Manager;
using Nwc.XmlRpc;
using OpenSim.Servers;
using OpenSim.GenericConfig;
namespace OpenSim
{
public class OpenSimApplicationBase
{
protected IGenericConfig localConfig;
protected PhysicsManager physManager;
protected Grid GridServers;
protected AssetCache AssetCache;
protected InventoryCache InventoryCache;
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
protected DateTime startuptime;
protected RegionInfo regionData;
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
public string m_physicsEngine;
public bool m_sandbox = false;
public bool m_loginserver;
public bool user_accounts = false;
public bool gridLocalAsset = false;
protected bool configFileSetup = false;
public string m_config;
protected UDPServer m_udpServer;
protected BaseHttpServer httpServer;
protected AuthenticateSessionsBase AuthenticateSessionsHandler;
protected ConsoleBase m_console;
public OpenSimApplicationBase()
{
}
public OpenSimApplicationBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
{
this.configFileSetup = useConfigFile;
m_sandbox = sandBoxMode;
m_loginserver = startLoginServer;
m_physicsEngine = physicsEngine;
m_config = configFile;
}
protected World m_localWorld;
public World LocalWorld
{
get { return m_localWorld; }
}
/// <summary>
/// Performs initialisation of the world, such as loading configuration from disk.
/// </summary>
public virtual void StartUp()
{
}
}
}
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